LPDIRECT3DDEVICE9 device; LPDIRECT3DTEXTURE9 texture; D3DXCreateTexture(device, 256, 256, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
LPDIRECT3DDEVICE9 device; LPDIRECT3DTEXTURE9 texture; D3DXCreateTextureFromFile(device, "texture.jpg", &texture);This example creates a texture from an image file named "texture.jpg". The file should be in a supported format, such as JPEG, BMP, or PNG. In conclusion, the LPDIRECT3DDEVICE9 CreateTexture function is used for creating textures on the Direct3D device. Its package library is d3d9.h. The function can be used to create blank textures or textures from image files.