Пример #1
0
void CGUIWindowManager::ActivateWindow_Internal(int iWindowID, const std::vector<std::string>& params, bool swappingWindows, bool force /* = false */)
{
  // translate virtual windows
  // virtual music window which returns the last open music window (aka the music start window)
  if (iWindowID == WINDOW_MUSIC || iWindowID == WINDOW_MUSIC_FILES)
  { // backward compatibility for pre-something
    iWindowID = WINDOW_MUSIC_NAV;
  }
  // virtual video window which returns the last open video window (aka the video start window)
  if (iWindowID == WINDOW_VIDEOS || iWindowID == WINDOW_VIDEO_FILES)
  { // backward compatibility for pre-Eden
    iWindowID = WINDOW_VIDEO_NAV;
  }
  if (iWindowID == WINDOW_SCRIPTS)
  { // backward compatibility for pre-Dharma
    iWindowID = WINDOW_PROGRAMS;
  }
  if (iWindowID == WINDOW_START)
  { // virtual start window
    iWindowID = g_SkinInfo->GetStartWindow();
  }

  // debug
  CLog::Log(LOGDEBUG, "Activating window ID: %i", iWindowID);

  if (!g_passwordManager.CheckMenuLock(iWindowID))
  {
    CLog::Log(LOGERROR, "MasterCode is Wrong: Window with id %d will not be loaded! Enter a correct MasterCode!", iWindowID);
    if (GetActiveWindow() == WINDOW_INVALID && iWindowID != WINDOW_HOME)
      ActivateWindow(WINDOW_HOME);
    return;
  }

  // first check existence of the window we wish to activate.
  CGUIWindow *pNewWindow = GetWindow(iWindowID);
  if (!pNewWindow)
  { // nothing to see here - move along
    CLog::Log(LOGERROR, "Unable to locate window with id %d.  Check skin files", iWindowID - WINDOW_HOME);
    return ;
  }
  else if (!pNewWindow->CanBeActivated())
  {
    return;
  }
  else if (pNewWindow->IsDialog())
  { // if we have a dialog, we do a DoModal() rather than activate the window
    if (!pNewWindow->IsDialogRunning())
    {
      CSingleExit exitit(g_graphicsContext);
      ((CGUIDialog *)pNewWindow)->Open(params.size() > 0 ? params[0] : "");
    }
    return;
  }

  // don't activate a window if there are active modal dialogs of type NORMAL
  if (!force && HasModalDialog({ DialogModalityType::MODAL }))
  {
    CLog::Log(LOGINFO, "Activate of window '%i' refused because there are active modal dialogs", iWindowID);
    g_audioManager.PlayActionSound(CAction(ACTION_ERROR));
    return;
  }

  g_infoManager.SetNextWindow(iWindowID);

  // deactivate any window
  int currentWindow = GetActiveWindow();
  CGUIWindow *pWindow = GetWindow(currentWindow);
  if (pWindow)
    CloseWindowSync(pWindow, iWindowID);
  g_infoManager.SetNextWindow(WINDOW_INVALID);

  // Add window to the history list (we must do this before we activate it,
  // as all messages done in WINDOW_INIT will want to be sent to the new
  // topmost window).  If we are swapping windows, we pop the old window
  // off the history stack
  if (swappingWindows && !m_windowHistory.empty())
    m_windowHistory.pop();
  AddToWindowHistory(iWindowID);

  g_infoManager.SetPreviousWindow(currentWindow);
  // Send the init message
  CGUIMessage msg(GUI_MSG_WINDOW_INIT, 0, 0, currentWindow, iWindowID);
  msg.SetStringParams(params);
  pNewWindow->OnMessage(msg);
//  g_infoManager.SetPreviousWindow(WINDOW_INVALID);
}