Beispiel #1
0
int NpcScriptInterface::luaIsNpcIdle(lua_State *L)
{
	// isNpcIdle()
	ScriptEnviroment* env = getScriptEnv();

	Npc* npc = env->getNpc();
	if (npc) {
		lua_pushboolean(L, npc->isIdle());
	}

	return 1;
}