CUtlVectorvec; vec.Add(1); vec.Add(2); vec.Add(3); vec.SetSize(5); vec.Add(4); vec.Add(5);
CUtlVectorIn this example, we create a vector and add three elements. We then call the SetSize() function with a parameter of 2. As the current size of the array is 3 and the new size is 2, it will remove the element that exceeds the new size. The resulting vector will have only two elements. Overall, CUtlVector is useful for managing dynamic arrays efficiently. It is often used in game development, especially in the Source engine.vec; vec.Add(1); vec.Add(2); vec.Add(3); vec.SetSize(2);