Exemple #1
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void StateStack::clearStates()
{
	pendingList_.push_back(PendingChange(Clear));
}
Exemple #2
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void StateStack::pushState(States::ID stateID)
{
	pendingList_.push_back(PendingChange(Push, stateID));
}
Exemple #3
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void StateStack::popState()
{
	pendingList_.push_back(PendingChange(Pop));
}
Exemple #4
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void StateManager::popState()
{
	mPendingList.push_back(PendingChange(Pop));
}
Exemple #5
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void StateManager::clearStates()
{
	mPendingList.push_back(PendingChange(Clear));
}
Exemple #6
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void StateStack::pushState(States::ID id)
{
    mPendingList.push_back(PendingChange(Push, id));
}
Exemple #7
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void StateManager::pushState(std::string const& id)
{
    mPendingList.push_back(PendingChange(Push,id));
}
Exemple #8
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void StateStack::clearStates()
{
	mPendingList.push_back(PendingChange(Action::Clear));
}
Exemple #9
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void StateStack::popState()
{
	mPendingList.push_back(PendingChange(Action::Pop));
}
Exemple #10
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void StateStack::pushState(States::ID stateID)
{
	mPendingList.push_back(PendingChange(Action::Push, stateID));
}
Exemple #11
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void StateStack::pushState(States::ID id)
{
    m_pendingList.push_back(PendingChange(Action::Push, id));
}
void StateStack::pushState(StateID::ID id)
{
	pendingList_.push_back(PendingChange(Push, id));
}