示例#1
0
void PushPairInto
(       DistMultiVec<Real>& s, 
        DistMultiVec<Real>& z,
  const DistMultiVec<Real>& w,
  const DistMultiVec<Int>& orders, 
  const DistMultiVec<Int>& firstInds, 
  Real wMaxNormLimit, Int cutoff )
{
    DEBUG_ONLY(CSE cse("soc::PushPairInto"))

    DistMultiVec<Real> sLower(s.Comm()), zLower(z.Comm());
    soc::LowerNorms( s, sLower, orders, firstInds, cutoff );
    soc::LowerNorms( z, zLower, orders, firstInds, cutoff );

    const int localHeight = s.LocalHeight();
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
    {
        const Int i = s.GlobalRow(iLoc);
        const Real w0 = w.GetLocal(iLoc,0);
        if( i == firstInds.GetLocal(iLoc,0) && w0 > wMaxNormLimit )
        {
            // TODO: Switch to a non-adhoc modification     
            s.UpdateLocal( iLoc, 0, Real(1)/wMaxNormLimit );
            z.UpdateLocal( iLoc, 0, Real(1)/wMaxNormLimit );
        }
    }
}
示例#2
0
void SOCSquareRoot
( const DistMultiVec<Real>& x, 
        DistMultiVec<Real>& xRoot,
  const DistMultiVec<Int>& orders, 
  const DistMultiVec<Int>& firstInds, Int cutoff )
{
    DEBUG_ONLY(CSE cse("SOCSquareRoot"))

    DistMultiVec<Real> d(x.Comm());
    SOCDets( x, d, orders, firstInds );
    ConeBroadcast( d, orders, firstInds );

    auto roots = x;
    ConeBroadcast( roots, orders, firstInds );

    const Int localHeight = x.LocalHeight();
    xRoot.SetComm( x.Comm() );
    Zeros( xRoot, x.Height(), 1 );
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
    {
        const Int i = x.GlobalRow(iLoc);
        const Real x0 = roots.GetLocal(iLoc,0);
        const Real det = d.GetLocal(iLoc,0);
        const Real eta0 = Sqrt(x0+Sqrt(det))/Sqrt(Real(2));
        if( i == firstInds.GetLocal(iLoc,0) )
            xRoot.SetLocal( iLoc, 0, eta0 );
        else
            xRoot.SetLocal( iLoc, 0, x.GetLocal(iLoc,0)/(2*eta0) );
    }
}
示例#3
0
void RowMaxNorms( const DistMultiVec<F>& A, DistMultiVec<Base<F>>& norms )
{
    DEBUG_CSE
    norms.SetComm( A.Comm() );
    norms.Resize( A.Height(), 1 );
    RowMaxNorms( A.LockedMatrix(), norms.Matrix() );
}
示例#4
0
void Mehrotra
( const DistSparseMatrix<Real>& A,
  const DistMultiVec<Real>& b,
  const DistMultiVec<Real>& c,
  const DistMultiVec<Int>& orders,
  const DistMultiVec<Int>& firstInds,
        DistMultiVec<Real>& x,
        DistMultiVec<Real>& y,
        DistMultiVec<Real>& z,
  const MehrotraCtrl<Real>& ctrl )
{
    EL_DEBUG_CSE
    const Int n = c.Height();
    mpi::Comm comm = c.Comm();

    DistSparseMatrix<Real> G(comm);
    Identity( G, n, n );
    G *= -1;

    DistMultiVec<Real> h(comm);
    Zeros( h, n, 1 );

    MehrotraCtrl<Real> affineCtrl = ctrl;
    affineCtrl.primalInit = false;
    affineCtrl.dualInit = false;

    DistMultiVec<Real> s(comm);
    socp::affine::Mehrotra(A,G,b,c,h,orders,firstInds,x,y,z,s,affineCtrl);
}
示例#5
0
void EntrywiseMap
( const DistMultiVec<S>& A,
        DistMultiVec<T>& B,
        function<T(S)> func )
{
    DEBUG_CSE
    B.SetComm( A.Comm() );
    B.Resize( A.Height(), A.Width() );
    EntrywiseMap( A.LockedMatrix(), B.Matrix(), func );
}
示例#6
0
void SOCApply
( const DistMultiVec<Real>& x, 
        DistMultiVec<Real>& y,
  const DistMultiVec<Int>& orders, 
  const DistMultiVec<Int>& firstInds, Int cutoff )
{
    DEBUG_ONLY(CSE cse("SOCApply"))
    // TODO?: Optimize
    DistMultiVec<Real> z(x.Comm());
    SOCApply( x, y, z, orders, firstInds, cutoff );
    y = z;
}
示例#7
0
Real ComplementRatio
( const DistMultiVec<Real>& s,
  const DistMultiVec<Real>& z )
{
    DEBUG_CSE
    const Int localHeight = s.LocalHeight();
    const Real* sBuf = s.LockedMatrix().LockedBuffer();
    const Real* zBuf = z.LockedMatrix().LockedBuffer();

    Real maxLocProd = 0;
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        maxLocProd = Max( sBuf[iLoc]*zBuf[iLoc], maxLocProd );
    const Real maxProd = mpi::AllReduce( maxLocProd, mpi::MAX, s.Comm() );

    Real minLocProd = maxProd;
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        minLocProd = Min( sBuf[iLoc]*zBuf[iLoc], minLocProd );
    const Real minProd = mpi::AllReduce( minLocProd, mpi::MIN, s.Comm() );

    return maxProd/minProd;
}
示例#8
0
Int Degree( const DistMultiVec<Int>& firstInds )
{
    DEBUG_CSE
    Int localDegree = 0;
    const Int localHeight = firstInds.LocalHeight();
    auto& firstIndsLoc = firstInds.LockedMatrix();
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
    {
        const Int i = firstInds.GlobalRow(iLoc);
        if( i == firstIndsLoc(iLoc) )
            ++localDegree;
    }
    return mpi::AllReduce( localDegree, firstInds.Comm() );
}
示例#9
0
Int NumOutside( const DistMultiVec<Real>& A )
{
    EL_DEBUG_CSE
    const Int localHeight = A.LocalHeight();
    const Int width = A.Width();
    const Real* ABuf = A.LockedMatrix().LockedBuffer();
    const Int ALDim = A.LockedMatrix().LDim();

    Int numLocalNonPos = 0;
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        for( Int j=0; j<width; ++j )
            if( ABuf[iLoc+j*ALDim] <= Real(0) )
                ++numLocalNonPos;

    return mpi::AllReduce( numLocalNonPos, A.Comm() );
}
示例#10
0
void NesterovTodd
( const DistMultiVec<Real>& s, 
  const DistMultiVec<Real>& z,
        DistMultiVec<Real>& w )
{
    DEBUG_CSE
    w.SetComm( s.Comm() );
    w.Resize( s.Height(), 1 );
    const Real* sBuf = s.LockedMatrix().LockedBuffer();
    const Real* zBuf = z.LockedMatrix().LockedBuffer();
          Real* wBuf = w.Matrix().Buffer();

    const Int localHeight = w.LocalHeight();
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        wBuf[iLoc] = Sqrt(sBuf[iLoc]/zBuf[iLoc]);
}
示例#11
0
Real MaxStep
( const DistMultiVec<Real>& s,
  const DistMultiVec<Real>& ds,
  Real upperBound )
{
    EL_DEBUG_CSE
    const Int kLocal = s.LocalHeight();
    const Real* sBuf = s.LockedMatrix().LockedBuffer();
    const Real* dsBuf = ds.LockedMatrix().LockedBuffer();

    Real alpha = upperBound;
    for( Int iLoc=0; iLoc<kLocal; ++iLoc )
    {
        const Real si = sBuf[iLoc];
        const Real dsi = dsBuf[iLoc];
        if( dsi < Real(0) )
            alpha = Min(alpha,-si/dsi);
    }
    return mpi::AllReduce( alpha, mpi::MIN, s.Comm() );
}
示例#12
0
void Inverse
( const DistMultiVec<Real>& x, 
        DistMultiVec<Real>& xInv,
  const DistMultiVec<Int>& orders, 
  const DistMultiVec<Int>& firstInds,
  Int cutoff )
{
    DEBUG_CSE

    DistMultiVec<Real> dInv(x.Comm());
    soc::Dets( x, dInv, orders, firstInds, cutoff );
    cone::Broadcast( dInv, orders, firstInds );
    auto entryInv = [=]( Real alpha ) { return Real(1)/alpha; };
    EntrywiseMap( dInv, function<Real(Real)>(entryInv) );

    auto Rx = x;
    soc::Reflect( Rx, orders, firstInds );

    Hadamard( dInv, Rx, xInv );
}
示例#13
0
void PushInto
(       DistMultiVec<Real>& x, 
  const DistMultiVec<Int>& orders, 
  const DistMultiVec<Int>& firstInds, 
  Real minDist, Int cutoff )
{
    DEBUG_ONLY(CSE cse("soc::PushInto"))

    DistMultiVec<Real> d(x.Comm());
    soc::LowerNorms( x, d, orders, firstInds, cutoff );

    const int localHeight = x.LocalHeight();
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
    {
        const Int i = x.GlobalRow(iLoc);
        const Real x0 = x.GetLocal(iLoc,0);
        const Real lowerNorm = d.GetLocal(iLoc,0);
        if( i == firstInds.GetLocal(iLoc,0) && x0-lowerNorm < minDist )
            x.UpdateLocal( iLoc, 0, minDist - (x0-lowerNorm) );
    }
}