Example #1
0
void Sprite::AddPoint( const Point & point )
{
    if ( !HasPoint(point.GetName()))
        points.push_back(point);
}
Example #2
0
void SavePoint(const Point & point, gd::SerializerElement & element)
{
    element.SetAttribute("name", point.GetName());
    element.SetAttribute("x", point.GetX());
    element.SetAttribute("y", point.GetY());
}