void BattlefieldMgr::InitBattlefield() { Battlefield* wg = new BattlefieldWG(); // respawn, init variables if (!wg->SetupBattlefield()) { TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp init failed."); delete wg; } else { _battlefieldSet.push_back(wg); TC_LOG_INFO("bg.battlefield", "Battlefield: Wintergrasp successfully initiated."); } Battlefield* tb = new BattlefieldTB; // respawn, init variables if (!tb->SetupBattlefield()) { TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed."); delete tb; } else { _battlefieldSet.push_back(tb); TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated."); } }
void BattlefieldMgr::InitBattlefield() { Battlefield* pBf = new BattlefieldWG; // respawn, init variables if (!pBf->SetupBattlefield()) { SF_LOG_INFO("misc", "Battlefield : Wintergrasp init failed."); delete pBf; } else { m_BattlefieldSet.push_back(pBf); SF_LOG_INFO("misc", "Battlefield : Wintergrasp successfully initiated."); } /* For Cataclysm: Tol Barad pBf = new BattlefieldTB; // respawn, init variables if (!pBf->SetupBattlefield()) { SF_LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad init failed."); delete pBf; } else { m_BattlefieldSet.push_back(pBf); SF_LOG_DEBUG("bg.battlefield", "Battlefield : Tol Barad successfully initiated."); } */ }
void BattlefieldMgr::InitBattlefield() { Battlefield* pBf = new BattlefieldWG; // respawn, init variables if (!pBf->SetupBattlefield()) { sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp init failed."); delete pBf; } else { m_BattlefieldSet.push_back(pBf); sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp successfully initiated."); } /* For Cataclysm: Tol Barad pBf = new BattlefieldTB; // respawn, init variables if(!pBf->SetupBattlefield()) { sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed."); delete pBf; } else { m_BattlefieldSet.push_back(pBf); sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated."); } */ }