示例#1
0
void Apply
( const DistMultiVec<Real>& x, 
  const DistMultiVec<Real>& y,
        DistMultiVec<Real>& z,
  const DistMultiVec<Int>& orders, 
  const DistMultiVec<Int>& firstInds,
  Int cutoff )
{
    DEBUG_ONLY(CSE cse("soc::Apply"))
    soc::Dots( x, y, z, orders, firstInds );
    auto xRoots = x;
    auto yRoots = y;
    cone::Broadcast( xRoots, orders, firstInds );
    cone::Broadcast( yRoots, orders, firstInds );

    const Int firstLocalRow = x.FirstLocalRow();
    const Int localHeight = x.LocalHeight();
    const Real* xBuf     = x.LockedMatrix().LockedBuffer();
    const Real* xRootBuf = xRoots.LockedMatrix().LockedBuffer();
    const Real* yBuf     = y.LockedMatrix().LockedBuffer();
    const Real* yRootBuf = yRoots.LockedMatrix().LockedBuffer();
          Real* zBuf     = z.Matrix().Buffer();
    const Int* firstIndBuf = firstInds.LockedMatrix().LockedBuffer();

    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
    {
        const Int i = iLoc + firstLocalRow;
        const Int firstInd = firstIndBuf[iLoc];
        if( i != firstInd )
            zBuf[iLoc] += xRootBuf[iLoc]*yBuf[iLoc] + yRootBuf[iLoc]*xBuf[iLoc];
    }
}
示例#2
0
Int NumOutside( const DistMultiVec<Real>& A )
{
    EL_DEBUG_CSE
    const Int localHeight = A.LocalHeight();
    const Int width = A.Width();
    const Real* ABuf = A.LockedMatrix().LockedBuffer();
    const Int ALDim = A.LockedMatrix().LDim();

    Int numLocalNonPos = 0;
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        for( Int j=0; j<width; ++j )
            if( ABuf[iLoc+j*ALDim] <= Real(0) )
                ++numLocalNonPos;

    return mpi::AllReduce( numLocalNonPos, A.Comm() );
}
示例#3
0
void RowMaxNorms( const DistMultiVec<F>& A, DistMultiVec<Base<F>>& norms )
{
    DEBUG_CSE
    norms.SetComm( A.Comm() );
    norms.Resize( A.Height(), 1 );
    RowMaxNorms( A.LockedMatrix(), norms.Matrix() );
}
示例#4
0
void NesterovTodd
( const DistMultiVec<Real>& s, 
  const DistMultiVec<Real>& z,
        DistMultiVec<Real>& w )
{
    DEBUG_CSE
    w.SetComm( s.Comm() );
    w.Resize( s.Height(), 1 );
    const Real* sBuf = s.LockedMatrix().LockedBuffer();
    const Real* zBuf = z.LockedMatrix().LockedBuffer();
          Real* wBuf = w.Matrix().Buffer();

    const Int localHeight = w.LocalHeight();
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        wBuf[iLoc] = Sqrt(sBuf[iLoc]/zBuf[iLoc]);
}
示例#5
0
void EntrywiseMap
( const DistMultiVec<S>& A,
        DistMultiVec<T>& B,
        function<T(S)> func )
{
    DEBUG_CSE
    B.SetComm( A.Comm() );
    B.Resize( A.Height(), A.Width() );
    EntrywiseMap( A.LockedMatrix(), B.Matrix(), func );
}
示例#6
0
Real MaxStep
( const DistMultiVec<Real>& s,
  const DistMultiVec<Real>& ds,
  Real upperBound )
{
    EL_DEBUG_CSE
    const Int kLocal = s.LocalHeight();
    const Real* sBuf = s.LockedMatrix().LockedBuffer();
    const Real* dsBuf = ds.LockedMatrix().LockedBuffer();

    Real alpha = upperBound;
    for( Int iLoc=0; iLoc<kLocal; ++iLoc )
    {
        const Real si = sBuf[iLoc];
        const Real dsi = dsBuf[iLoc];
        if( dsi < Real(0) )
            alpha = Min(alpha,-si/dsi);
    }
    return mpi::AllReduce( alpha, mpi::MIN, s.Comm() );
}
示例#7
0
Real ComplementRatio
( const DistMultiVec<Real>& s,
  const DistMultiVec<Real>& z )
{
    DEBUG_CSE
    const Int localHeight = s.LocalHeight();
    const Real* sBuf = s.LockedMatrix().LockedBuffer();
    const Real* zBuf = z.LockedMatrix().LockedBuffer();

    Real maxLocProd = 0;
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        maxLocProd = Max( sBuf[iLoc]*zBuf[iLoc], maxLocProd );
    const Real maxProd = mpi::AllReduce( maxLocProd, mpi::MAX, s.Comm() );

    Real minLocProd = maxProd;
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        minLocProd = Min( sBuf[iLoc]*zBuf[iLoc], minLocProd );
    const Real minProd = mpi::AllReduce( minLocProd, mpi::MIN, s.Comm() );

    return maxProd/minProd;
}
示例#8
0
Int Degree( const DistMultiVec<Int>& firstInds )
{
    DEBUG_CSE
    Int localDegree = 0;
    const Int localHeight = firstInds.LocalHeight();
    auto& firstIndsLoc = firstInds.LockedMatrix();
    for( Int iLoc=0; iLoc<localHeight; ++iLoc )
    {
        const Int i = firstInds.GlobalRow(iLoc);
        if( i == firstIndsLoc(iLoc) )
            ++localDegree;
    }
    return mpi::AllReduce( localDegree, firstInds.Comm() );
}
示例#9
0
void QP
( const DistSparseMatrix<Real>& A, 
  const DistMultiVec<Real>& B, 
        DistMultiVec<Real>& X, 
  const qp::direct::Ctrl<Real>& ctrl )
{
    DEBUG_CSE

    const Int m = A.Height();
    const Int n = A.Width();
    const Int k = B.Width();
    mpi::Comm comm = A.Comm();
    DistSparseMatrix<Real> Q(comm), AHat(comm);
    DistMultiVec<Real> bHat(comm), c(comm);

    Herk( LOWER, ADJOINT, Real(1), A, Q );
    MakeHermitian( LOWER, Q );
    Zeros( AHat, 0, n );
    Zeros( bHat, 0, 1 );
    Zeros( X,    n, k );

    DistMultiVec<Real> q(comm), y(comm), z(comm);
    auto& qLoc = q.Matrix();
    auto& XLoc = X.Matrix();
    auto& BLoc = B.LockedMatrix();
    for( Int j=0; j<k; ++j )
    {
        auto xLoc = XLoc( ALL, IR(j) );
        auto bLoc = BLoc( ALL, IR(j) );

        Zeros( c, n, 1 );
        Zeros( q, m, 1 );
        qLoc = bLoc;
        Multiply( ADJOINT, Real(-1), A, q, Real(0), c );

        Zeros( q, n, 1 );
        qLoc = xLoc;
        El::QP( Q, AHat, bHat, c, q, y, z, ctrl );
        xLoc = qLoc;
    }
}
示例#10
0
void IPM
( const DistSparseMatrix<Real>& A,
  const DistMultiVec<Real>& d,
        Real lambda,
        DistMultiVec<Real>& x,
  const qp::affine::Ctrl<Real>& ctrl )
{
    EL_DEBUG_CSE
    const Int m = A.Height();
    const Int n = A.Width();
    mpi::Comm comm = A.Comm();

    DistSparseMatrix<Real> Q(comm), AHat(comm), G(comm);
    DistMultiVec<Real> c(comm), b(comm), h(comm);

    auto& dLoc = d.LockedMatrix();
    auto& cLoc = c.Matrix();
    auto& hLoc = h.Matrix();

    // Q := | I 0 0 |
    //      | 0 0 0 |
    //      | 0 0 0 |
    // ==============
    Zeros( Q, n+m+1, n+m+1 );
    {
        // Count the number of local entries in the top-left I
        // ---------------------------------------------------
        Int numLocalUpdates = 0;
        for( Int iLoc=0; iLoc<Q.LocalHeight(); ++iLoc )
            if( Q.GlobalRow(iLoc) < n )
                ++numLocalUpdates;
            else
                break;
        Q.Reserve( numLocalUpdates );
        for( Int iLoc=0; iLoc<Q.LocalHeight(); ++iLoc )
            if( Q.GlobalRow(iLoc) < n )
                Q.QueueLocalUpdate( iLoc, Q.GlobalRow(iLoc), Real(1) );
        Q.ProcessLocalQueues();
    }

    // c := [0;0;lambda]
    // =================
    Zeros( c, n+m+1, 1 );
    for( Int iLoc=0; iLoc<c.LocalHeight(); ++iLoc )
        if( c.GlobalRow(iLoc) > n )
            cLoc(iLoc) = lambda;

    // AHat = []
    // =========
    Zeros( AHat, 0, n+m+1 );

    // b = []
    // ======
    Zeros( b, 0, 1 );

    // G := |-diag(d) A, -d, -I|
    //      |      0,     0, -I|
    // =========================
    Zeros( G, 2*m, n+m+1 );
    G.Reserve
    ( A.NumLocalEntries()+d.LocalHeight()+G.LocalHeight(),
      A.NumLocalEntries()+d.LocalHeight() );
    for( Int e=0; e<A.NumLocalEntries(); ++e )
    {
        const Int i = A.Row(e);
        const Int j = A.Col(e);
        const Int iLoc = A.LocalRow(i);
        const Real value = -dLoc(iLoc)*A.Value(e);
        G.QueueUpdate( i, j, value );
    }
    for( Int iLoc=0; iLoc<d.LocalHeight(); ++iLoc )
    {
        const Int i = d.GlobalRow(iLoc);
        G.QueueUpdate( i, n, -dLoc(iLoc) );
    }
    for( Int iLoc=0; iLoc<G.LocalHeight(); ++iLoc )
    {
        const Int i = G.GlobalRow(iLoc);
        if( i < m )
            G.QueueLocalUpdate( iLoc, i+n+1, Real(-1) );
        else
            G.QueueLocalUpdate( iLoc, (i-m)+n+1, Real(-1) );
    }
    G.ProcessQueues();

    // h := [-ones(m,1); zeros(m,1)]
    // =============================
    Zeros( h, 2*m, 1 );
    for( Int iLoc=0; iLoc<h.LocalHeight(); ++iLoc )
        if( h.GlobalRow(iLoc) < m )
            hLoc(iLoc) = Real(-1);
        else
            break;

    // Solve the affine QP
    // ===================
    DistMultiVec<Real> y(comm), z(comm), s(comm);
    QP( Q, AHat, G, b, c, h, x, y, z, s, ctrl );
}
示例#11
0
void RLS
( const DistSparseMatrix<Real>& A, 
  const DistMultiVec<Real>& b, 
        Real rho,
        DistMultiVec<Real>& x, 
  const socp::affine::Ctrl<Real>& ctrl )
{
    DEBUG_CSE
    const Int m = A.Height();
    const Int n = A.Width();
    mpi::Comm comm = A.Comm();

    DistMultiVec<Int> orders(comm), firstInds(comm);
    Zeros( orders, m+n+3, 1 );
    Zeros( firstInds, m+n+3, 1 );
    {
        const Int localHeight = orders.LocalHeight();
        for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        {
            const Int i = orders.GlobalRow(iLoc);
            if( i < m+1 )
            {
                orders.SetLocal( iLoc, 0, m+1 );
                firstInds.SetLocal( iLoc, 0, 0 );
            }
            else
            {
                orders.SetLocal( iLoc, 0, n+2 ); 
                firstInds.SetLocal( iLoc, 0, m+1 );
            }
        }
    }

    // G := | -1  0  0 |
    //      |  0  0  A |
    //      |  0 -1  0 |
    //      |  0  0 -I |
    //      |  0  0  0 |
    DistSparseMatrix<Real> G(comm);
    {
        Zeros( G, m+n+3, n+2 );

        // Count the number of entries of G to reserve
        // -------------------------------------------
        Int numLocalUpdates = 0;
        const Int localHeight = G.LocalHeight();
        for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        {
            const Int i = G.GlobalRow(iLoc);
            if( i == 0 || i == m+1 || (i>m+1 && i<m+n+2) )
                ++numLocalUpdates;
        }
        const Int numEntriesA = A.NumLocalEntries();
        G.Reserve( numLocalUpdates+numEntriesA, numEntriesA );

        // Queue the local updates
        // ----------------------- 
        for( Int iLoc=0; iLoc<localHeight; ++iLoc )
        {
            const Int i = G.GlobalRow(iLoc);
            if( i == 0 )
                G.QueueLocalUpdate( iLoc, 0, -1 );
            else if( i == m+1 )
                G.QueueLocalUpdate( iLoc, 1, -1 );
            else if( i > m+1 && i < m+n+2 )
                G.QueueLocalUpdate( iLoc, i-m, -1 );
        }

        // Queue the remote updates
        // ------------------------
        for( Int e=0; e<numEntriesA; ++e )
            G.QueueUpdate( A.Row(e)+1, A.Col(e)+2, A.Value(e) );

        G.ProcessQueues();
    }

    // h := | 0 |
    //      | b |
    //      | 0 |
    //      | 0 |
    //      | 1 |
    DistMultiVec<Real> h(comm);
    Zeros( h, m+n+3, 1 ); 
    auto& bLoc = b.LockedMatrix();
    {
        const Int bLocalHeight = b.LocalHeight();
        h.Reserve( bLocalHeight );
        for( Int iLoc=0; iLoc<bLocalHeight; ++iLoc )
            h.QueueUpdate( b.GlobalRow(iLoc)+1, 0, bLoc(iLoc) );
        h.ProcessQueues();
    }
    h.Set( END, 0, 1 );

    // c := [1; rho; 0]
    DistMultiVec<Real> c(comm);
    Zeros( c, n+2, 1 );
    c.Set( 0, 0, 1 );
    c.Set( 1, 0, rho );

    DistSparseMatrix<Real> AHat(comm);
    Zeros( AHat, 0, n+2 );
    DistMultiVec<Real> bHat(comm);
    Zeros( bHat, 0, 1 );

    DistMultiVec<Real> xHat(comm), y(comm), z(comm), s(comm);
    SOCP( AHat, G, bHat, c, h, orders, firstInds, xHat, y, z, s, ctrl );
    x = xHat( IR(2,END), ALL );
}