int main()
{
	player.Pos_x = 2;		player.Pos_y = 2;		player.Frame_Cnt = 0;

	UnBreakable_Wall().UnBreakable_Wall_Init();
	for (int i = 0; i < 10; i++)	monster.Monster_Init();
	Breakable_Wall().Breakable_Wall_Init();
	State();

	while (Move_Dir = _getch())
	{
		player.Frame_Cnt++;
		//20초마다 몬스터 추가
		if (player.Frame_Cnt % 20 == 0)	monster.Monster_Init();
		//사용자
		player.Player_Move(&player, Move_Dir);
		//몬스터
		monster.Monster_Move();
		monster.Monster_Attack();
		//폭탄
		bomb.Bomb_Cnt();
		//종료 확인
		if (End_Flag)return 0;
		//출력
		Output();
	}
	return 0;
}