예제 #1
0
void Stage::StageCreater::createEnemy(Layer* layer,EnemyFactory* factory, EnemyManager* enemyManager, const ReadData data) {


    Enemy* obj = factory->order(data.textureName);

    if (obj) {
        obj->retain();
        //敵オブジェクトをマネージャーに追加
        enemyManager->addObj(obj);
        auto sprite = obj->enemyCreate(Size(data.positionX, data.positionY));
        sprite->setName(obj->getName());
        layer->addChild(sprite);
    }
}