IPhysicsObject* PhysicsObject = GetPhysicsObject(); PhysicsObject->Wake();In this example, the GetPhysicsObject() function is called to retrieve the IPhysicsObject pointer. The Wake() function is then called on the IPhysicsObject to wake up the object. This code is an example of a function that can be found in the PhysX package library. PhysX is a popular physics engine used by many game developers. In conclusion, the IPhysicsObject Wake method is a powerful tool for game developers. It is a useful function that can help to improve the overall performance and realism of physics-based games.