void CGUIWindowManager::RenderEx() const { CGUIWindow* pWindow = GetWindow(GetActiveWindow()); if (pWindow) pWindow->RenderEx(); // We don't call RenderEx for now on dialogs since it is used // to trigger non gui video rendering. We can activate it later at any time. /* vector<CGUIWindow *> &activeDialogs = m_activeDialogs; for (iDialog it = activeDialogs.begin(); it != activeDialogs.end(); ++it) { if ((*it)->IsDialogRunning()) (*it)->RenderEx(); } */ }