TEST (Monster, Attack_HitAndDamageRolls) { Monster m = (Monster&) Monster ("m", 50) .Weaponed(Weapon("Sword", Range(1,6))) .WithStat(Statistics() .SetHitPoint(5) .SetAccuracy(12) .SetArmor(5)); Player p1 = (Player&) Player ("P1") .WithStat(Statistics() .SetHitPoint(10) .SetArmor(5) .SetAccuracy(10)); int hitRoll = 0; int damageRoll = 0; m.Attack (p1); //cout << "HIT ROLL " << hitRoll << endl; //cout << "DAMAGE ROLL " << damageRoll << endl; //cout << "PLAYER HP " << p1.GetStatistics().HitPoint () << endl; EXPECT_GE (20, m.GetLastHitRoll()); EXPECT_LE (1, m.GetLastHitRoll()); EXPECT_GE (6, m.GetLastDamageRoll()); EXPECT_LE (0, m.GetLastDamageRoll()); }