LPDIRECT3DDEVICE9 is a DirectX 9 interface used for rendering graphics in Windows-based applications. One of its most commonly used functions is Clear, which clears the specified buffers to the specified color.
Here are some code examples:
//Clear the entire buffer to black device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
//Clear only the depth buffer to 1.0 device->Clear(0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
//Clear both the color and depth buffers to black and 1.0 respectively device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
These examples demonstrate how to use the Clear function to clear different types of buffers with different settings.
The package library for LPDIRECT3DDEVICE9 is provided by the DirectX SDK, which can be installed alongside Microsoft Visual Studio.
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