Пример #1
0
//--------------------------------------------------------------------------------------------------
/// 
//--------------------------------------------------------------------------------------------------
void DrawableVectors::vectorMatrix(size_t vectorIndex, float vectorMatArray[16])
{
    const Vec3f& anchorPt = m_vertexArray->get(vectorIndex);
    Vec3f vec = m_vectorArray->get(vectorIndex);
    float length = vec.length();

    Quatf rotQuat;

    // This should really be a ratio eval based on length of vector
    // Copied from VTOVectorDrawer.cpp. TODO: refactor
    static const float TINY_VEC_COMP = 0.0000000001f;
    bool negZOnly = vec.z() < 0.0f && Math::abs(vec.x()) < TINY_VEC_COMP && Math::abs(vec.y()) < TINY_VEC_COMP;
    
    if (negZOnly) 
    {
        rotQuat.set(0.0f, 1.0f, 0.0f, 0.0f);
    }
    else
    {
        const Vec3f s = Vec3f::Z_AXIS;
        Vec3f d = vec/length;

        Vec3f v = s + d;
        Vec3f cross = v ^ d;
        float dot = v*d;

        rotQuat.set(cross.x(), cross.y(), cross.z(), dot);
    }

    float Nq = rotQuat.x()*rotQuat.x() + rotQuat.y()*rotQuat.y() + rotQuat.z()*rotQuat.z() + rotQuat.w()*rotQuat.w();
    float s = (Nq > 0.0f) ? (2.0f/Nq) : 0.0f;
    float xs = rotQuat.x()*s;	      
    float ys = rotQuat.y()*s;
    float zs = rotQuat.z()*s;
    float wx = rotQuat.w()*xs;
    float wy = rotQuat.w()*ys;
    float wz = rotQuat.w()*zs;
    float xx = rotQuat.x()*xs;
    float xy = rotQuat.x()*ys;
    float xz = rotQuat.x()*zs;
    float yy = rotQuat.y()*ys;
    float yz = rotQuat.y()*zs;
    float zz = rotQuat.z()*zs;

    vectorMatArray[0] = length*(1.0f - (yy + zz)); 
    vectorMatArray[1] = length*(xy + wz); 
    vectorMatArray[2] = length*(xz - wy);
    vectorMatArray[3] = 0.0f;

    vectorMatArray[4] = length*(xy - wz); 
    vectorMatArray[5] = length*(1.0f - (xx + zz)); 
    vectorMatArray[6] = length*(yz + wx);
    vectorMatArray[7] = 0.0f;

    vectorMatArray[8]  = length*(xz + wy); 
    vectorMatArray[9]  = length*(yz - wx); 
    vectorMatArray[10] = length*(1.0f - (xx + yy));
    vectorMatArray[11] = 0.0f;

    // Set the translation
    vectorMatArray[12] = anchorPt.x();
    vectorMatArray[13] = anchorPt.y();
    vectorMatArray[14] = anchorPt.z();
    vectorMatArray[15] = 1.0f;
}
Пример #2
0
void redEyeApp::update() {
    
    //--osc input
    while(mListener.hasWaitingMessages()) {
		osc::Message msg;
		mListener.getNextMessage(&msg);
        mOsc= msg.getAddress();
        for(uint32_t i= 0; i<msg.getNumArgs(); i++) {
            mOsc= mOsc+" "+msg.getArgAsString(i, true);
        }
        if(msg.getAddress()=="/numSamples") {
            mNumSamples= math<int32_t>::clamp(msg.getArgAsInt32(0, true), 1, 2048);
        } else if(msg.getAddress()=="/downSample") {
            mDownSample= math<int32_t>::clamp(msg.getArgAsInt32(0, true), 0, 2047);
        } else if(msg.getAddress()=="/amplitude") {
            mAmplitude= msg.getArgAsFloat(0, true);
        } else if(msg.getAddress()=="/width") {
            mWidth= math<float>::clamp(msg.getArgAsFloat(0, true), 0, 1000);
        } else if(msg.getAddress()=="/colorBack") {
            ColorA col= ColorA(0, 0, 0, 1);
            for(uint32_t i= 0; i<min(msg.getNumArgs(), 4); i++) {
                col[i]= msg.getArgAsFloat(i, true);
            }
            mColorBack.set(col.r, col.g, col.b, col.a);
        
        } else if(msg.getAddress()=="/scale0") {
            Vec3f sca= Vec3f(1.0f, 1.0f, 1.0f);
            for(uint32_t i= 0; i<min(msg.getNumArgs(), 3); i++) {
                msg.getArgAsFloat(i, true);
            }
            mScale0.set(sca.x, sca.y, sca.z);
        } else if(msg.getAddress()=="/scale1") {
            Vec3f sca= Vec3f(1.0f, 1.0f, 1.0f);
            for(uint32_t i= 0; i<min(msg.getNumArgs(), 3); i++) {
                msg.getArgAsFloat(i, true);
            }
            mScale1.set(sca.x, sca.y, sca.z);
        } else if(msg.getAddress()=="/rotate0") {
            Vec3f rot= Vec3f::zero();
            for(uint32_t i= 0; i<min(msg.getNumArgs(), 3); i++) {
                rot[i]= msg.getArgAsFloat(i, true);
            }
            mRotate0.set(rot.x, rot.y, rot.z);
        } else if(msg.getAddress()=="/rotate1") {
            Vec3f rot= Vec3f::zero();
            for(uint32_t i= 0; i<min(msg.getNumArgs(), 3); i++) {
                rot[i]= msg.getArgAsFloat(i, true);
            }
            mRotate1.set(rot.x, rot.y, rot.z);
        } else if(msg.getAddress()=="/translate0") {
            Vec3f tra= Vec3f::zero();
            for(uint32_t i= 0; i<min(msg.getNumArgs(), 3); i++) {
                tra[i]= msg.getArgAsFloat(i, true);
            }
            mTranslate0.set(tra.x, tra.y, tra.z);
        } else if(msg.getAddress()=="/translate1") {
            Vec3f tra= Vec3f::zero();
            for(uint32_t i= 0; i<min(msg.getNumArgs(), 3); i++) {
                tra[i]= msg.getArgAsFloat(i, true);
            }
            mTranslate1.set(tra.x, tra.y, tra.z);
        } else if(msg.getAddress()=="/color0") {
            ColorA col= ColorA(0, 0, 0, 1);
            for(uint32_t i= 0; i<min(msg.getNumArgs(), 4); i++) {
                col[i]= msg.getArgAsFloat(i, true);
            }
            mColor0.set(col.r, col.g, col.b, col.a);
        } else if(msg.getAddress()=="/color1") {
            ColorA col= ColorA(0, 0, 0, 1);
            for(uint32_t i= 0; i<min(msg.getNumArgs(), 4); i++) {
                col[i]= msg.getArgAsFloat(i, true);
            }
            mColor1.set(col.r, col.g, col.b, col.a);
        }
	}
    
    //--audio input
    mPcmBuffer= mInput.getPcmBuffer();
    if(mPcmBuffer) {
        mBufferSize= mPcmBuffer->getSampleCount();
        //std::cout<<"mBufferSize: "<<mBufferSize<<std::endl;
        mBufferLeft= mPcmBuffer->getChannelData(audio::CHANNEL_FRONT_LEFT);
        //mBufferRight= mPcmBuffer->getChannelData(audio::CHANNEL_FRONT_RIGHT);
        mFftLeft= audio::calculateFft(mPcmBuffer->getChannelData(audio::CHANNEL_FRONT_LEFT), mBufferSize/2);
        //mFftRight= audio::calculateFft(mPcmBuffer->getChannelData(audio::CHANNEL_FRONT_LEFT), mBufferSize/2);
        mAmplitude= 0.0f;
        for(uint32_t i= 0; i<mBufferSize; i++) {
            mAmplitude += abs(mBufferLeft->mData[i]);
        }
        mAmplitude /= float(mBufferSize);   //average amplitude
        
        Surface32f mSurfaceSnd(mBufferSize, 1, true);
        Surface32f::Iter sndIter(mSurfaceSnd.getIter());
        uint32_t i= 0;
        while(sndIter.line()) {
            while(sndIter.pixel()) {
                sndIter.r()= mBufferLeft->mData[i];
                i++;
            }
        }
        mTextureSnd= gl::Texture(mSurfaceSnd);
        
        Surface32f mSurfaceFft(mBufferSize/2, 1, true);
        Surface32f::Iter fftIter(mSurfaceFft.getIter());
        uint32_t j= 0;
        float *fftBuffer= mFftLeft.get();
        while(fftIter.line()) {
            while(fftIter.pixel()) {
                fftIter.r()= fftBuffer[j];
                j++;
            }
        }
        mTextureFft= gl::Texture(mSurfaceFft);
    }
    
    //--shaders
    if(mShader!=NULL) {
        if((fs::last_write_time(mPathFrag)>mTimeFrag) || (fs::last_write_time(mPathVert)>mTimeVert)) {
            loadShader();   //hot-loading shader
        }
    }
    
    mFps= getAverageFps();
}