Пример #1
0
  //
  // ParseAssignment
  //
  // Parse an item value assignment
  //
  Bool CmdParse::ParseAssignment(void *context, VarSys::VarItem *item)
  {
    ASSERT(item);

    // Peek at the next token
    switch (tBuf.PeekToken())
    { 
      case TR_OK:
        break;

      case TR_PUN:
      {
        switch (*tBuf.peekToken)
        {
          case '=':
            tBuf.AcceptPunct();
            break;

          case ';':
            return (FALSE);
            break;
        }
        break;
      }

      case TR_EOF:
        return (FALSE);
        break;

      default:
        ERR_FATAL(("Missing case"));
    }    

    // Allow editing in a development build
    #ifdef DEVELOPMENT

      // But give a warning
      if (item->flags & VarSys::NOEDIT)
      {
        CON_ERR(("Warning! Can not be modified in a release build"))
      } 

    #else

      // Check that this item can be edited from the console
      if (item->flags & VarSys::NOEDIT)
      {
        tBuf.TokenError("This item can not be modified");
      }

    #endif

    VNode *node;

    // See if we are assigning one var to another
    if (ParseVarAssignment(context, item))
    {
      return (TRUE);
    }

    // Parse the VNode data
    if ((node = StdParse::ParseAtomicVNode(&tBuf)) == NULL)
    {
      // Convert a single identifier to a string value
      if (tBuf.PeekToken() == TR_OK)
      {
        tBuf.AcceptIdent();
        node = new VNode;
        node->SetupString(tBuf.lastToken);   
      }
      else
      {  
        tBuf.TokenError("Invalid value");
      }
    }
  
    // Assign the new value
    switch (item->type)
    {
      // Changing an integer item
      case VarSys::VI_INTEGER:
        switch (node->aType)
        {
          case VNode::AT_INTEGER:
            item->SetInteger(node->GetInteger());
            break;
          case VNode::AT_FPOINT:
            item->SetInteger((S32)node->GetFPoint());
            break;
          default:
            delete node;
            tBuf.TokenError("Expected %s value", VarSys::GetTypeString(item->type));
        }
        break;

      // Changing a floating point item
      case VarSys::VI_FPOINT:
        switch (node->aType)
        {
          case VNode::AT_INTEGER:
            item->SetFloat((F32)node->GetInteger());
            break;
          case VNode::AT_FPOINT:
            item->SetFloat(node->GetFPoint());
            break;
          default:
            delete node;
            tBuf.TokenError("Expected %s value", VarSys::GetTypeString(item->type));
        }
        break;

      // Changing a string item
      case VarSys::VI_STRING:
        switch (node->aType)
        {
          case VNode::AT_STRING:
            item->SetStr(node->GetString());
            break;
          default:
            delete node;
            tBuf.TokenError("Expected %s value", VarSys::GetTypeString(item->type));
        }
        break;

      // Unable to change this type of item
      default :
        delete node;
        tBuf.TokenError("Unable to modify items of this type");  
    }

    // Delete the temporary VNode
    delete node;

    // Success
    return (TRUE);
  }
Пример #2
0
  //
  // ParseArguments
  //
  // Creates var items from command line arguments
  //
  void CmdParse::ParseArguments(void *context, Bool rawVar, Bool rawData)
  {
    U32 argCount = 0;
    VarPathIdent argPath;
    VarPathIdent argOffsetPath;
    VNode *node;

    // Reset argument count
    argCount = 0;

    // Delete the current scope if it exists (may exit this function via exception)
    DeleteArguments();

    // Store command name in first argument
    MakeArgName(CmdParse::StackLevel(), argPath, argCount);
    VarSys::CreateString(argPath.str, tBuf.lastToken, VarSys::DEFAULT);

    MakeArgOffset(CmdParse::StackLevel(), argOffsetPath, argCount++);
    VarSys::CreateInteger(argOffsetPath.str, 0);

    if (rawData)
    {
      // Store rest of command line in second argument
      MakeArgName(CmdParse::StackLevel(), argPath, argCount);
      VarSys::CreateString(argPath.str, tBuf.CurrentStr());

      MakeArgOffset(CmdParse::StackLevel(), argOffsetPath, argCount++);
      VarSys::CreateInteger(argOffsetPath.str, argCount);

      // Finished parsing
      while (tBuf.NextToken() != TR_EOF) {}
    }
    else
    {
      Bool done = FALSE;

      // Parse all arguments
      while (!done)
      { 
        // Save the position of this argument
        U32 argPos = tBuf.CurrentPos();

        // Generate argument name
        MakeArgName(CmdParse::StackLevel(), argPath, argCount);

        // Generate argument index name
        MakeArgOffset(CmdParse::StackLevel(), argOffsetPath, argCount);

        // Parse the VNode data
        if ((node = StdParse::ParseAtomicVNode(&tBuf)) != NULL)
        {
          // Create the offset var
          VarSys::CreateInteger(argOffsetPath.str, argPos);

          switch (node->aType)
          {
            case VNode::AT_INTEGER:
              VarSys::CreateInteger(argPath.str, node->GetInteger());
              break;

            case VNode::AT_FPOINT:
              VarSys::CreateFloat(argPath.str, node->GetFPoint());
              break;

            case VNode::AT_STRING:
              VarSys::CreateString(argPath.str, node->GetString());
              break;

            default:
              ERR_FATAL(("Invalid node type!"));
          }

          // Successfully made an arg
          argCount++;

          // Delete the temporary VNode
          delete node;   
        }
        else
        {
          // Examine what we've got
          switch (tBuf.PeekToken())
          { 
            case TR_OK :
            {
              VarSys::VarItem *varItem;

              // Create the offset var
              VarSys::CreateInteger(argOffsetPath.str, argPos);

              // Accept the identifier
              tBuf.AcceptIdent();

              // Are we in raw var mode or is this argument a var item
              if (!rawVar && (varItem = VarSys::FindVarItem(tBuf.lastToken, context)) != NULL)
              { 
                switch(varItem->type)
                {
                  // Able to copy these types
                  case VarSys::VI_STRING:
                  case VarSys::VI_INTEGER:
                  case VarSys::VI_FPOINT:
                    VarSys::CopyVarItem(argPath.str, varItem);
                    break;

                  // Invalid item type
                  default:
                  {
                    // Convert single token into a string argument
                    VarSys::CreateString(argPath.str, tBuf.lastToken);
                  }
                }
              }
              else
              {
                // Convert single token into a string argument
                VarSys::CreateString(argPath.str, tBuf.lastToken);
              }

              // Successfully made an arg
              argCount++;
         
              break;
            }
          
            case TR_PUN:
              switch (*tBuf.peekToken)
              {
                // Continue to next argument
                case ',':
                  tBuf.AcceptPunct();
                  continue;

                // We're finished
                case ';':
                  done = TRUE;
                  break;

                // Ignore brackets
                case '(':
                case ')':
                  tBuf.AcceptPunct();
                  continue;

                default :
                  tBuf.TokenError("Unexpected punctuation '%c'", *tBuf.peekToken);
                  break;
              }

            case TR_EOF:
              done = TRUE;
              break;

            default:
              ERR_FATAL(("Missing case"));
              break;
          }    
        }
      }
    }

    // Create argCount item (only created when successful)
    MakeArgCount(CmdParse::StackLevel(), argPath);
    VarSys::CreateInteger(argPath.str, argCount);
  }
Пример #3
0
//
// ICTicker::Setup
//
// setup this control using a 'DefineControl' function
//
void ICTicker::Setup(FScope *fScope)
{
  switch (fScope->NameCrc())
  {
    case 0x2B96BEE1: // "Speed"
      speed = StdLoad::TypeU32(fScope);
      break;

    case 0xC9FCFE2A: // "Clear"
      Clear();
      break;

    case 0x6FEF8A3E: // "AddText"
    {
      const CH *text = TRANSLATE((StdLoad::TypeString(fScope)));

      // Get the optional argument 
      // (why is this MUCH more complicated than its needs to be?)
      VNode *vNode = fScope->NextArgument(VNode::AT_STRING, FALSE);
      const char *dir = "Up";
      if (vNode)
      {
        dir = vNode->GetString();
      }
      
      switch (Crc::CalcStr(dir))
      {
        case 0xBA190163: // "Left"
          AddText(text, DIR_LEFT);
          break;

        case 0xE2DDD72B: // "Right"
          AddText(text, DIR_RIGHT);
          break;

        case 0xF975A769: // "Up"
          AddText(text, DIR_UP);
          break;

        case 0xEF54F336: // "Down"
          AddText(text, DIR_DOWN);
          break;

        case 0x59D598FC: // "Alpha"
          AddText(text, DIR_ALPHA);
          break;

        default:
          fScope->ScopeError("Unkown Direction '%s'", dir);
          break;
      }
      break;
    }

    default:
    {
      IControl::Setup(fScope);
      break;
    }
  }
}