Position::Position(const Position& other) : m_row(other.GetRow()) , m_column(other.GetColumn()) {}
bool Position::operator!=(const Position& other) const { return GetRow() != other.GetRow() || GetColumn() != other.GetColumn(); }
bool Position::operator<(const Position& other) const { return GetRow() < other.GetRow() || (GetRow() == other.GetRow() && GetColumn() < other.GetColumn()); }
bool Position::operator==(const Position& other) const { return GetRow() == other.GetRow() && GetColumn() == other.GetColumn(); }