void StateStack::clearStates() { pendingList_.push_back(PendingChange(Clear)); }
void StateStack::pushState(States::ID stateID) { pendingList_.push_back(PendingChange(Push, stateID)); }
void StateStack::popState() { pendingList_.push_back(PendingChange(Pop)); }
void StateManager::popState() { mPendingList.push_back(PendingChange(Pop)); }
void StateManager::clearStates() { mPendingList.push_back(PendingChange(Clear)); }
void StateStack::pushState(States::ID id) { mPendingList.push_back(PendingChange(Push, id)); }
void StateManager::pushState(std::string const& id) { mPendingList.push_back(PendingChange(Push,id)); }
void StateStack::clearStates() { mPendingList.push_back(PendingChange(Action::Clear)); }
void StateStack::popState() { mPendingList.push_back(PendingChange(Action::Pop)); }
void StateStack::pushState(States::ID stateID) { mPendingList.push_back(PendingChange(Action::Push, stateID)); }
void StateStack::pushState(States::ID id) { m_pendingList.push_back(PendingChange(Action::Push, id)); }
void StateStack::pushState(StateID::ID id) { pendingList_.push_back(PendingChange(Push, id)); }