//============================================================================== void GameServer::GenMonsters_() { int monsterCounter = 0; for (int i = 0; i < levelMap_.GetRowCount(); i++) { for (int j = 0; j < levelMap_.GetColumnCount(); j++) { if (levelMap_.GetCell(j, i) == '.') { monsterCounter++; if (monsterCounter % 10 == 0) { Monster* monster = CreateActor_<Monster>(); monster->SetType(EActorType::MONSTER); Monster& m = *monster; SetActorPosition_(monster, Vector2(j + 0.5f, i + 0.5f)); m.SetDirection(static_cast<EActorDirection>(rand() % 4 + 1)); storage_.GetMonster(monster, monster->GetId() % 32 + 1); } } } } }