void CGUIWindowManager::DumpTextureUse() { CGUIWindow* pWindow = GetWindow(GetActiveWindow()); if (pWindow) pWindow->DumpTextureUse(); CSingleLock lock(g_graphicsContext); for (iDialog it = m_activeDialogs.begin(); it != m_activeDialogs.end(); ++it) { if ((*it)->IsDialogRunning()) (*it)->DumpTextureUse(); } }
void CGUIWindowManager::DumpTextureUse() { CGUIWindow* pWindow = GetWindow(GetActiveWindow()); if (pWindow) pWindow->DumpTextureUse(); CSingleLock lock(g_graphicsContext); for (const auto& window : m_activeDialogs) { if (window->IsDialogRunning()) window->DumpTextureUse(); } }