//bilateral constraint between two dynamic objects
void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
                      btRigidBody& body2, const btVector3& pos2,
                      btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep)
{
	(void)timeStep;
	(void)distance;


	btScalar normalLenSqr = normal.length2();
	btAssert(btFabs(normalLenSqr) < btScalar(1.1));
	if (normalLenSqr > btScalar(1.1))
	{
		impulse = btScalar(0.);
		return;
	}
	btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition(); 
	btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
	//this jacobian entry could be re-used for all iterations
	
	btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
	btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
	btVector3 vel = vel1 - vel2;
	

	   btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
		body2.getCenterOfMassTransform().getBasis().transpose(),
		rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(),
		body2.getInvInertiaDiagLocal(),body2.getInvMass());

	btScalar jacDiagAB = jac.getDiagonal();
	btScalar jacDiagABInv = btScalar(1.) / jacDiagAB;
	
	  btScalar rel_vel = jac.getRelativeVelocity(
		body1.getLinearVelocity(),
		body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(),
		body2.getLinearVelocity(),
		body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity()); 
	btScalar a;
	a=jacDiagABInv;


	rel_vel = normal.dot(vel);
	
	//todo: move this into proper structure
	btScalar contactDamping = btScalar(0.2);

#ifdef ONLY_USE_LINEAR_MASS
	btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass());
	impulse = - contactDamping * rel_vel * massTerm;
#else	
	btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv;
	impulse = velocityImpulse;
#endif
}
Exemplo n.º 2
0
void btSliderConstraint::buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB)
{
	//calculate transforms
    m_calculatedTransformA = rbA.getCenterOfMassTransform() * frameInA;
    m_calculatedTransformB = rbB.getCenterOfMassTransform() * frameInB;
	m_realPivotAInW = m_calculatedTransformA.getOrigin();
	m_realPivotBInW = m_calculatedTransformB.getOrigin();
	m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X
	m_delta = m_realPivotBInW - m_realPivotAInW;
	m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
	m_relPosA = m_projPivotInW - rbA.getCenterOfMassPosition();
	m_relPosB = m_realPivotBInW - rbB.getCenterOfMassPosition();
    btVector3 normalWorld;
    int i;
    //linear part
    for(i = 0; i < 3; i++)
    {
		normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
		new (&m_jacLin[i]) btJacobianEntry(
			rbA.getCenterOfMassTransform().getBasis().transpose(),
			rbB.getCenterOfMassTransform().getBasis().transpose(),
			m_relPosA,
			m_relPosB,
			normalWorld,
			rbA.getInvInertiaDiagLocal(),
			rbA.getInvMass(),
			rbB.getInvInertiaDiagLocal(),
			rbB.getInvMass()
			);
		m_jacLinDiagABInv[i] = btScalar(1.) / m_jacLin[i].getDiagonal();
		m_depth[i] = m_delta.dot(normalWorld);
    }
	testLinLimits();
    // angular part
    for(i = 0; i < 3; i++)
    {
		normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
		new (&m_jacAng[i])	btJacobianEntry(
			normalWorld,
            rbA.getCenterOfMassTransform().getBasis().transpose(),
            rbB.getCenterOfMassTransform().getBasis().transpose(),
            rbA.getInvInertiaDiagLocal(),
            rbB.getInvInertiaDiagLocal()
			);
	}
	testAngLimits();
	btVector3 axisA = m_calculatedTransformA.getBasis().getColumn(0);
	m_kAngle = btScalar(1.0 )/ (rbA.computeAngularImpulseDenominator(axisA) + rbB.computeAngularImpulseDenominator(axisA));
	// clear accumulator for motors
	m_accumulatedLinMotorImpulse = btScalar(0.0);
	m_accumulatedAngMotorImpulse = btScalar(0.0);
}
Exemplo n.º 3
0
//bilateral constraint between two dynamic objects
void RaycastCar::resolveSingleBilateral(btRigidBody     & body1,
                                        const btVector3 & pos1,
                                        btRigidBody     & body2,
                                        const btVector3 & pos2,
                                        const btVector3 & normal,
                                        btScalar        & impulse)
{
    btScalar normalLenSqr = normal.length2();
    btAssert(btFabs(normalLenSqr) < btScalar(1.1f));
    if (normalLenSqr > btScalar(1.1f))
    {
        impulse = btScalar(0.0f);
        return;
    }
    btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();
    btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
    btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
                        body2.getCenterOfMassTransform().getBasis().transpose(),
                        rel_pos1,
                        rel_pos2,
                        normal,
                        body1.getInvInertiaDiagLocal(),
                        body1.getInvMass(),
                        body2.getInvInertiaDiagLocal(),
                        body2.getInvMass());

    btScalar jacDiagAB = jac.getDiagonal();
    btScalar jacDiagABInv = btScalar(1.0f) / jacDiagAB;

    btScalar rel_vel = jac.getRelativeVelocity
                       (body1.getLinearVelocity(),
                        body1.getCenterOfMassTransform().getBasis().transpose()*body1.getAngularVelocity(),
                        body2.getLinearVelocity(),
                        body2.getCenterOfMassTransform().getBasis().transpose()*body2.getAngularVelocity());

    btScalar velocityImpulse = -1.0f * rel_vel * jacDiagABInv;
    impulse = velocityImpulse;
}
Exemplo n.º 4
0
void btSliderConstraint::buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB)
{
	//calculate transforms
    m_calculatedTransformA = rbA.getCenterOfMassTransform() * frameInA;
    m_calculatedTransformB = rbB.getCenterOfMassTransform() * frameInB;
	m_realPivotAInW = m_calculatedTransformA.getOrigin();
	m_realPivotBInW = m_calculatedTransformB.getOrigin();
	m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X
	m_delta = m_realPivotBInW - m_realPivotAInW;
	m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
	m_relPosA = m_projPivotInW - rbA.getCenterOfMassPosition();
	m_relPosB = m_realPivotBInW - rbB.getCenterOfMassPosition();
    btVector3 normalWorld;
    int i;
    //linear part
    for(i = 0; i < 3; i++)
    {
		normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
		new (&m_jacLin[i]) btJacobianEntry(
			rbA.getCenterOfMassTransform().getBasis().transpose(),
			rbB.getCenterOfMassTransform().getBasis().transpose(),
			m_relPosA,
			m_relPosB,
			normalWorld,
			rbA.getInvInertiaDiagLocal(),
			rbA.getInvMass(),
			rbB.getInvInertiaDiagLocal(),
			rbB.getInvMass()
			);
		m_jacLinDiagABInv[i] = btScalar(1.) / m_jacLin[i].getDiagonal();
		m_depth[i] = m_delta.dot(normalWorld);
    }
	m_solveLinLim = false;
	if(m_lowerLinLimit <= m_upperLinLimit)
	{
		if(m_depth[0] > m_upperLinLimit)
		{
			m_depth[0] -= m_upperLinLimit;
			m_solveLinLim = true;
		}
		else if(m_depth[0] < m_lowerLinLimit)
		{
			m_depth[0] -= m_lowerLinLimit;
			m_solveLinLim = true;
		}
		else
		{
			m_depth[0] = btScalar(0.);
		}
	}
	else
	{
		m_depth[0] = btScalar(0.);
	}
    // angular part
    for(i = 0; i < 3; i++)
    {
		normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
		new (&m_jacAng[i])	btJacobianEntry(
			normalWorld,
            rbA.getCenterOfMassTransform().getBasis().transpose(),
            rbB.getCenterOfMassTransform().getBasis().transpose(),
            rbA.getInvInertiaDiagLocal(),
            rbB.getInvInertiaDiagLocal()
			);
	}
	m_angDepth = btScalar(0.);
	m_solveAngLim = false;
	if(m_lowerAngLimit <= m_upperAngLimit)
	{
		const btVector3 axisA0 = m_calculatedTransformA.getBasis().getColumn(1);
		const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2);
		const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1);
		btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0));  
		if(rot < m_lowerAngLimit)
		{
			m_angDepth = rot - m_lowerAngLimit;
			m_solveAngLim = true;
		} 
		else if(rot > m_upperAngLimit)
		{
			m_angDepth = rot - m_upperAngLimit;
			m_solveAngLim = true;
		}
	}
	btVector3 axisA = m_calculatedTransformA.getBasis().getColumn(0);
	m_kAngle = btScalar(1.0 )/ (rbA.computeAngularImpulseDenominator(axisA) + rbB.computeAngularImpulseDenominator(axisA));
} // btSliderConstraint::buildJacobianInt()