Beispiel #1
0
Activity C_DHL_Player::Weapon_TranslateActivity( Activity baseAct, bool *pRequired )
{
	Activity translated = baseAct;

	CBaseCombatWeapon *pWeapon = GetActiveWeapon();

	if ( pWeapon )
	{
		translated = pWeapon->ActivityOverride( baseAct, pRequired );
	}
	else if (pRequired)
	{
		*pRequired = false;
	}

	return translated;
}