btScalar btTranslationalLimitMotor::solveLinearAxis(
	btScalar timeStep,
	btScalar jacDiagABInv,
	btRigidBody& body1,const btVector3 &pointInA,
	btRigidBody& body2,const btVector3 &pointInB,
	int limit_index,
	const btVector3 & axis_normal_on_a,
	const btVector3 & anchorPos)
{

	///find relative velocity
	//    btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition();
	//    btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition();
	btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition();
	btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition();

	btVector3 vel1;
	body1.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
	btVector3 vel2;
	body2.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
	btVector3 vel = vel1 - vel2;

	btScalar rel_vel = axis_normal_on_a.dot(vel);



	/// apply displacement correction

	//positional error (zeroth order error)
	btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a);
	btScalar	lo = btScalar(-BT_LARGE_FLOAT);
	btScalar	hi = btScalar(BT_LARGE_FLOAT);

	btScalar minLimit = m_lowerLimit[limit_index];
	btScalar maxLimit = m_upperLimit[limit_index];

	//handle the limits
	if (minLimit < maxLimit)
	{
		{
			if (depth > maxLimit)
			{
				depth -= maxLimit;
				lo = btScalar(0.);

			}
			else
			{
				if (depth < minLimit)
				{
					depth -= minLimit;
					hi = btScalar(0.);
				}
				else
				{
					return 0.0f;
				}
			}
		}
	}

	btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv;




	btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index];
	btScalar sum = oldNormalImpulse + normalImpulse;
	m_accumulatedImpulse[limit_index] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
	normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;

	btVector3 impulse_vector = axis_normal_on_a * normalImpulse;
	//body1.applyImpulse( impulse_vector, rel_pos1);
	//body2.applyImpulse(-impulse_vector, rel_pos2);

	btVector3 ftorqueAxis1 = rel_pos1.cross(axis_normal_on_a);
	btVector3 ftorqueAxis2 = rel_pos2.cross(axis_normal_on_a);
	body1.internalApplyImpulse(axis_normal_on_a*body1.getInvMass(), body1.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
	body2.internalApplyImpulse(axis_normal_on_a*body2.getInvMass(), body2.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);




	return normalImpulse;
}
Exemplo n.º 2
0
void	btConeTwistConstraint::solveConstraintObsolete(btRigidBody& bodyA,btRigidBody& bodyB,btScalar	timeStep)
{
	#ifndef __SPU__
	if (m_useSolveConstraintObsolete)
	{
		btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
		btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();

		btScalar tau = btScalar(0.3);

		//linear part
		if (!m_angularOnly)
		{
			btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); 
			btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();

			btVector3 vel1;
			bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
			btVector3 vel2;
			bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
			btVector3 vel = vel1 - vel2;

			for (int i=0;i<3;i++)
			{		
				const btVector3& normal = m_jac[i].m_linearJointAxis;
				btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();

				btScalar rel_vel;
				rel_vel = normal.dot(vel);
				//positional error (zeroth order error)
				btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
				btScalar impulse = depth*tau/timeStep  * jacDiagABInv -  rel_vel * jacDiagABInv;
				m_appliedImpulse += impulse;
				
				btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
				btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
				bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
				bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
		
			}
		}

		// apply motor
		if (m_bMotorEnabled)
		{
			// compute current and predicted transforms
			btTransform trACur = m_rbA.getCenterOfMassTransform();
			btTransform trBCur = m_rbB.getCenterOfMassTransform();
			btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA);
			btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB);
			btTransform trAPred; trAPred.setIdentity(); 
			btVector3 zerovec(0,0,0);
			btTransformUtil::integrateTransform(
				trACur, zerovec, omegaA, timeStep, trAPred);
			btTransform trBPred; trBPred.setIdentity(); 
			btTransformUtil::integrateTransform(
				trBCur, zerovec, omegaB, timeStep, trBPred);

			// compute desired transforms in world
			btTransform trPose(m_qTarget);
			btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse();
			btTransform trADes = trBPred * trABDes;
			btTransform trBDes = trAPred * trABDes.inverse();

			// compute desired omegas in world
			btVector3 omegaADes, omegaBDes;
			
			btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes);
			btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes);

			// compute delta omegas
			btVector3 dOmegaA = omegaADes - omegaA;
			btVector3 dOmegaB = omegaBDes - omegaB;

			// compute weighted avg axis of dOmega (weighting based on inertias)
			btVector3 axisA, axisB;
			btScalar kAxisAInv = 0, kAxisBInv = 0;

			if (dOmegaA.length2() > SIMD_EPSILON)
			{
				axisA = dOmegaA.normalized();
				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA);
			}

			if (dOmegaB.length2() > SIMD_EPSILON)
			{
				axisB = dOmegaB.normalized();
				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB);
			}

			btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB;

			static bool bDoTorque = true;
			if (bDoTorque && avgAxis.length2() > SIMD_EPSILON)
			{
				avgAxis.normalize();
				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis);
				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis);
				btScalar kInvCombined = kAxisAInv + kAxisBInv;

				btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) /
									(kInvCombined * kInvCombined);

				if (m_maxMotorImpulse >= 0)
				{
					btScalar fMaxImpulse = m_maxMotorImpulse;
					if (m_bNormalizedMotorStrength)
						fMaxImpulse = fMaxImpulse/kAxisAInv;

					btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse;
					btScalar  newUnclampedMag = newUnclampedAccImpulse.length();
					if (newUnclampedMag > fMaxImpulse)
					{
						newUnclampedAccImpulse.normalize();
						newUnclampedAccImpulse *= fMaxImpulse;
						impulse = newUnclampedAccImpulse - m_accMotorImpulse;
					}
					m_accMotorImpulse += impulse;
				}

				btScalar  impulseMag  = impulse.length();
				btVector3 impulseAxis =  impulse / impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);

			}
		}
		else if (m_damping > SIMD_EPSILON) // no motor: do a little damping
		{
			btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA);
			btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB);
			btVector3 relVel = angVelB - angVelA;
			if (relVel.length2() > SIMD_EPSILON)
			{
				btVector3 relVelAxis = relVel.normalized();
				btScalar m_kDamping =  btScalar(1.) /
					(getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
					 getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
				btVector3 impulse = m_damping * m_kDamping * relVel;

				btScalar  impulseMag  = impulse.length();
				btVector3 impulseAxis = impulse / impulseMag;
				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
			}
		}

		// joint limits
		{
			///solve angular part
			btVector3 angVelA;
			bodyA.internalGetAngularVelocity(angVelA);
			btVector3 angVelB;
			bodyB.internalGetAngularVelocity(angVelB);

			// solve swing limit
			if (m_solveSwingLimit)
			{
				btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep;
				btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
				if (relSwingVel > 0)
					amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor;
				btScalar impulseMag = amplitude * m_kSwing;

				// Clamp the accumulated impulse
				btScalar temp = m_accSwingLimitImpulse;
				m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
				impulseMag = m_accSwingLimitImpulse - temp;

				btVector3 impulse = m_swingAxis * impulseMag;

				// don't let cone response affect twist
				// (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit)
				{
					btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA;
					btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple;
					impulse = impulseNoTwistCouple;
				}

				impulseMag = impulse.length();
				btVector3 noTwistSwingAxis = impulse / impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
			}


			// solve twist limit
			if (m_solveTwistLimit)
			{
				btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep;
				btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
				if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
					amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor;
				btScalar impulseMag = amplitude * m_kTwist;

				// Clamp the accumulated impulse
				btScalar temp = m_accTwistLimitImpulse;
				m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
				impulseMag = m_accTwistLimitImpulse - temp;

				btVector3 impulse = m_twistAxis * impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
			}		
		}
	}
#else
btAssert(0);
#endif //__SPU__
}