示例#1
0
void StateStack::clearStates()
{
	pendingList_.push_back(PendingChange(Clear));
}
示例#2
0
void StateStack::pushState(States::ID stateID)
{
	pendingList_.push_back(PendingChange(Push, stateID));
}
示例#3
0
void StateStack::popState()
{
	pendingList_.push_back(PendingChange(Pop));
}
示例#4
0
void StateManager::popState()
{
	mPendingList.push_back(PendingChange(Pop));
}
示例#5
0
void StateManager::clearStates()
{
	mPendingList.push_back(PendingChange(Clear));
}
示例#6
0
文件: statestack.cpp 项目: Lo-X/lands
void StateStack::pushState(States::ID id)
{
    mPendingList.push_back(PendingChange(Push, id));
}
示例#7
0
void StateManager::pushState(std::string const& id)
{
    mPendingList.push_back(PendingChange(Push,id));
}
示例#8
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void StateStack::clearStates()
{
	mPendingList.push_back(PendingChange(Action::Clear));
}
示例#9
0
void StateStack::popState()
{
	mPendingList.push_back(PendingChange(Action::Pop));
}
示例#10
0
void StateStack::pushState(States::ID stateID)
{
	mPendingList.push_back(PendingChange(Action::Push, stateID));
}
示例#11
0
void StateStack::pushState(States::ID id)
{
    m_pendingList.push_back(PendingChange(Action::Push, id));
}
示例#12
0
void StateStack::pushState(StateID::ID id)
{
	pendingList_.push_back(PendingChange(Push, id));
}