BOOL FloaterGridManager::postBuild() { LLLineEditor* password_edit = getChild<LLLineEditor>("avatar_password"); if (password_edit) { password_edit->setDrawAsterixes(TRUE); } childSetAction("btn_delete", onClickDelete, this); childSetAction("btn_add", onClickAdd, this); childSetAction("btn_copy", onClickCopy, this); childSetAction("btn_ok", onClickOk, this); childSetAction("btn_apply", onClickApply, this); // childSetAction("set_default", onClickDefault, this); // We use the last selected grid as the default childSetAction("btn_cancel", onClickCancel, this); childSetAction("btn_clear", onClickClear, this); childSetAction("btn_gridinfo", onClickGridInfo, this); // childSetAction("btn_help_render_compat", onClickHelpRenderCompat, this); // Ugly ugly ugly childSetCommitCallback("grid_selector", onSelectGrid, this); LLScrollListCtrl* combo = getChild<LLScrollListCtrl>("grid_selector"); combo->setFocus(TRUE); refreshGrids(); return TRUE; }