Exemplo n.º 1
0
    void DebugRenderer::AddAxisGizmo(const Matrix& transform, F32 axisLength, Lifespan lifespan) {
        Vector3f i = Vector3f::Normalize(transform.GetLeft());
        Vector3f j = Vector3f::Normalize(transform.GetUp());
        Vector3f k = Vector3f::Normalize(transform.GetForward());
        Vector3f position = transform.GetTranslation();

        AddLine(position, i, axisLength, Color::Red, lifespan);
        AddLine(position, j, axisLength, Color::Green, lifespan);
        AddLine(position, k, axisLength, Color::Blue, lifespan);
    }
Exemplo n.º 2
0
    void BufferedPrimitiveRenderer::DrawAxisGizmo(const Matrix& transform,
                                            F32 axisLength,
                                            DebugLifespan::Enum lifespan /*= DebugLifespan::Temporary*/,
                                            bool depthEnabled /*= false*/,
                                            bool antiAliased /*= false*/) {

        Vector3f i = Vector3f::Normalize(transform.GetLeft());
        Vector3f j = Vector3f::Normalize(transform.GetUp());
        Vector3f k = Vector3f::Normalize(transform.GetForward());
        Vector3f position = transform.GetTranslation();

        DrawLine(position, i, axisLength, Color::Red, lifespan, depthEnabled, antiAliased);
        DrawLine(position, j, axisLength, Color::Green, lifespan, depthEnabled, antiAliased);
        DrawLine(position, k, axisLength, Color::Blue, lifespan, depthEnabled, antiAliased);
    }