void LLFloaterTelehub::unpackTelehubInfo(LLMessageSystem* msg) { msg->getUUID("TelehubBlock", "ObjectID", mTelehubObjectID); msg->getString("TelehubBlock", "ObjectName", mTelehubObjectName); msg->getVector3("TelehubBlock", "TelehubPos", mTelehubPos); msg->getQuat("TelehubBlock", "TelehubRot", mTelehubRot); mNumSpawn = msg->getNumberOfBlocks("SpawnPointBlock"); for (S32 i = 0; i < mNumSpawn; i++) { msg->getVector3("SpawnPointBlock", "SpawnPointPos", mSpawnPointPos[i], i); } // Update parts of the UI that change only when message received. if (mTelehubObjectID.isNull()) { getChildView("status_text_connected")->setVisible( false); getChildView("status_text_not_connected")->setVisible( true); getChildView("help_text_connected")->setVisible( false); getChildView("help_text_not_connected")->setVisible( true); } else { getChild<LLUICtrl>("status_text_connected")->setTextArg("[OBJECT]", mTelehubObjectName); getChildView("status_text_connected")->setVisible( true); getChildView("status_text_not_connected")->setVisible( false); getChildView("help_text_connected")->setVisible( true); getChildView("help_text_not_connected")->setVisible( false); } LLScrollListCtrl* list = getChild<LLScrollListCtrl>("spawn_points_list"); if (list) { list->deleteAllItems(); for (S32 i = 0; i < mNumSpawn; i++) { std::string pos = llformat("%.1f, %.1f, %.1f", mSpawnPointPos[i].mV[VX], mSpawnPointPos[i].mV[VY], mSpawnPointPos[i].mV[VZ]); list->addSimpleElement(pos); } list->selectNthItem(mNumSpawn - 1); } }