Пример #1
0
void CGUIWindowManager::RenderEx() const
{
  CGUIWindow* pWindow = GetWindow(GetActiveWindow());
  if (pWindow)
    pWindow->RenderEx();

  // We don't call RenderEx for now on dialogs since it is used
  // to trigger non gui video rendering. We can activate it later at any time.
  /*
  vector<CGUIWindow *> &activeDialogs = m_activeDialogs;
  for (iDialog it = activeDialogs.begin(); it != activeDialogs.end(); ++it)
  {
    if ((*it)->IsDialogRunning())
      (*it)->RenderEx();
  }
  */
}