Beispiel #1
0
void InventoryHandler::handleScriptItem(Player *player, PacketReader &packet) {
	if (player->getNpc() != nullptr || player->getShop() != 0 || player->getTradeId() != 0) {
		// Player is busy :O! Hack
		InventoryPacket::blankUpdate(player); // We don't want stuck players, do we?
		return;
	}

	if (!player->updateTickCount(packet.get<int32_t>())) {
		// Tickcount was the same or less than 100 of the difference.
		return;
	}
	int16_t slot = packet.get<int16_t>();
	int32_t itemid = packet.get<int32_t>();

	Item *item = player->getInventory()->getItem(Inventories::UseInventory, slot);
	if (item == nullptr || item->getId() != itemid) {
		// Hacking or hacking failure
		InventoryPacket::blankUpdate(player); // We don't want stuck players, do we?
		return;
	}

	string scriptName = ScriptDataProvider::Instance()->getItemScript(itemid);
	if (scriptName == "") {
		// Hacking or no script for item found.
		InventoryPacket::blankUpdate(player); // We don't want stuck players, do we?
		return;
	}

	int32_t npcid = ItemDataProvider::Instance()->getItemNpc(itemid);

	// Lets run the NPC!
	Npc *npc = new Npc(npcid, player, scriptName);
	if (!npc->checkEnd()) {
		// NPC is running/script found!
		// Delete the item used.
		Inventory::takeItem(player, itemid, 1);
		npc->run();
	}
	else {
		// NPC didn't ran/no script found O.o! Lets unstuck the player.
		InventoryPacket::blankUpdate(player); // We don't want stuck players, do we?
	}
}