示例#1
0
RayGenerator::RayGenerator(const Lattice & l, unsigned char dim): l(l), dim(dim) {
    max = l.size() / l.N()(dim);
    origin = l.dx()/2;
    origin(dim) = 0;
    origin += l.bbox().min();
    stride = l.N()((dim+2)%3);

}