#includeIn this example, a new physics object is created with a mass of 2 kilograms. The GetMass function is then used to retrieve the mass of the object, which is then printed to the console. Finally, the object is deleted to free up memory. Based on the naming convention and the fact that a "PhysicsObject.h" header is included, it is likely that this function is part of a physics simulation library or package. It is possible that this library includes additional functions and classes for simulating physical objects and interactions.#include "PhysicsObject.h" int main() { // Create a new physics object with a mass of 2 kg IPhysicsObject* obj = new PhysicsObject(2); // Retrieve the mass of the object using the GetMass function float mass = obj->GetMass(); // Print the mass of the object to the console std::cout << "The object has a mass of " << mass << " kg." << std::endl; // Clean up the object delete obj; return 0; }