#includeIn this example, we create two integer variables, `objectX` and `objectY`, to represent the position of our object on the screen. Then, we use the `GetPositionY` method to retrieve the Y-coordinate of the object's position and store it in the `yCoord` variable. It is likely that this function is part of a graphics library such as OpenGL, DirectX, or Allegro. The specific package library cannot be determined without more context about the code being used.... int objectX = 100; int objectY = 200; ... int yCoord = GetPositionY(objectY);