//-----------------------------------------------------------------------------
// Ask: Let's update the label, shall we?
//-----------------------------------------------------------------------------
void CManhackScreen::OnTick()
{
    BaseClass::OnTick();

    // Get our player
    CBasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
    if ( !pPlayer )
        return;

    // Get the players active weapon
    CBaseCombatWeapon *pWeapon = pPlayer->GetActiveWeapon();

    // If pWeapon is NULL or it doesn't use primary ammo, don't update our screen
    if ( !pWeapon || pWeapon->GetSecondaryAmmoType() != GetAmmoDef()->Index( "ManhacksOnline" ) )
        return;

    // Our RPG isn't clip-based, so we need to check the player's arsenal of rockets
    int manhacks = pPlayer->GetAmmoCount( pWeapon->GetSecondaryAmmoType() );

	if (m_pManhackOnline)
	{
		if (manhacks>0)
		{
			m_pManhackOnline->SetText("ONLINE");
			m_pManhackOnline->SetFgColor(Color(0,255,0,255));
		}
		else
		{
			m_pManhackOnline->SetText("OFFLINE");
			m_pManhackOnline->SetFgColor(Color(255,0,0,255));
		}
	}

    // If our Label exist
    if ( m_pManhackCount )
    {
        char buf[32];
        Q_snprintf( buf, sizeof( buf ), "%d", manhacks );
        // Set the Labels text to the number of missiles we have left.
        m_pManhackCount->SetText( buf );
		m_pManhackCount->SetFgColor(Color(255,255,255,255));
    }

	if ( m_pManhackDistance )
	{
		char buf[32];
        Q_snprintf( buf, sizeof( buf ), "%d", m_iManhackDistance );
        // Set the Labels text to the number of missiles we have left.

		int xpos, ypos;
		m_pManhackDistance->GetPos(xpos,ypos);

		int charWidth = vgui::surface()->GetCharacterWidth(m_pManhackDistance->GetFont(),'0');

		xpos = 100;

		if (m_iManhackDistance>=10)
			xpos -= charWidth;

		if (m_iManhackDistance>=100)
			xpos -= charWidth;

		m_pManhackDistance->SetPos(xpos,ypos);

        m_pManhackDistance->SetText( buf );
		m_pManhackDistance->SetFgColor(Color(255,255,255,255));
	}
}