Beispiel #1
0
bool Dota_Resupply::ReSupplyPlayer( CHL2MP_Player * pPlayer )
{
	CBaseCombatWeapon * weapon;
	int weaponLevel;
	int iAmmoIndex;
	bool gotSomething = false;
	
	for ( int i = 1; i < MAX_AMMO_TYPES; i++ )
	{
		Item_t * item = GetItemDef()->GetItemOfIndex(i);
		if ( item && item->pWeaponNeeded == NULL  )
		{
			weapon = pPlayer->Weapon_OwnsThisType( item->pName );
			weaponLevel = pPlayer->GetWeaponLevel( item->pName );
			if ( weapon && weaponLevel > 0 )
			{
				iAmmoIndex = weapon->GetPrimaryAmmoType();
				if ( iAmmoIndex < 0 || iAmmoIndex >= MAX_AMMO_SLOTS )
					continue;

				int iMax = (GetAmmoDef()->MaxCarry(iAmmoIndex) / 4) * weaponLevel;

				if ( weapon->UsesClipsForAmmo1() ) {
					int missingFromClip1 = weapon->GetMaxClip1() - weapon->Clip1();
					iMax += missingFromClip1;
				}
								
				int iAdd = iMax - pPlayer->GetAmmoCount(iAmmoIndex);
				if ( iAdd >= 1 )
					gotSomething |= (pPlayer->GiveAmmo( iAdd, weapon->GetPrimaryAmmoType() ) != 0);						
			}
		}
	}	
	return gotSomething;
}