示例#1
0
void MonsterManager::EditMonster(Monster* monster)
{
	for (int i=0; i<m_pListCtrl->GetItemCount(); ++i) {
		CString strID = m_pListCtrl->GetItemText(i, 0);
		UINT uinId = atoi(strID);
		Monster* pMon = this->FindMonster(uinId);
		if (pMon == NULL) continue;
		if (pMon->GetID() != monster->GetID()) continue;
		MONINFO& info = pMon->GetMonInfo();

		int index = i;

		CString strTmp;

		strTmp.Format("[%d]%s(%d¼¶)", pMon->GetBaseID(), Misc::utf8ToGbk(pMon->getBaseName()).c_str(), pMon->GetLevel());
		m_pListCtrl->SetItemText(index, 1, strTmp);		// Ãû³Æ

		strTmp.Format("%d", info.num);
		m_pListCtrl->SetItemText(index, 2, strTmp);		// ÊýÁ¿

		strTmp.Format("%d", info.ai);
		m_pListCtrl->SetItemText(index, 3, strTmp);		// ÖÇÄÜ

		strTmp.Format("%d", info.speed);
		m_pListCtrl->SetItemText(index, 4, strTmp);		// ÒÆËÙ

		strTmp.Format("%d", info.view);
		m_pListCtrl->SetItemText(index, 5, strTmp);		// ÊÓÒ°

		strTmp.Format("%d", info.dropInfo[0].dropType);
		m_pListCtrl->SetItemText(index, 6, strTmp);		// BOSSµôÂä

		strTmp.Format("%d", info.dropInfo[0].dropId);
		m_pListCtrl->SetItemText(index, 7, strTmp);		// µôÂä±àºÅ

		strTmp.Format("%d", info.dropInfo[0].dropProb);
		m_pListCtrl->SetItemText(index, 8, strTmp);		// µôÂä¸ÅÂÊ

		strTmp.Format("%d", info.reviveTime);
		m_pListCtrl->SetItemText(index, 9, strTmp);		// ¸´»îʱ¼ä
	}
}
Void GameplayManager::_LoadGameDatabase( const GChar * strPath )
{
    // List everything in current path
    Bool bIsDirectory = false;
    GChar strFileName[FILENAME_LENGTH + 1];

    Bool bContinue = SystemFn->ListDirectoryFirst( strPath, &bIsDirectory, strFileName, FILENAME_LENGTH );

    while( bContinue ) {
        // Build sub path
        GChar strSubPath[PATHNAME_LENGTH + 1];
        StringFn->Format( strSubPath, TEXT("%s/%s"), strPath, strFileName );

        // Sub-directory case
        if ( bIsDirectory ) {
            // Recurse
            _LoadGameDatabase( strSubPath );

            // Next file
            bContinue = SystemFn->ListDirectoryNext( &bIsDirectory, strFileName, FILENAME_LENGTH );
            continue;
        }

        // File case, load XML
        XMLDocument * pMonsterFile = XMLDocument::CreateDocument( strSubPath );

        Assert( pMonsterFile != NULL );
        Assert( StringFn->Cmp(pMonsterFile->GetTagName(), TEXT("MonsterFile")) == 0 );

            // Load skills
        const XMLNode * pSkillListNode = pMonsterFile->GetChildByTag( TEXT("SkillList"), 0 );
        Assert( pSkillListNode != NULL );

        UInt iCount = pSkillListNode->GetChildCount();
        for ( UInt i = 0; i < iCount; ++i ) {
            const XMLNode * pSkillNode = pSkillListNode->GetChildByTag( TEXT("Skill"), i );
            Assert( pSkillNode != NULL );

            Skill * pSkill = Skill::StaticLoad( pSkillNode );

            Bool bInserted = m_mapSkills.Insert( pSkill->GetID(), pSkill );
            Assert( bInserted );
        }

            // Load monsters
        const XMLNode * pMonsterListNode = pMonsterFile->GetChildByTag( TEXT("MonsterList"), 0 );
        Assert( pMonsterListNode != NULL );

        iCount = pMonsterListNode->GetChildCount();
        for( UInt i = 0; i < iCount;  ++i ) {
            XMLNode * pMonsterNode = pMonsterListNode->GetChildByTag( TEXT("Monster"), i );
            Assert( pMonsterNode != NULL );

            Monster hMonster;
            hMonster.Load( pMonsterNode );

            Bool bInserted = m_mapMonsters.Insert( hMonster.GetID(), hMonster );
            Assert( bInserted );
        }

        // Done with this one
        XMLDocument::DestroyDocument( pMonsterFile );
        pMonsterFile = NULL;

        // Next file
        bContinue = SystemFn->ListDirectoryNext( &bIsDirectory, strFileName, FILENAME_LENGTH );
    }
}