LPDIRECT3DDEVICE9 BeginScene is a function to begin rendering a scene in Direct3D. It is used to initialize the graphics pipeline for rendering to the screen.
Example 1: LPDIRECT3DDEVICE9 pDevice; // Assume this is already initialized and set up
pDevice->BeginScene();
// Code to render your scene goes here
pDevice->EndScene();
This code initializes the graphics pipeline by calling BeginScene, renders the scene in between, and ends rendering by calling EndScene.
Package library: DirectX9 SDK
Example 2: LPDIRECT3DDEVICE9 pDevice; // Assume this is already initialized and set up
This code initializes the graphics pipeline, gets the back buffer surface, sets it as the render target, renders the scene in between, and ends rendering by releasing the back buffer.
Package library: DirectX9 SDK
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