Example #1
0
void StateStack::clearStates()
{
	pendingList_.push_back(PendingChange(Clear));
}
Example #2
0
void StateStack::pushState(States::ID stateID)
{
	pendingList_.push_back(PendingChange(Push, stateID));
}
Example #3
0
void StateStack::popState()
{
	pendingList_.push_back(PendingChange(Pop));
}
Example #4
0
void StateManager::popState()
{
	mPendingList.push_back(PendingChange(Pop));
}
Example #5
0
void StateManager::clearStates()
{
	mPendingList.push_back(PendingChange(Clear));
}
Example #6
0
void StateStack::pushState(States::ID id)
{
    mPendingList.push_back(PendingChange(Push, id));
}
Example #7
0
void StateManager::pushState(std::string const& id)
{
    mPendingList.push_back(PendingChange(Push,id));
}
Example #8
0
void StateStack::clearStates()
{
	mPendingList.push_back(PendingChange(Action::Clear));
}
Example #9
0
void StateStack::popState()
{
	mPendingList.push_back(PendingChange(Action::Pop));
}
Example #10
0
void StateStack::pushState(States::ID stateID)
{
	mPendingList.push_back(PendingChange(Action::Push, stateID));
}
Example #11
0
void StateStack::pushState(States::ID id)
{
    m_pendingList.push_back(PendingChange(Action::Push, id));
}
Example #12
0
void StateStack::pushState(StateID::ID id)
{
	pendingList_.push_back(PendingChange(Push, id));
}