void CDlg::Draw(_RECT rect) { IVideoDriver* pVideoDriver; pVideoDriver = GetVideoDriver(); int nSourceX, nSourceY,nSourceWidth,nSourceHeight,nDestX,nDestY; nSourceX = 0; nSourceY = 0; nSourceWidth = GetWidth(); nSourceHeight = GetHeight(); nDestX = GetDisplayLeft(); nDestY = GetDisplayTop(); pVideoDriver->RenderQuad(GetTexture(), nSourceX, nSourceY, nSourceWidth, nSourceHeight,nDestX,nDestY,XSCALE, YSCALE, ANGLE, GetAlpha()); CCommonWnd::Draw(); }