예제 #1
0
void LayerEnemy::addSmallEnemy(float dt)
{
	Enemy *smallPlane = Enemy::create();
	smallPlane->bindEnemySprite(CCSprite::createWithSpriteFrameName("enemy1.png"), SMALL_MAXLIFE);
	m_psmallArray->addObject(smallPlane);
	addChild(smallPlane);

	//! 随机产生0.0~1.0的数
	float x = CCRANDOM_0_1()*(winSize.width - smallPlane->getBoundingBox().size.width) + smallPlane->getBoundingBox().size.width /2;
	float y = winSize.height + smallPlane->boundingBox().size.height / 2;

	CCPoint smallBirth = ccp(x, y);
	smallPlane->setPosition(smallBirth);
	CCMoveTo *to = CCMoveTo::create(3, ccp(
			smallBirth.x, 
			smallBirth.y - winSize.height - smallPlane->getBoundingBox().size.height /2
		));

	CCCallFuncN *actionDone = CCCallFuncN::create(this, callfuncN_selector(LayerEnemy::smallEnemyMoveFinishedFCallBack));
	CCSequence *sequence = CCSequence::create(to, actionDone, NULL);

	smallPlane->runAction(sequence);
//CCLog("%p", smallPlane);
//CCLog("before count  = %d", m_psmallArray->count());
}