bool frameStarted(const Ogre::FrameEvent& evt){
		_key->capture();
		_mouse->capture();
		
		float movSpeed = 500.0f;


		if (_key->isKeyDown(OIS::KC_ESCAPE))
			return false;

		Ogre::Vector3 t(0,0,0);

		if (_key->isKeyDown(OIS::KC_W))
			t += Ogre::Vector3(0,0,-10);

		if (_key->isKeyDown(OIS::KC_S))
			t += Ogre::Vector3(0,0,10);

		if (_key->isKeyDown(OIS::KC_A))
			t += Ogre::Vector3(-10,0,0);

		if (_key->isKeyDown(OIS::KC_D))
			t += Ogre::Vector3(10,0,0);

		_cam->moveRelative(t*evt.timeSinceLastFrame*movSpeed);
		float rotX = _mouse->getMouseState().X.rel * evt.timeSinceLastFrame* -1;
		float rotY = _mouse->getMouseState().Y.rel * evt.timeSinceLastFrame * -1;
		_cam->yaw(Ogre::Radian(rotX));
		_cam->pitch(Ogre::Radian(rotY));
		

		return true;
	}
Пример #2
0
	bool mouseMoved(const OIS::MouseEvent &arg)
	{
		mCameraAngleH -= Ogre::Degree((Ogre::Real)arg.state.X.rel);
		mCameraAngleV -= Ogre::Degree((Ogre::Real)arg.state.Y.rel);
		mCamera->setOrientation(Ogre::Quaternion::IDENTITY);
		mCamera->yaw(mCameraAngleH*0.1);
		mCamera->pitch(mCameraAngleV*0.1);

		mGUI->injectMouseMove(arg);
		return true;
	}
Пример #3
0
//---------------------------------------------------------------------------------------------
//void TControlCamera::MouseLeftButtonDown( int x, int y)
//{
  //mOldX = x;
  //mOldY = y;
//}
//---------------------------------------------------------------------------------------------
//void TControlCamera::MouseLeftButtonUp()
//{
  //flgMovedCamera = false;
//}
//---------------------------------------------------------------------------------------------
// передавать разницу в координатах! а не сами координаты
//void TControlCamera::MoveMouse(int new_x, int new_y)
//{
//  flgMovedCamera = true;
//
//  Ogre::Camera* pCamera = TModuleLogic::Get()->GetC()->pGraphicEngine->GetGE()->GetCamera();
//
//  Ogre::Radian angle;
//  angle = mOldY - new_y;
//  pCamera->pitch(MOUSE_Y_AMP*angle);
//
//  angle = mOldX - new_x;
//  pCamera->yaw(MOUSE_X_AMP*angle);
//
//  mOldX = new_x;
//  mOldY = new_y;
//}
//---------------------------------------------------------------------------------------------
void TControlCamera::MoveMouse(int dX, int dY)
{
  //flgMovedCamera = true;

  Ogre::Camera* pCamera = TModuleLogic::Get()->GetC()->pGraphicEngine->GetGE()->GetCamera();

  Ogre::Radian angle;
  angle = -dY;
  pCamera->pitch(MOUSE_Y_AMP*angle);

  angle = -dX;
  pCamera->yaw(MOUSE_X_AMP*angle);
}
Пример #4
0
    //-----------------------------------------------------------------------------------
    void CameraController::update( float timeSinceLast )
    {
        Ogre::Camera *camera = mGraphicsSystem->getCamera();

        if( mCameraYaw || mCameraPitch )
        {
            if( mUseSceneNode )
            {
                Ogre::Node *cameraNode = camera->getParentNode();

                // Update now as yaw needs the derived orientation.
                cameraNode->_getFullTransformUpdated();
                cameraNode->yaw( Ogre::Radian( mCameraYaw ), Ogre::Node::TS_WORLD );
                cameraNode->pitch( Ogre::Radian( mCameraPitch ) );
            }
            else
            {
                camera->yaw( Ogre::Radian( mCameraYaw ) );
                camera->pitch( Ogre::Radian( mCameraPitch ) );
            }

            mCameraYaw   = 0.0f;
            mCameraPitch = 0.0f;
        }

        int camMovementZ = mWASD[2] - mWASD[0];
        int camMovementX = mWASD[3] - mWASD[1];
        int slideUpDown = mSlideUpDown[0] - mSlideUpDown[1];

        if( camMovementZ || camMovementX || slideUpDown )
        {
            Ogre::Vector3 camMovementDir( camMovementX, slideUpDown, camMovementZ );
            camMovementDir.normalise();
            camMovementDir *= timeSinceLast * 10.0f * (1 + mSpeedMofifier * 5);

            if( mUseSceneNode )
            {
                Ogre::Node *cameraNode = camera->getParentNode();
                cameraNode->translate( camMovementDir, Ogre::Node::TS_LOCAL );
            }
            else
            {
                camera->moveRelative( camMovementDir );
            }
        }
    }
Пример #5
0
void GraphicsImpl::handleMouseEvents(const DataContainer& data)
{
	InputMouseEvent ev = boost::any_cast<InputMouseEvent>(data.data);
	static bool mouseButtonPressed = false;

	gui->injectMouseMove(ev.mouseX, ev.mouseY, 0);
	camera->yaw(Ogre::Degree(-ev.mouseDeltaX * 0.13));
	camera->pitch(Ogre::Degree(-ev.mouseDeltaY * 0.13));


	
		MyGUI::MouseButton id;

		if (ev.type == BUTTON_MOUSE_LEFT) {
			id = MyGUI::MouseButton::Left;
		}

		else if (ev.type == BUTTON_MOUSE_RIGHT) {
			id = MyGUI::MouseButton::Right;
		}

		else {
			id = MyGUI::MouseButton::Middle;
		}


		if (ev.action == BUTTON_PRESSED) {
			mouseButtonPressed = true;
			gui->injectMousePress(ev.mouseX, ev.mouseY, id);
		}

		else {
			mouseButtonPressed = false;
			gui->injectMouseRelease(ev.mouseX, ev.mouseY, id);
		}
	
}
Пример #6
0
void ActorSceneCanvas::OnKeyDown(wxKeyEvent& e)
{
	switch(e.GetKeyCode())
	{
	case 'w':
	case 'W':
		{
			Ogre::Camera* camera = GetSceneManipulator()->getCamera();
			assert (camera);

			Ogre::Vector3 oldPos = camera->getPosition();

			Ogre::Vector3 offsetPos = camera->getDirection() * GetSceneManipulator()->getMoveSpeed();

			Ogre::Vector3 newPos = oldPos;
            newPos.x += offsetPos.x;
            newPos.z += offsetPos.z;

			GetSceneManipulator()->setCameraPosition(newPos);
			e.Skip(false);
		}
		break;
	case 's':
	case 'S':
		{
			Ogre::Camera* camera = GetSceneManipulator()->getCamera();
			assert (camera);

			Ogre::Vector3 oldPos = camera->getPosition();

			Ogre::Vector3 offsetPos = camera->getDirection() * -(GetSceneManipulator()->getMoveSpeed());

			Ogre::Vector3 newPos = oldPos;
            newPos.x += offsetPos.x;
            newPos.z += offsetPos.z;

			GetSceneManipulator()->setCameraPosition(newPos);
			e.Skip(false);
		}
		break;
	case 'a':
	case 'A':
		{
			Ogre::Camera* camera = GetSceneManipulator()->getCamera();
			assert (camera);

			Ogre::Radian yawAngle( GetSceneManipulator()->getRotateSpeed() / 360.0f );

			camera->yaw(yawAngle);
			e.Skip(false);
		}
		break;
	case 'd':
	case 'D':
		{
			Ogre::Camera* camera = GetSceneManipulator()->getCamera();
			assert (camera);

			Ogre::Radian yawAngle( -(GetSceneManipulator()->getRotateSpeed() / 360.0f) );

			camera->yaw(yawAngle);
			e.Skip(false);
		}
		break;
	case 'h':
	case 'H':
		{
			mHideAxis = !mHideAxis;
			Fairy::CDataManipulator::m_baseNode->setVisible(!mHideAxis);
			Fairy::CDataManipulator::mAxisNode_x->setVisible(!mHideAxis);
			Fairy::CDataManipulator::mAxisNode_y->setVisible(!mHideAxis);
			Fairy::CDataManipulator::mAxisNode_z->setVisible(!mHideAxis);
		}
		break;
 	case 'b':
	case 'B':
		{
			GetDataManipulator()->switchBoundingBox(true);
		}
		break;
	case 't':
	case 'T':
		{
			GetSceneManipulator()->setTerrainVisible(!GetSceneManipulator()->getTerrainVisible());
		}
		break;
	case 'g':
	case 'G':
		{
			GetSceneManipulator()->setGridVisible(!GetSceneManipulator()->getGridVisible());
		}
		break;
	case 'r':
	case 'R':
		{
			mRotFirst = !mRotFirst;
		}
		break;
	//case 'C':
 //	case 'c':
 //		{
	//		Fairy::LogicModelManager::getSingleton().showModelBoundingBox(!Fairy::LogicModelManager::getSingleton().isShowBoundingBox()); 			
 //		}
 //		break;
// 
// 	case 'y':
// 	case 'Y':
// 		{
// 			mYax = !mYax;
// 			mXax = mZax = false;
// 		}
// 		break;
// 
// 	case 'z':
// 	case 'Z':
// 		{
// 			mZax = !mZax;
// 			mXax = mYax = false;
// 		}
		//break;
	//case 'z':
	//case 'Z':
 //       {
	//		GetSceneManipulator()->setActiveAction("ManipObjectAction");
 //           GetSceneManipulator()->setUseAxis(!GetSceneManipulator()->getUseAxis());
 //       }
 //       e.Skip(false);
 //       break;
	}
}
Пример #7
0
	bool frameStarted(const Ogre::FrameEvent& evt){
		
		Ogre::Vector3 translate(0,0,0);
		
		_Keyboard->capture();
			

		if(_Keyboard->isKeyDown(OIS::KC_ESCAPE)){
			return false;
		}


		if(_Keyboard->isKeyDown(OIS::KC_W)){
			translate += Ogre::Vector3(0,0,-1);
		}

		if(_Keyboard->isKeyDown(OIS::KC_S)){
			translate += Ogre::Vector3(0,0,1);
		}

		if(_Keyboard->isKeyDown(OIS::KC_A)){
			translate += Ogre::Vector3(-1,0,0);
		}

		if(_Keyboard->isKeyDown(OIS::KC_D)){
			translate += Ogre::Vector3(1,0,0);
		}

		/* Agregadas por mi */

		if(_Keyboard->isKeyDown(OIS::KC_UP)){
			_nodeRuedaSimple0->pitch(Ogre::Radian(-10));
			_nodeRuedaSimple1->pitch(Ogre::Radian(-10));
			_nodeRuedaSimple2->pitch(Ogre::Radian(-10));
			_nodeRuedaSimple3->pitch(Ogre::Radian(-10));

			_nodeRuedaSimple0->translate(0,0,5);
			_nodeRuedaSimple1->translate(0,0,5);
			_nodeRuedaSimple2->translate(0,0,5);
			_nodeRuedaSimple3->translate(0,0,5);
			_nodeChasisCarro->translate(0,0,5);
			eje->translate(0.0,0.0,5.0);
			desplazamiento += 5;

			if (desplazamiento >= 6500 && i<25) {
				eje->scale(1.1,1.1,1.1);
				i++;
			}
		}

		if(_Keyboard->isKeyDown(OIS::KC_RIGHT)){
/*			_nodeRuedaSimple00->yaw(Ogre::Radian(5));
			_nodeRuedaSimple11->yaw(Ogre::Radian(5));
			_nodeRuedaSimple22->yaw(Ogre::Radian(5));
			_nodeRuedaSimple33->yaw(Ogre::Radian(5));*/

			_nodeRuedaSimple0->translate(-3,0,0);
			_nodeRuedaSimple1->translate(-3,0,0);
			_nodeRuedaSimple2->translate(-3,0,0);
			_nodeRuedaSimple3->translate(-3,0,0);
			_nodeChasisCarro->translate(-3,0,0);
		}

		if(_Keyboard->isKeyDown(OIS::KC_LEFT)){
		/*	_nodeRuedaSimple00->yaw(Ogre::Radian(-5));
			_nodeRuedaSimple11->yaw(Ogre::Radian(-5));
			_nodeRuedaSimple22->yaw(Ogre::Radian(-5));
			_nodeRuedaSimple33->yaw(Ogre::Radian(-5)); */

			_nodeRuedaSimple0->translate(3,0,0);
			_nodeRuedaSimple1->translate(3,0,0);
			_nodeRuedaSimple2->translate(3,0,0);
			_nodeRuedaSimple3->translate(3,0,0);
			_nodeChasisCarro->translate(3,0,0);
		}


		_Cam->moveRelative(translate*evt.timeSinceLastFrame * 600);
		

		_Mouse->capture();
		float rotX = _Mouse->getMouseState().X.rel * evt.timeSinceLastFrame* -1;
		float rotY = _Mouse->getMouseState().Y.rel * evt.timeSinceLastFrame * -1;
		_Cam->yaw(Ogre::Radian(rotX));
		_Cam->pitch(Ogre::Radian(rotY));


		return true;
	}
Пример #8
0
//Ogre::Camera::yaw(Ogre::Radian const&)
void camera_yaw(CameraHandle handle, coiReal angle)
{
    Ogre::Camera* camera = static_cast<Ogre::Camera*>(handle);
    const Ogre::Radian r(angle);
    camera->yaw(r);
}
Пример #9
0
	bool frameStarted(const Ogre::FrameEvent& evt){
		if(vidas==0)
			return false;
		_key->capture();
		_mouse->capture();
		
		float movSpeed = 500.0f;


		if (_key->isKeyDown(OIS::KC_ESCAPE))
			return false;

		Ogre::Vector3 t(0,0,0);

		if (_key->isKeyDown(OIS::KC_W))
			if (freemoving)
				t += Ogre::Vector3(0,0,-10);
			else
				nave->moverAdelante();
		if (_key->isKeyDown(OIS::KC_S))
			if (freemoving)
				t += Ogre::Vector3(0,0,10);
			else
				nave->moverAtras();

		if (_key->isKeyDown(OIS::KC_A))
			if (freemoving)
				t += Ogre::Vector3(-10,0,0);
			else
				nave->moverIzquierda();

		if (_key->isKeyDown(OIS::KC_D))
			if (freemoving)
				t += Ogre::Vector3(10,0,0);
			else
				nave->moverDerecha();
		if (_key->isKeyDown(OIS::KC_UP))
			nave->moverArriba();

		if (_key->isKeyDown(OIS::KC_DOWN))
			nave->moverAbajo();

		if (!_key->isKeyDown(OIS::KC_A) && !_key->isKeyDown(OIS::KC_D))
			nave->reset();

		if(_key->isKeyDown(OIS::KC_I))
			std::cout<<"CAMARA:"<<_cam->getPosition()<<std::endl
					 <<"NAVE:"<<nave->nodoNave->getPosition()<<std::endl;

		_cam->moveRelative(t*evt.timeSinceLastFrame*movSpeed);
		if (freemoving){
			float rotX = _mouse->getMouseState().X.rel * evt.timeSinceLastFrame* -1;
			float rotY = _mouse->getMouseState().Y.rel * evt.timeSinceLastFrame * -1;
		
			_cam->yaw(Ogre::Radian(rotX));
			_cam->pitch(Ogre::Radian(rotY));
		}
		for (int i = 0; i < num_monedas; i++)
		{
			moneda[i]->animState->addTime(evt.timeSinceLastFrame);
		}

		for (int i = 0; i < num_obstaculo; i++)
		{
			obstaculo[i]->animState->addTime(evt.timeSinceLastFrame);
		}

		for (int i = 0; i < num_monedas; i++)
		{
			if (moneda[i]->visible && nave->getBox().intersects(moneda[i]->getBox())){
				moneda[i]->visible = false;
				moneda[i]->nodoMoneda->setVisible(false);
				puntaje+=100;
				mostrarPuntaje();
			}
		}
		
		for (int i = 0; i < num_aros; i++)
		{
			Ogre::AxisAlignedBox boxNave = nave->getBox();
			Ogre::Vector3 centro = nave->getCenter();
			if (aro[i]->visible &&
				nave->getBox().intersects(aro[i]->getBox()) && 
				aro[i]->adentro(boxNave, centro))
			{
				aro[i]->visible = false;
				aro[i]->nodoAro->setVisible(false);
				puntaje+=200;
				mostrarPuntaje();
			}
		}
		
		for (int i = 0; i < num_obstaculo; i++)
		{
			if (obstaculo[i]->visible && nave->getBox().intersects(obstaculo[i]->getBox())){
				obstaculo[i]->visible = false;
				obstaculo[i]->nodoObstaculo->setVisible(false);
				vidas-=1;
				mostrarPuntaje();
			}
		}
		
		nave->animStateDer->addTime(evt.timeSinceLastFrame);
		nave->animStateIzq->addTime(evt.timeSinceLastFrame);
		return true;
	}