// Get the velocity of the player object IPhysicsObject* playerObject = getGameObject("Player")->getPhysicsObject(); Vector3 playerVelocity = playerObject->GetVelocity();
// Using the velocity to move an object IPhysicsObject* projectileObject = getGameObject("Projectile")->getPhysicsObject(); Vector3 projectileVelocity = projectileObject->GetVelocity(); Vector3 newPosition = projectileObject->GetPosition() + (projectileVelocity * deltaTime); projectileObject->SetPosition(newPosition);In this example, we use the velocity of the projectile object to calculate its new position based on the time elapsed since the last update, using simple kinematics equations. Library: This code example is likely using a game physics engine library, such as Box2D, PhysX, or Bullet.