/** If necessary defines a new particle type for the terrain emitter. Then 
 *  adjusts the location of the terrain emitter to be in synch with the 
 *  current wheel position, and defines the emission rate depending on speed,
 *  steering, and skidding.
 *  \param pk Particle type to use.
 */
void KartGFX::updateTerrain(const ParticleKind *pk)
{
   ParticleEmitter *pe = m_all_emitters[KGFX_TERRAIN];
    if(!pe) return;

    pe->setParticleType(pk);
 
    const btWheelInfo &wi = m_kart->getVehicle()
                                  ->getWheelInfo(2+m_wheel_toggle);
    Vec3 xyz = wi.m_raycastInfo.m_contactPointWS;
    // FIXME: the X and Z position is not always accurate.
    xyz.setX(xyz.getX()+ 0.06f * (m_wheel_toggle ? +1 : -1));
    xyz.setZ(xyz.getZ()+0.06f);
    pe->setPosition(xyz);

    // Now compute the particle creation rate:
    float rate           = 0;
    const float speed    = fabsf(m_kart->getSpeed());
    const float skidding = m_kart->getSkidding()->getSkidFactor();
    // Only create particles when the kart is actually on ground
    bool on_ground       = m_kart->isOnGround() &&
                           m_kart->getSkidding()->getGraphicalJumpOffset()==0;
    if (skidding > 1.0f && on_ground)
        rate = fabsf(m_kart->getControls().m_steer) > 0.8 ? skidding - 1 : 0;
    else if (speed >= 0.5f && on_ground)
        rate = speed/m_kart->getKartProperties()->getMaxSpeed();
    else
    {
        pe->setCreationRateAbsolute(0);
        return;
    }
    // m_skidding can be > 2, and speed > maxSpeed (if powerups are used).
    if(rate>1.0f) rate = 1.0f;
    pe->setCreationRateRelative(rate);
}   // updateTerrain
/** Sets a new particle type to be used. Note that the memory of this
 *  kind must be managed by the caller.
 *  \param type The emitter type for which to set the new particle type.
 *  \param pk The particle kind to use.
 */
void KartGFX::setParticleKind(const KartGFXType type, const ParticleKind *pk)
{
    ParticleEmitter *pe = m_all_emitters[KGFX_TERRAIN];
    if(!pe) return;

    pe->setParticleType(pk);
}   // setParticleKind
Example #3
0
/** Sets a new particle type to be used. Note that the memory of this
 *  kind must be managed by the caller.
 *  \param type The emitter type for which to set the new particle type.
 *  \param pk The particle kind to use.
 */
void KartGFX::setParticleKind(const KartGFXType type, const ParticleKind *pk)
{
#ifndef SERVER_ONLY
    ParticleEmitter *pe = m_all_emitters[KGFX_TERRAIN];
    if(!pe) return;

    pe->setParticleType(pk);
#endif
}   // setParticleKind