Example #1
0
static void qt_format_to_attrib_list(const QGLFormat &f, int attribs[])
{
    int i = 0;
    attribs[i++] = GLX_RENDER_TYPE;
    attribs[i++] = GLX_RGBA_BIT;
    attribs[i++] = GLX_DRAWABLE_TYPE;
    attribs[i++] = GLX_PBUFFER_BIT;
    attribs[i++] = GLX_RED_SIZE;
    attribs[i++] = f.redBufferSize() == -1 ? 1 : f.redBufferSize();
    attribs[i++] = GLX_GREEN_SIZE;
    attribs[i++] = f.greenBufferSize() == -1 ? 1 : f.greenBufferSize();
    attribs[i++] = GLX_BLUE_SIZE;
    attribs[i++] = f.blueBufferSize() == -1 ? 1 : f.blueBufferSize();
    if (f.doubleBuffer()) {
        attribs[i++] = GLX_DOUBLEBUFFER;
        attribs[i++] = true;
    }
    if (f.depth()) {
        attribs[i++] = GLX_DEPTH_SIZE;
        attribs[i++] = f.depthBufferSize() == -1 ? 1 : f.depthBufferSize();
    }
    if (f.stereo()) {
        attribs[i++] = GLX_STEREO;
        attribs[i++] = true;
    }
    if (f.stencil()) {
        attribs[i++] = GLX_STENCIL_SIZE;
        attribs[i++] = f.stencilBufferSize() == -1 ? 1 : f.stencilBufferSize();
    }
    if (f.alpha()) {
        attribs[i++] = GLX_ALPHA_SIZE;
        attribs[i++] = f.alphaBufferSize() == -1 ? 1 : f.alphaBufferSize();
    }
    if (f.accum()) {
        attribs[i++] = GLX_ACCUM_RED_SIZE;
        attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize();
        attribs[i++] = GLX_ACCUM_GREEN_SIZE;
        attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize();
        attribs[i++] = GLX_ACCUM_BLUE_SIZE;
        attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize();
        if (f.alpha()) {
            attribs[i++] = GLX_ACCUM_ALPHA_SIZE;
            attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize();
        }
    }
    if (f.sampleBuffers()) {
        attribs[i++] = GLX_SAMPLE_BUFFERS_ARB;
        attribs[i++] = 1;
        attribs[i++] = GLX_SAMPLES_ARB;
        attribs[i++] = f.samples() == -1 ? 4 : f.samples();
    }

    attribs[i] = XNone;
}
Example #2
0
/*!
    \since 4.8

    Returns a platform window format for the OpenGL format specified by \a format.
*/
QPlatformWindowFormat QGLFormat::toPlatformWindowFormat(const QGLFormat &format)
{
    QPlatformWindowFormat retFormat;
    retFormat.setAccum(format.accum());
    if (format.accumBufferSize() >= 0)
        retFormat.setAccumBufferSize(format.accumBufferSize());
    retFormat.setAlpha(format.alpha());
    if (format.alphaBufferSize() >= 0)
        retFormat.setAlphaBufferSize(format.alphaBufferSize());
    if (format.blueBufferSize() >= 0)
        retFormat.setBlueBufferSize(format.blueBufferSize());
    retFormat.setDepth(format.depth());
    if (format.depthBufferSize() >= 0)
        retFormat.setDepthBufferSize(format.depthBufferSize());
    retFormat.setDirectRendering(format.directRendering());
    retFormat.setDoubleBuffer(format.doubleBuffer());
    if (format.greenBufferSize() >= 0)
        retFormat.setGreenBufferSize(format.greenBufferSize());
    if (format.redBufferSize() >= 0)
        retFormat.setRedBufferSize(format.redBufferSize());
    retFormat.setRgba(format.rgba());
    retFormat.setSampleBuffers(format.sampleBuffers());
    if (format.samples() >= 0)
        retFormat.setSamples(format.samples());
    retFormat.setStencil(format.stencil());
    if (format.stencilBufferSize() >= 0)
        retFormat.setStencilBufferSize(format.stencilBufferSize());
    retFormat.setStereo(format.stereo());
    retFormat.setSwapInterval(format.swapInterval());
    return retFormat;
}
Example #3
0
GLFormat::GLFormat(const QGLFormat & format)

:   m_majorVersion(format.majorVersion())
,   m_minorVersion(format.minorVersion())

,   m_redBufferSize  (format.redBufferSize())
,   m_greenBufferSize(format.greenBufferSize())
,   m_blueBufferSize (format.blueBufferSize())
,   m_alphaBufferSize(format.alpha() ? format.alphaBufferSize() : 0)

,   m_depthBufferSize  (format.depth()   ? format.depthBufferSize()   : 0)
,   m_stencilBufferSize(format.stencil() ? format.stencilBufferSize() : 0)

,   m_doubleBuffer(format.doubleBuffer())
,   m_stereo(format.stereo())

,   m_sampleBuffers(format.sampleBuffers())
,   m_samples(format.samples())

,   m_swapInterval(format.swapInterval())
{
  switch(format.profile())
    {
    default:
    case QGLFormat::NoProfile:
        m_profile = NoProfile; 
        break;
    case QGLFormat::CoreProfile:
        m_profile = CoreProfile; 
        break;
    case QGLFormat::CompatibilityProfile:
        m_profile = CompatibilityProfile; 
        break;
    };
}
QT_BEGIN_NAMESPACE

void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat)
{
    int redSize     = glFormat.redBufferSize();
    int greenSize   = glFormat.greenBufferSize();
    int blueSize    = glFormat.blueBufferSize();
    int alphaSize   = glFormat.alphaBufferSize();
    int depthSize   = glFormat.depthBufferSize();
    int stencilSize = glFormat.stencilBufferSize();
    int sampleCount = glFormat.samples();

    // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that
    // type has been requested. So we must check QGLFormat's booleans too if size is -1:
    if (glFormat.alpha() && alphaSize <= 0)
        alphaSize = 1;
    if (glFormat.depth() && depthSize <= 0)
        depthSize = 1;
    if (glFormat.stencil() && stencilSize <= 0)
        stencilSize = 1;
    if (glFormat.sampleBuffers() && sampleCount <= 0)
        sampleCount = 1;

    // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide
    // the best performance. The EGL config selection algorithm is a bit stange in this regard:
    // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard
    // 32-bit configs completely from the selection. So it then comes to the sorting algorithm.
    // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort
    // order is special and described as "by larger _total_ number of color bits.". So EGL will
    // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on
    // to say "If the requested number of bits in attrib_list for a particular component is 0,
    // then the number of bits for that component is not considered". This part of the spec also
    // seems to imply that setting the red/green/blue bits to zero means none of the components
    // are considered and EGL disregards the entire sorting rule. It then looks to the next
    // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being
    // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are
    // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit,
    // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that
    // if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will
    // probably get a 32-bit config, even when there's an RGB565 config avaliable. Oh well.

    // Now normalize the values so -1 becomes 0
    redSize   = redSize   > 0 ? redSize   : 0;
    greenSize = greenSize > 0 ? greenSize : 0;
    blueSize  = blueSize  > 0 ? blueSize  : 0;
    alphaSize = alphaSize > 0 ? alphaSize : 0;
    depthSize = depthSize > 0 ? depthSize : 0;
    stencilSize = stencilSize > 0 ? stencilSize : 0;
    sampleCount = sampleCount > 0 ? sampleCount : 0;

    eglProperties.setValue(EGL_RED_SIZE,   redSize);
    eglProperties.setValue(EGL_GREEN_SIZE, greenSize);
    eglProperties.setValue(EGL_BLUE_SIZE,  blueSize);
    eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize);
    eglProperties.setValue(EGL_DEPTH_SIZE, depthSize);
    eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize);
    eglProperties.setValue(EGL_SAMPLES, sampleCount);
    eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0);
}
Example #5
0
inline void GL3DShaderWidget::checkOpenGLPixelFormat(const QGLFormat &fmt)
{
    QGLFormat lRealFormat = format();

    if(fmt.depth() && !lRealFormat.depth()) printf("OpenGL Buffer Warning: depth buffer requested but NOT granted.\n");
    if(fmt.alpha() && !lRealFormat.alpha()) printf("OpenGL Buffer Warning: alpha buffer requested but not granted.\n");

    if(!fmt.doubleBuffer() && lRealFormat.doubleBuffer()) printf("OpenGL Buffer Warning: single buffer requested but NOT granted.\n");
    if(fmt.doubleBuffer() && !lRealFormat.doubleBuffer()) printf("OpenGL Buffer Warning: double buffer requested but NOT granted.\n");
    if(fmt.stereo() && !lRealFormat.stereo()) printf("OpenGL Buffer Warning: stereo buffer requested but NOT granted.\n");

    if(!fmt.rgba() && lRealFormat.rgba()) printf("OpenGL Buffer Warning: indexed color mode requested but NOT granted.\n");
    if(fmt.rgba() && !lRealFormat.rgba()) printf("OpenGL Buffer Warning: RGBA color mode requested but NOT granted.\n");
    if(fmt.sampleBuffers() && !lRealFormat.sampleBuffers()) printf("OpenGL Buffer Warning: multisample buffers requested but NOT granted.\n");

    if(fmt.accum() && !lRealFormat.accum()) printf("OpenGL Buffer Warning: accumulation buffer requested but not granted.\n");
    if(fmt.stencil() && !lRealFormat.stencil()) printf("OpenGL Buffer Warning: stencil buffer requested but not granted.\n");
    fflush(stdout);
}
Example #6
0
void *QGLContext::chooseVisual()
{
    static int bufDepths[] = { 8, 4, 2, 1 };	// Try 16, 12 also?
    //todo: if pixmap, also make sure that vi->depth == pixmap->depth
    void* vis = 0;
    int i = 0;
    bool fail = FALSE;
    QGLFormat fmt = format();
    bool tryDouble = !fmt.doubleBuffer();  // Some GL impl's only have double
    bool triedDouble = FALSE;
    while( !fail && !( vis = tryVisual( fmt, bufDepths[i] ) ) ) {
	if ( !fmt.rgba() && bufDepths[i] > 1 ) {
	    i++;
	    continue;
	}
	if ( tryDouble ) {
	    fmt.setDoubleBuffer( TRUE );
	    tryDouble = FALSE;
	    triedDouble = TRUE;
	    continue;
	}
	else if ( triedDouble ) {
	    fmt.setDoubleBuffer( FALSE );
	    triedDouble = FALSE;
	}
	if ( fmt.stereo() ) {
	    fmt.setStereo( FALSE );
	    continue;
	}
	if ( fmt.accum() ) {
	    fmt.setAccum( FALSE );
	    continue;
	}
	if ( fmt.stencil() ) {
	    fmt.setStencil( FALSE );
	    continue;
	}
	if ( fmt.alpha() ) {
	    fmt.setAlpha( FALSE );
	    continue;
	}
	if ( fmt.depth() ) {
	    fmt.setDepth( FALSE );
	    continue;
	}
	if ( fmt.doubleBuffer() ) {
	    fmt.setDoubleBuffer( FALSE );
	    continue;
	}
	fail = TRUE;
    }
    glFormat = fmt;
    return vis;
}
Example #7
0
void GraphicsWindowQt::qglFormat2traits( const QGLFormat& format, osg::GraphicsContext::Traits* traits )
{
    traits->red = format.redBufferSize();
    traits->green = format.greenBufferSize();
    traits->blue = format.blueBufferSize();
    traits->alpha = format.alpha() ? format.alphaBufferSize() : 0;
    traits->depth = format.depth() ? format.depthBufferSize() : 0;
    traits->stencil = format.stencil() ? format.stencilBufferSize() : 0;

    traits->sampleBuffers = format.sampleBuffers() ? 1 : 0;
    traits->samples = format.samples();

    traits->quadBufferStereo = format.stereo();
    traits->doubleBuffer = format.doubleBuffer();

    traits->vsync = format.swapInterval() >= 1;
}
Example #8
0
string glinfo::
        pretty_format(const QGLFormat& f)
{
    QGLFormat::OpenGLVersionFlags flag = f.openGLVersionFlags();

    stringstream s;
    s << "accum=" << f.accum() << endl
      << "accumBufferSize=" << f.accumBufferSize() << endl
      << "alpha=" << f.alpha() << endl
      << "alphaBufferSize=" << f.alphaBufferSize() << endl
      << "blueBufferSize=" << f.blueBufferSize() << endl
      << "depth=" << f.depth() << endl
      << "depthBufferSize=" << f.depthBufferSize() << endl
      << "directRendering=" << f.directRendering() << endl
      << "doubleBuffer=" << f.doubleBuffer() << endl
      << "greenBufferSize=" << f.greenBufferSize() << endl
      << "hasOverlay=" << f.hasOverlay() << endl
      << "redBufferSize=" << f.redBufferSize() << endl
      << "rgba=" << f.rgba() << endl
      << "sampleBuffers=" << f.sampleBuffers() << endl
      << "samples=" << f.samples() << endl
      << "stencil=" << f.stencil() << endl
      << "stencilBufferSize=" << f.stencilBufferSize() << endl
      << "stereo=" << f.stereo() << endl
      << "swapInterval=" << f.swapInterval() << endl
      << "" << endl
      << "hasOpenGL=" << f.hasOpenGL() << endl
      << "hasOpenGLOverlays=" << f.hasOpenGLOverlays() << endl
      << "OpenGL_Version_None=" << (QGLFormat::OpenGL_Version_None == flag) << endl
      << "OpenGL_Version_1_1=" << (QGLFormat::OpenGL_Version_1_1 & flag) << endl
      << "OpenGL_Version_1_2=" << (QGLFormat::OpenGL_Version_1_2 & flag) << endl
      << "OpenGL_Version_1_3=" << (QGLFormat::OpenGL_Version_1_3 & flag) << endl
      << "OpenGL_Version_1_4=" << (QGLFormat::OpenGL_Version_1_4 & flag) << endl
      << "OpenGL_Version_1_5=" << (QGLFormat::OpenGL_Version_1_5 & flag) << endl
      << "OpenGL_Version_2_0=" << (QGLFormat::OpenGL_Version_2_0 & flag) << endl
      << "OpenGL_Version_2_1=" << (QGLFormat::OpenGL_Version_2_1 & flag) << endl
      << "OpenGL_Version_3_0=" << (QGLFormat::OpenGL_Version_3_0 & flag) << endl
      << "OpenGL_ES_CommonLite_Version_1_0=" << (QGLFormat::OpenGL_ES_CommonLite_Version_1_0 & flag) << endl
      << "OpenGL_ES_Common_Version_1_0=" << (QGLFormat::OpenGL_ES_Common_Version_1_0 & flag) << endl
      << "OpenGL_ES_CommonLite_Version_1_1=" << (QGLFormat::OpenGL_ES_CommonLite_Version_1_1 & flag) << endl
      << "OpenGL_ES_Common_Version_1_1=" << (QGLFormat::OpenGL_ES_Common_Version_1_1 & flag) << endl
      << "OpenGL_ES_Version_2_0=" << (QGLFormat::OpenGL_ES_Version_2_0 & flag) << endl;

    return s.str();
}
Example #9
0
TwoDFrame::TwoDFrame( QWidget * parent, Qt::WFlags f ) :
	QFrame(parent, f) {
	
	setFocusPolicy(Qt::StrongFocus);
	 // Create our OpenGL widget.  
	QGLFormat fmt;
	fmt.setAlpha(true);
	fmt.setRgba(true);
	fmt.setDoubleBuffer(true);
	fmt.setDirectRendering(true);
    glTwoDWindow = new GLTwoDWindow(fmt, this, "gltwoDwindow", this);
	if (!(fmt.directRendering() && fmt.rgba() && fmt.alpha() && fmt.doubleBuffer())){
		Params::BailOut("Unable to obtain required OpenGL rendering format",__FILE__,__LINE__);	
	}
	QHBoxLayout* flayout = new QHBoxLayout( this);
    flayout->addWidget( glTwoDWindow, 1 );
	twoDParams = 0;
	isDataWindow = true;

}
Example #10
0
/*!
    Returns a window format for the OpenGL format specified by \a format.
*/
QSurfaceFormat QGLFormat::toSurfaceFormat(const QGLFormat &format)
{
    QSurfaceFormat retFormat;
    if (format.alpha())
        retFormat.setAlphaBufferSize(format.alphaBufferSize() == -1 ? 1 : format.alphaBufferSize());
    if (format.blueBufferSize() >= 0)
        retFormat.setBlueBufferSize(format.blueBufferSize());
    if (format.greenBufferSize() >= 0)
        retFormat.setGreenBufferSize(format.greenBufferSize());
    if (format.redBufferSize() >= 0)
        retFormat.setRedBufferSize(format.redBufferSize());
    if (format.depth())
        retFormat.setDepthBufferSize(format.depthBufferSize() == -1 ? 1 : format.depthBufferSize());
    retFormat.setSwapBehavior(format.doubleBuffer() ? QSurfaceFormat::DoubleBuffer : QSurfaceFormat::DefaultSwapBehavior);
    if (format.sampleBuffers())
        retFormat.setSamples(format.samples() == -1 ? 4 : format.samples());
    if (format.stencil())
        retFormat.setStencilBufferSize(format.stencilBufferSize() == -1 ? 1 : format.stencilBufferSize());
    retFormat.setStereo(format.stereo());
    return retFormat;
}
Example #11
0
/*!
    Returns a window format for the OpenGL format specified by \a format.
*/
QSurfaceFormat QGLFormat::toSurfaceFormat(const QGLFormat &format)
{
    QSurfaceFormat retFormat;
    if (format.alpha())
        retFormat.setAlphaBufferSize(format.alphaBufferSize() == -1 ? 1 : format.alphaBufferSize());
    if (format.blueBufferSize() >= 0)
        retFormat.setBlueBufferSize(format.blueBufferSize());
    if (format.greenBufferSize() >= 0)
        retFormat.setGreenBufferSize(format.greenBufferSize());
    if (format.redBufferSize() >= 0)
        retFormat.setRedBufferSize(format.redBufferSize());
    if (format.depth())
        retFormat.setDepthBufferSize(format.depthBufferSize() == -1 ? 1 : format.depthBufferSize());
    retFormat.setSwapBehavior(format.doubleBuffer() ? QSurfaceFormat::DoubleBuffer : QSurfaceFormat::DefaultSwapBehavior);
    if (format.sampleBuffers())
        retFormat.setSamples(format.samples() == -1 ? 4 : format.samples());
    if (format.stencil())
        retFormat.setStencilBufferSize(format.stencilBufferSize() == -1 ? 1 : format.stencilBufferSize());
    retFormat.setStereo(format.stereo());
    retFormat.setMajorVersion(format.majorVersion());
    retFormat.setMinorVersion(format.minorVersion());
    retFormat.setProfile(static_cast<QSurfaceFormat::OpenGLContextProfile>(format.profile()));
    return retFormat;
}
Example #12
0
QGLGraphicsSystem::QGLGraphicsSystem(bool useX11GL)
    : QGraphicsSystem(), m_useX11GL(useX11GL)
{
#if defined(Q_WS_X11) && !defined(QT_OPENGL_ES)
    // only override the system defaults if the user hasn't already
    // picked a visual
    if (X11->visual == 0 && X11->visual_id == -1 && X11->visual_class == -1) {
        // find a double buffered, RGBA visual that supports OpenGL
        // and set that as the default visual for windows in Qt
        int i = 0;
        int spec[16];
        spec[i++] = GLX_RGBA;
        spec[i++] = GLX_DOUBLEBUFFER;

        if (!qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull()) {
            spec[i++] = GLX_DEPTH_SIZE;
            spec[i++] = 8;
            spec[i++] = GLX_STENCIL_SIZE;
            spec[i++] = 8;
            spec[i++] = GLX_SAMPLE_BUFFERS_ARB;
            spec[i++] = 1;
            spec[i++] = GLX_SAMPLES_ARB;
            spec[i++] = 4;
        }

        spec[i++] = XNone;

        XVisualInfo *vi = glXChooseVisual(X11->display, X11->defaultScreen, spec);
        if (vi) {
            X11->visual_id = vi->visualid;
            X11->visual_class = vi->c_class;

            QGLFormat format;
            int res;
            glXGetConfig(X11->display, vi, GLX_LEVEL, &res);
            format.setPlane(res);
            glXGetConfig(X11->display, vi, GLX_DOUBLEBUFFER, &res);
            format.setDoubleBuffer(res);
            glXGetConfig(X11->display, vi, GLX_DEPTH_SIZE, &res);
            format.setDepth(res);
            if (format.depth())
                format.setDepthBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_RGBA, &res);
            format.setRgba(res);
            glXGetConfig(X11->display, vi, GLX_RED_SIZE, &res);
            format.setRedBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_GREEN_SIZE, &res);
            format.setGreenBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_BLUE_SIZE, &res);
            format.setBlueBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_ALPHA_SIZE, &res);
            format.setAlpha(res);
            if (format.alpha())
                format.setAlphaBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_ACCUM_RED_SIZE, &res);
            format.setAccum(res);
            if (format.accum())
                format.setAccumBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_STENCIL_SIZE, &res);
            format.setStencil(res);
            if (format.stencil())
                format.setStencilBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_STEREO, &res);
            format.setStereo(res);
            glXGetConfig(X11->display, vi, GLX_SAMPLE_BUFFERS_ARB, &res);
            format.setSampleBuffers(res);
            if (format.sampleBuffers()) {
                glXGetConfig(X11->display, vi, GLX_SAMPLES_ARB, &res);
                format.setSamples(res);
            }

            QGLWindowSurface::surfaceFormat = format;
            XFree(vi);

            printf("using visual class %x, id %x\n", X11->visual_class, X11->visual_id);
        }
    }
#elif defined(Q_WS_WIN)
    QGLWindowSurface::surfaceFormat.setDoubleBuffer(true);

    qt_win_owndc_required = true;
#endif
}
Example #13
0
/*
  See qgl.cpp for qdoc comment.
 */
void *QGLContext::chooseVisual()
{
    Q_D(QGLContext);
    static const int bufDepths[] = { 8, 4, 2, 1 };        // Try 16, 12 also?
    //todo: if pixmap, also make sure that vi->depth == pixmap->depth
    void* vis = 0;
    int i = 0;
    bool fail = false;
    QGLFormat fmt = format();
    bool tryDouble = !fmt.doubleBuffer();  // Some GL impl's only have double
    bool triedDouble = false;
    bool triedSample = false;
    if (fmt.sampleBuffers())
        fmt.setSampleBuffers(QGLExtensions::glExtensions & QGLExtensions::SampleBuffers);
    while(!fail && !(vis = tryVisual(fmt, bufDepths[i]))) {
        if (!fmt.rgba() && bufDepths[i] > 1) {
            i++;
            continue;
        }
        if (tryDouble) {
            fmt.setDoubleBuffer(true);
            tryDouble = false;
            triedDouble = true;
            continue;
        } else if (triedDouble) {
            fmt.setDoubleBuffer(false);
            triedDouble = false;
        }
        if (!triedSample && fmt.sampleBuffers()) {
            fmt.setSampleBuffers(false);
            triedSample = true;
            continue;
        }
        if (fmt.stereo()) {
            fmt.setStereo(false);
            continue;
        }
        if (fmt.accum()) {
            fmt.setAccum(false);
            continue;
        }
        if (fmt.stencil()) {
            fmt.setStencil(false);
            continue;
        }
        if (fmt.alpha()) {
            fmt.setAlpha(false);
            continue;
        }
        if (fmt.depth()) {
            fmt.setDepth(false);
            continue;
        }
        if (fmt.doubleBuffer()) {
            fmt.setDoubleBuffer(false);
            continue;
        }
        fail = true;
    }
    d->glFormat = fmt;
    return vis;
}
Example #14
0
static void qt_format_to_attrib_list(bool has_render_texture, const QGLFormat &f, int attribs[])
{
    int i = 0;
    attribs[i++] = WGL_SUPPORT_OPENGL_ARB;
    attribs[i++] = TRUE;
    attribs[i++] = WGL_DRAW_TO_PBUFFER_ARB;
    attribs[i++] = TRUE;

    if (has_render_texture) {
        attribs[i++] = WGL_BIND_TO_TEXTURE_RGBA_ARB;
        attribs[i++] = TRUE;
    }

    attribs[i++] = WGL_COLOR_BITS_ARB;
    attribs[i++] = 32;
    attribs[i++] = WGL_DOUBLE_BUFFER_ARB;
    attribs[i++] = FALSE;

    if (f.stereo()) {
        attribs[i++] = WGL_STEREO_ARB;
        attribs[i++] = TRUE;
    }
    if (f.depth()) {
        attribs[i++] = WGL_DEPTH_BITS_ARB;
        attribs[i++] = f.depthBufferSize() == -1 ? 24 : f.depthBufferSize();
    }
    if (f.redBufferSize() != -1) {
        attribs[i++] = WGL_RED_BITS_ARB;
        attribs[i++] = f.redBufferSize();
    }
    if (f.greenBufferSize() != -1) {
        attribs[i++] = WGL_GREEN_BITS_ARB;
        attribs[i++] = f.greenBufferSize();
    }
    if (f.blueBufferSize() != -1) {
        attribs[i++] = WGL_BLUE_BITS_ARB;
        attribs[i++] = f.blueBufferSize();
    }
    if (f.alpha()) {
        attribs[i++] = WGL_ALPHA_BITS_ARB;
        attribs[i++] = f.alphaBufferSize() == -1 ? 8 : f.alphaBufferSize();
    }
    if (f.accum()) {
        attribs[i++] = WGL_ACCUM_BITS_ARB;
        attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize();
    }
    if (f.stencil()) {
        attribs[i++] = WGL_STENCIL_BITS_ARB;
        attribs[i++] = f.stencilBufferSize() == -1 ? 8 : f.stencilBufferSize();
    }
    if ((f.redBufferSize() > 8 || f.greenBufferSize() > 8
         || f.blueBufferSize() > 8 || f.alphaBufferSize() > 8)
        && (QGLExtensions::glExtensions() & QGLExtensions::NVFloatBuffer))
    {
        attribs[i++] = WGL_FLOAT_COMPONENTS_NV;
        attribs[i++] = TRUE;
    }
    if (f.sampleBuffers()) {
        attribs[i++] = WGL_SAMPLE_BUFFERS_ARB;
        attribs[i++] = 1;
        attribs[i++] = WGL_SAMPLES_ARB;
        attribs[i++] = f.samples() == -1 ? 16 : f.samples();
    }
    attribs[i] = 0;
}
Example #15
0
AGLPixelFormat QGLContextPrivate::tryFormat(const QGLFormat &format)
{
    GLint attribs[40], cnt = 0;
    bool device_is_pixmap = (paintDevice->devType() == QInternal::Pixmap);

    attribs[cnt++] = AGL_RGBA;
    attribs[cnt++] = AGL_BUFFER_SIZE;
    attribs[cnt++] = device_is_pixmap ? static_cast<QPixmap *>(paintDevice)->depth() : 32;
    attribs[cnt++] = AGL_LEVEL;
    attribs[cnt++] = format.plane();

    if (format.redBufferSize() != -1) {
        attribs[cnt++] = AGL_RED_SIZE;
        attribs[cnt++] = format.redBufferSize();
    }
    if (format.greenBufferSize() != -1) {
        attribs[cnt++] = AGL_GREEN_SIZE;
        attribs[cnt++] = format.greenBufferSize();
    }
    if (format.blueBufferSize() != -1) {
        attribs[cnt++] = AGL_BLUE_SIZE;
        attribs[cnt++] = format.blueBufferSize();
    }
    if (device_is_pixmap) {
        attribs[cnt++] = AGL_PIXEL_SIZE;
        attribs[cnt++] = static_cast<QPixmap *>(paintDevice)->depth();
        attribs[cnt++] = AGL_OFFSCREEN;
        if(!format.alpha()) {
            attribs[cnt++] = AGL_ALPHA_SIZE;
            attribs[cnt++] = 8;
        }
    } else {
        if(format.doubleBuffer())
            attribs[cnt++] = AGL_DOUBLEBUFFER;
    }

    if(glFormat.stereo())
        attribs[cnt++] = AGL_STEREO;
    if(format.alpha()) {
        attribs[cnt++] = AGL_ALPHA_SIZE;
        attribs[cnt++] = format.alphaBufferSize() == -1 ? 8 : format.alphaBufferSize();
    }
    if(format.stencil()) {
        attribs[cnt++] = AGL_STENCIL_SIZE;
        attribs[cnt++] = format.stencilBufferSize() == -1 ? 8 : format.stencilBufferSize();
    }
    if(format.depth()) {
        attribs[cnt++] = AGL_DEPTH_SIZE;
        attribs[cnt++] = format.depthBufferSize() == -1 ? 32 : format.depthBufferSize();
    }
    if(format.accum()) {
        attribs[cnt++] = AGL_ACCUM_RED_SIZE;
        attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize();
        attribs[cnt++] = AGL_ACCUM_BLUE_SIZE;
        attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize();
        attribs[cnt++] = AGL_ACCUM_GREEN_SIZE;
        attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize();
        attribs[cnt++] = AGL_ACCUM_ALPHA_SIZE;
        attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize();
    }
    if(format.sampleBuffers()) {
        attribs[cnt++] = AGL_SAMPLE_BUFFERS_ARB;
        attribs[cnt++] = 1;
        attribs[cnt++] = AGL_SAMPLES_ARB;
        attribs[cnt++] = format.samples() == -1 ? 4 : format.samples();
    }

    attribs[cnt] = AGL_NONE;
    Q_ASSERT(cnt < 40);
    return aglChoosePixelFormat(0, 0, attribs);
}