Example #1
0
void BattlefieldMgr::InitBattlefield()
{
    Battlefield* wg = new BattlefieldWG();
    // respawn, init variables
    if (!wg->SetupBattlefield())
    {
        TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp init failed.");
        delete wg;
    }
    else
    {
        _battlefieldSet.push_back(wg);
        TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp successfully initiated.");
    }

    Battlefield* tb = new BattlefieldTB;
    // respawn, init variables
    if (!tb->SetupBattlefield())
    {
        TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed.");
        delete tb;
    }
    else
    {
        _battlefieldSet.push_back(tb);
        TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated.");
    }
}
Example #2
0
void BattlefieldMgr::InitBattlefield()
{
    Battlefield* pBf = new BattlefieldWG;
    // respawn, init variables
    if (!pBf->SetupBattlefield())
    {
        SF_LOG_INFO("misc", "Battlefield : Wintergrasp init failed.");
        delete pBf;
    }
    else
    {
        m_BattlefieldSet.push_back(pBf);
        SF_LOG_INFO("misc", "Battlefield : Wintergrasp successfully initiated.");
    }

    /* For Cataclysm: Tol Barad
       pBf = new BattlefieldTB;
       // respawn, init variables
       if (!pBf->SetupBattlefield())
       {
       SF_LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad init failed.");
       delete pBf;
       }
       else
       {
       m_BattlefieldSet.push_back(pBf);
       SF_LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad successfully initiated.");
       } */
}
void BattlefieldMgr::InitBattlefield()
{
    Battlefield* pBf = new BattlefieldWG;
    // respawn, init variables
    if (!pBf->SetupBattlefield())
    {
        sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp init failed.");
        delete pBf;
    }
    else
    {
        m_BattlefieldSet.push_back(pBf);
        sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp successfully initiated.");
    }

    /* For Cataclysm: Tol Barad
       pBf = new BattlefieldTB;
       // respawn, init variables
       if(!pBf->SetupBattlefield())
       {
       sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed.");
       delete pBf;
       }
       else
       {
       m_BattlefieldSet.push_back(pBf);
       sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated.");
       } */
}