/*! \since 4.8 Returns a platform window format for the OpenGL format specified by \a format. */ QPlatformWindowFormat QGLFormat::toPlatformWindowFormat(const QGLFormat &format) { QPlatformWindowFormat retFormat; retFormat.setAccum(format.accum()); if (format.accumBufferSize() >= 0) retFormat.setAccumBufferSize(format.accumBufferSize()); retFormat.setAlpha(format.alpha()); if (format.alphaBufferSize() >= 0) retFormat.setAlphaBufferSize(format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); retFormat.setDepth(format.depth()); if (format.depthBufferSize() >= 0) retFormat.setDepthBufferSize(format.depthBufferSize()); retFormat.setDirectRendering(format.directRendering()); retFormat.setDoubleBuffer(format.doubleBuffer()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); retFormat.setRgba(format.rgba()); retFormat.setSampleBuffers(format.sampleBuffers()); if (format.samples() >= 0) retFormat.setSamples(format.samples()); retFormat.setStencil(format.stencil()); if (format.stencilBufferSize() >= 0) retFormat.setStencilBufferSize(format.stencilBufferSize()); retFormat.setStereo(format.stereo()); retFormat.setSwapInterval(format.swapInterval()); return retFormat; }
static void qt_format_to_attrib_list(const QGLFormat &f, int attribs[]) { int i = 0; attribs[i++] = GLX_RENDER_TYPE; attribs[i++] = GLX_RGBA_BIT; attribs[i++] = GLX_DRAWABLE_TYPE; attribs[i++] = GLX_PBUFFER_BIT; attribs[i++] = GLX_RED_SIZE; attribs[i++] = f.redBufferSize() == -1 ? 1 : f.redBufferSize(); attribs[i++] = GLX_GREEN_SIZE; attribs[i++] = f.greenBufferSize() == -1 ? 1 : f.greenBufferSize(); attribs[i++] = GLX_BLUE_SIZE; attribs[i++] = f.blueBufferSize() == -1 ? 1 : f.blueBufferSize(); if (f.doubleBuffer()) { attribs[i++] = GLX_DOUBLEBUFFER; attribs[i++] = true; } if (f.depth()) { attribs[i++] = GLX_DEPTH_SIZE; attribs[i++] = f.depthBufferSize() == -1 ? 1 : f.depthBufferSize(); } if (f.stereo()) { attribs[i++] = GLX_STEREO; attribs[i++] = true; } if (f.stencil()) { attribs[i++] = GLX_STENCIL_SIZE; attribs[i++] = f.stencilBufferSize() == -1 ? 1 : f.stencilBufferSize(); } if (f.alpha()) { attribs[i++] = GLX_ALPHA_SIZE; attribs[i++] = f.alphaBufferSize() == -1 ? 1 : f.alphaBufferSize(); } if (f.accum()) { attribs[i++] = GLX_ACCUM_RED_SIZE; attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize(); attribs[i++] = GLX_ACCUM_GREEN_SIZE; attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize(); attribs[i++] = GLX_ACCUM_BLUE_SIZE; attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize(); if (f.alpha()) { attribs[i++] = GLX_ACCUM_ALPHA_SIZE; attribs[i++] = f.accumBufferSize() == -1 ? 1 : f.accumBufferSize(); } } if (f.sampleBuffers()) { attribs[i++] = GLX_SAMPLE_BUFFERS_ARB; attribs[i++] = 1; attribs[i++] = GLX_SAMPLES_ARB; attribs[i++] = f.samples() == -1 ? 4 : f.samples(); } attribs[i] = XNone; }
GLFormat::GLFormat(const QGLFormat & format) : m_majorVersion(format.majorVersion()) , m_minorVersion(format.minorVersion()) , m_redBufferSize (format.redBufferSize()) , m_greenBufferSize(format.greenBufferSize()) , m_blueBufferSize (format.blueBufferSize()) , m_alphaBufferSize(format.alpha() ? format.alphaBufferSize() : 0) , m_depthBufferSize (format.depth() ? format.depthBufferSize() : 0) , m_stencilBufferSize(format.stencil() ? format.stencilBufferSize() : 0) , m_doubleBuffer(format.doubleBuffer()) , m_stereo(format.stereo()) , m_sampleBuffers(format.sampleBuffers()) , m_samples(format.samples()) , m_swapInterval(format.swapInterval()) { switch(format.profile()) { default: case QGLFormat::NoProfile: m_profile = NoProfile; break; case QGLFormat::CoreProfile: m_profile = CoreProfile; break; case QGLFormat::CompatibilityProfile: m_profile = CompatibilityProfile; break; }; }
QT_BEGIN_NAMESPACE void qt_eglproperties_set_glformat(QEglProperties& eglProperties, const QGLFormat& glFormat) { int redSize = glFormat.redBufferSize(); int greenSize = glFormat.greenBufferSize(); int blueSize = glFormat.blueBufferSize(); int alphaSize = glFormat.alphaBufferSize(); int depthSize = glFormat.depthBufferSize(); int stencilSize = glFormat.stencilBufferSize(); int sampleCount = glFormat.samples(); // QGLFormat uses a magic value of -1 to indicate "don't care", even when a buffer of that // type has been requested. So we must check QGLFormat's booleans too if size is -1: if (glFormat.alpha() && alphaSize <= 0) alphaSize = 1; if (glFormat.depth() && depthSize <= 0) depthSize = 1; if (glFormat.stencil() && stencilSize <= 0) stencilSize = 1; if (glFormat.sampleBuffers() && sampleCount <= 0) sampleCount = 1; // We want to make sure 16-bit configs are chosen over 32-bit configs as they will provide // the best performance. The EGL config selection algorithm is a bit stange in this regard: // The selection criteria for EGL_BUFFER_SIZE is "AtLeast", so we can't use it to discard // 32-bit configs completely from the selection. So it then comes to the sorting algorithm. // The red/green/blue sizes have a sort priority of 3, so they are sorted by first. The sort // order is special and described as "by larger _total_ number of color bits.". So EGL will // put 32-bit configs in the list before the 16-bit configs. However, the spec also goes on // to say "If the requested number of bits in attrib_list for a particular component is 0, // then the number of bits for that component is not considered". This part of the spec also // seems to imply that setting the red/green/blue bits to zero means none of the components // are considered and EGL disregards the entire sorting rule. It then looks to the next // highest priority rule, which is EGL_BUFFER_SIZE. Despite the selection criteria being // "AtLeast" for EGL_BUFFER_SIZE, it's sort order is "smaller" meaning 16-bit configs are // put in the list before 32-bit configs. So, to make sure 16-bit is preffered over 32-bit, // we must set the red/green/blue sizes to zero. This has an unfortunate consequence that // if the application sets the red/green/blue size to 5/6/5 on the QGLFormat, they will // probably get a 32-bit config, even when there's an RGB565 config avaliable. Oh well. // Now normalize the values so -1 becomes 0 redSize = redSize > 0 ? redSize : 0; greenSize = greenSize > 0 ? greenSize : 0; blueSize = blueSize > 0 ? blueSize : 0; alphaSize = alphaSize > 0 ? alphaSize : 0; depthSize = depthSize > 0 ? depthSize : 0; stencilSize = stencilSize > 0 ? stencilSize : 0; sampleCount = sampleCount > 0 ? sampleCount : 0; eglProperties.setValue(EGL_RED_SIZE, redSize); eglProperties.setValue(EGL_GREEN_SIZE, greenSize); eglProperties.setValue(EGL_BLUE_SIZE, blueSize); eglProperties.setValue(EGL_ALPHA_SIZE, alphaSize); eglProperties.setValue(EGL_DEPTH_SIZE, depthSize); eglProperties.setValue(EGL_STENCIL_SIZE, stencilSize); eglProperties.setValue(EGL_SAMPLES, sampleCount); eglProperties.setValue(EGL_SAMPLE_BUFFERS, sampleCount ? 1 : 0); }
/*! Returns a window format for the OpenGL format specified by \a format. */ QSurfaceFormat QGLFormat::toSurfaceFormat(const QGLFormat &format) { QSurfaceFormat retFormat; if (format.alpha()) retFormat.setAlphaBufferSize(format.alphaBufferSize() == -1 ? 1 : format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); if (format.depth()) retFormat.setDepthBufferSize(format.depthBufferSize() == -1 ? 1 : format.depthBufferSize()); retFormat.setSwapBehavior(format.doubleBuffer() ? QSurfaceFormat::DoubleBuffer : QSurfaceFormat::DefaultSwapBehavior); if (format.sampleBuffers()) retFormat.setSamples(format.samples() == -1 ? 4 : format.samples()); if (format.stencil()) retFormat.setStencilBufferSize(format.stencilBufferSize() == -1 ? 1 : format.stencilBufferSize()); retFormat.setStereo(format.stereo()); return retFormat; }
/*! Returns a window format for the OpenGL format specified by \a format. */ QSurfaceFormat QGLFormat::toSurfaceFormat(const QGLFormat &format) { QSurfaceFormat retFormat; if (format.alpha()) retFormat.setAlphaBufferSize(format.alphaBufferSize() == -1 ? 1 : format.alphaBufferSize()); if (format.blueBufferSize() >= 0) retFormat.setBlueBufferSize(format.blueBufferSize()); if (format.greenBufferSize() >= 0) retFormat.setGreenBufferSize(format.greenBufferSize()); if (format.redBufferSize() >= 0) retFormat.setRedBufferSize(format.redBufferSize()); if (format.depth()) retFormat.setDepthBufferSize(format.depthBufferSize() == -1 ? 1 : format.depthBufferSize()); retFormat.setSwapBehavior(format.doubleBuffer() ? QSurfaceFormat::DoubleBuffer : QSurfaceFormat::DefaultSwapBehavior); if (format.sampleBuffers()) retFormat.setSamples(format.samples() == -1 ? 4 : format.samples()); if (format.stencil()) retFormat.setStencilBufferSize(format.stencilBufferSize() == -1 ? 1 : format.stencilBufferSize()); retFormat.setStereo(format.stereo()); retFormat.setMajorVersion(format.majorVersion()); retFormat.setMinorVersion(format.minorVersion()); retFormat.setProfile(static_cast<QSurfaceFormat::OpenGLContextProfile>(format.profile())); return retFormat; }
void GraphicsWindowQt::qglFormat2traits( const QGLFormat& format, osg::GraphicsContext::Traits* traits ) { traits->red = format.redBufferSize(); traits->green = format.greenBufferSize(); traits->blue = format.blueBufferSize(); traits->alpha = format.alpha() ? format.alphaBufferSize() : 0; traits->depth = format.depth() ? format.depthBufferSize() : 0; traits->stencil = format.stencil() ? format.stencilBufferSize() : 0; traits->sampleBuffers = format.sampleBuffers() ? 1 : 0; traits->samples = format.samples(); traits->quadBufferStereo = format.stereo(); traits->doubleBuffer = format.doubleBuffer(); traits->vsync = format.swapInterval() >= 1; }
string glinfo:: pretty_format(const QGLFormat& f) { QGLFormat::OpenGLVersionFlags flag = f.openGLVersionFlags(); stringstream s; s << "accum=" << f.accum() << endl << "accumBufferSize=" << f.accumBufferSize() << endl << "alpha=" << f.alpha() << endl << "alphaBufferSize=" << f.alphaBufferSize() << endl << "blueBufferSize=" << f.blueBufferSize() << endl << "depth=" << f.depth() << endl << "depthBufferSize=" << f.depthBufferSize() << endl << "directRendering=" << f.directRendering() << endl << "doubleBuffer=" << f.doubleBuffer() << endl << "greenBufferSize=" << f.greenBufferSize() << endl << "hasOverlay=" << f.hasOverlay() << endl << "redBufferSize=" << f.redBufferSize() << endl << "rgba=" << f.rgba() << endl << "sampleBuffers=" << f.sampleBuffers() << endl << "samples=" << f.samples() << endl << "stencil=" << f.stencil() << endl << "stencilBufferSize=" << f.stencilBufferSize() << endl << "stereo=" << f.stereo() << endl << "swapInterval=" << f.swapInterval() << endl << "" << endl << "hasOpenGL=" << f.hasOpenGL() << endl << "hasOpenGLOverlays=" << f.hasOpenGLOverlays() << endl << "OpenGL_Version_None=" << (QGLFormat::OpenGL_Version_None == flag) << endl << "OpenGL_Version_1_1=" << (QGLFormat::OpenGL_Version_1_1 & flag) << endl << "OpenGL_Version_1_2=" << (QGLFormat::OpenGL_Version_1_2 & flag) << endl << "OpenGL_Version_1_3=" << (QGLFormat::OpenGL_Version_1_3 & flag) << endl << "OpenGL_Version_1_4=" << (QGLFormat::OpenGL_Version_1_4 & flag) << endl << "OpenGL_Version_1_5=" << (QGLFormat::OpenGL_Version_1_5 & flag) << endl << "OpenGL_Version_2_0=" << (QGLFormat::OpenGL_Version_2_0 & flag) << endl << "OpenGL_Version_2_1=" << (QGLFormat::OpenGL_Version_2_1 & flag) << endl << "OpenGL_Version_3_0=" << (QGLFormat::OpenGL_Version_3_0 & flag) << endl << "OpenGL_ES_CommonLite_Version_1_0=" << (QGLFormat::OpenGL_ES_CommonLite_Version_1_0 & flag) << endl << "OpenGL_ES_Common_Version_1_0=" << (QGLFormat::OpenGL_ES_Common_Version_1_0 & flag) << endl << "OpenGL_ES_CommonLite_Version_1_1=" << (QGLFormat::OpenGL_ES_CommonLite_Version_1_1 & flag) << endl << "OpenGL_ES_Common_Version_1_1=" << (QGLFormat::OpenGL_ES_Common_Version_1_1 & flag) << endl << "OpenGL_ES_Version_2_0=" << (QGLFormat::OpenGL_ES_Version_2_0 & flag) << endl; return s.str(); }
static void qt_format_to_attrib_list(bool has_render_texture, const QGLFormat &f, int attribs[]) { int i = 0; attribs[i++] = WGL_SUPPORT_OPENGL_ARB; attribs[i++] = TRUE; attribs[i++] = WGL_DRAW_TO_PBUFFER_ARB; attribs[i++] = TRUE; if (has_render_texture) { attribs[i++] = WGL_BIND_TO_TEXTURE_RGBA_ARB; attribs[i++] = TRUE; } attribs[i++] = WGL_COLOR_BITS_ARB; attribs[i++] = 32; attribs[i++] = WGL_DOUBLE_BUFFER_ARB; attribs[i++] = FALSE; if (f.stereo()) { attribs[i++] = WGL_STEREO_ARB; attribs[i++] = TRUE; } if (f.depth()) { attribs[i++] = WGL_DEPTH_BITS_ARB; attribs[i++] = f.depthBufferSize() == -1 ? 24 : f.depthBufferSize(); } if (f.redBufferSize() != -1) { attribs[i++] = WGL_RED_BITS_ARB; attribs[i++] = f.redBufferSize(); } if (f.greenBufferSize() != -1) { attribs[i++] = WGL_GREEN_BITS_ARB; attribs[i++] = f.greenBufferSize(); } if (f.blueBufferSize() != -1) { attribs[i++] = WGL_BLUE_BITS_ARB; attribs[i++] = f.blueBufferSize(); } if (f.alpha()) { attribs[i++] = WGL_ALPHA_BITS_ARB; attribs[i++] = f.alphaBufferSize() == -1 ? 8 : f.alphaBufferSize(); } if (f.accum()) { attribs[i++] = WGL_ACCUM_BITS_ARB; attribs[i++] = f.accumBufferSize() == -1 ? 16 : f.accumBufferSize(); } if (f.stencil()) { attribs[i++] = WGL_STENCIL_BITS_ARB; attribs[i++] = f.stencilBufferSize() == -1 ? 8 : f.stencilBufferSize(); } if ((f.redBufferSize() > 8 || f.greenBufferSize() > 8 || f.blueBufferSize() > 8 || f.alphaBufferSize() > 8) && (QGLExtensions::glExtensions() & QGLExtensions::NVFloatBuffer)) { attribs[i++] = WGL_FLOAT_COMPONENTS_NV; attribs[i++] = TRUE; } if (f.sampleBuffers()) { attribs[i++] = WGL_SAMPLE_BUFFERS_ARB; attribs[i++] = 1; attribs[i++] = WGL_SAMPLES_ARB; attribs[i++] = f.samples() == -1 ? 16 : f.samples(); } attribs[i] = 0; }
/* ======================== getDriverInfoString fills the GL info widget with text ======================== */ QString CGLWidget::getDriverInfoString( void ) const { // the context must be valied! if( !context()->isValid() ) return QString( "<invalid OpenGL context>" ); // read OpenGL infos QString text; text += tr( "Vendor: %1\n" ).arg( (const char*)glGetString( GL_VENDOR ) ); text += tr( "Renderer: %1\n" ).arg( (const char*)glGetString( GL_RENDERER ) ); text += tr( "Version: %1\n" ).arg( (const char*)glGetString( GL_VERSION ) ); text += tr( "\n" ); // print framebuffer format QGLFormat fmt = context()->format(); text += tr( "Framebuffer Format:\n" ); text += tr( " RGBA bits: (%1,%2,%3,%4)\n" ). arg( fmt.redBufferSize() ). arg( fmt.greenBufferSize() ). arg( fmt.blueBufferSize() ). arg( fmt.alphaBufferSize() ); text += tr( " Depth bits: %1\n" ).arg( fmt.depthBufferSize() ); text += tr( " Stencil bits: %1\n" ).arg( fmt.stencilBufferSize() ); text += tr( "\n" ); // shading language version if( fmt.openGLVersionFlags() & fmt.OpenGL_Version_2_0 ) { QString version( (const char*)glGetString( GL_SHADING_LANGUAGE_VERSION ) ); text += QString( "Shading Language Version: %1\n" ).arg( version ); } // check for geometry shader bool hasGeoShader = false; #ifdef CONFIG_ENABLE_GEOMETRY_SHADER hasGeoShader = ( NULL != strstr( (const char*)glGetString( GL_EXTENSIONS ), "GL_EXT_geometry_shader4" ) ); if( hasGeoShader ) { text += tr( "GL_EXT_geometry_shader4 available\n" ); } else { text += tr( "GL_EXT_geometry_shader4 not supported\n" ); } #endif text += tr( "\n" ); GLint i; #define PRINT_CONSTANT(Name) \ glGetIntegerv( Name, &i ); \ text += tr( #Name " = %1\n" ).arg( i ); PRINT_CONSTANT( GL_MAX_TEXTURE_SIZE ); PRINT_CONSTANT( GL_MAX_TEXTURE_UNITS ); PRINT_CONSTANT( GL_MAX_VERTEX_ATTRIBS ); PRINT_CONSTANT( GL_MAX_VERTEX_UNIFORM_COMPONENTS ); PRINT_CONSTANT( GL_MAX_VARYING_FLOATS ); // alias for GL_MAX_VARYING_COMPONENTS_EXT PRINT_CONSTANT( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ); PRINT_CONSTANT( GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS ); PRINT_CONSTANT( GL_MAX_TEXTURE_IMAGE_UNITS ); PRINT_CONSTANT( GL_MAX_TEXTURE_COORDS ); PRINT_CONSTANT( GL_MAX_FRAGMENT_UNIFORM_COMPONENTS ); if( hasGeoShader ) { PRINT_CONSTANT( GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT ); PRINT_CONSTANT( GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT ); PRINT_CONSTANT( GL_MAX_VERTEX_VARYING_COMPONENTS_EXT ); PRINT_CONSTANT( GL_MAX_VARYING_COMPONENTS_EXT ); PRINT_CONSTANT( GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT) ; PRINT_CONSTANT( GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT ); PRINT_CONSTANT( GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT ); } #undef PRINT_CONSTANT return text; }
AGLPixelFormat QGLContextPrivate::tryFormat(const QGLFormat &format) { GLint attribs[40], cnt = 0; bool device_is_pixmap = (paintDevice->devType() == QInternal::Pixmap); attribs[cnt++] = AGL_RGBA; attribs[cnt++] = AGL_BUFFER_SIZE; attribs[cnt++] = device_is_pixmap ? static_cast<QPixmap *>(paintDevice)->depth() : 32; attribs[cnt++] = AGL_LEVEL; attribs[cnt++] = format.plane(); if (format.redBufferSize() != -1) { attribs[cnt++] = AGL_RED_SIZE; attribs[cnt++] = format.redBufferSize(); } if (format.greenBufferSize() != -1) { attribs[cnt++] = AGL_GREEN_SIZE; attribs[cnt++] = format.greenBufferSize(); } if (format.blueBufferSize() != -1) { attribs[cnt++] = AGL_BLUE_SIZE; attribs[cnt++] = format.blueBufferSize(); } if (device_is_pixmap) { attribs[cnt++] = AGL_PIXEL_SIZE; attribs[cnt++] = static_cast<QPixmap *>(paintDevice)->depth(); attribs[cnt++] = AGL_OFFSCREEN; if(!format.alpha()) { attribs[cnt++] = AGL_ALPHA_SIZE; attribs[cnt++] = 8; } } else { if(format.doubleBuffer()) attribs[cnt++] = AGL_DOUBLEBUFFER; } if(glFormat.stereo()) attribs[cnt++] = AGL_STEREO; if(format.alpha()) { attribs[cnt++] = AGL_ALPHA_SIZE; attribs[cnt++] = format.alphaBufferSize() == -1 ? 8 : format.alphaBufferSize(); } if(format.stencil()) { attribs[cnt++] = AGL_STENCIL_SIZE; attribs[cnt++] = format.stencilBufferSize() == -1 ? 8 : format.stencilBufferSize(); } if(format.depth()) { attribs[cnt++] = AGL_DEPTH_SIZE; attribs[cnt++] = format.depthBufferSize() == -1 ? 32 : format.depthBufferSize(); } if(format.accum()) { attribs[cnt++] = AGL_ACCUM_RED_SIZE; attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize(); attribs[cnt++] = AGL_ACCUM_BLUE_SIZE; attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize(); attribs[cnt++] = AGL_ACCUM_GREEN_SIZE; attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize(); attribs[cnt++] = AGL_ACCUM_ALPHA_SIZE; attribs[cnt++] = format.accumBufferSize() == -1 ? 1 : format.accumBufferSize(); } if(format.sampleBuffers()) { attribs[cnt++] = AGL_SAMPLE_BUFFERS_ARB; attribs[cnt++] = 1; attribs[cnt++] = AGL_SAMPLES_ARB; attribs[cnt++] = format.samples() == -1 ? 4 : format.samples(); } attribs[cnt] = AGL_NONE; Q_ASSERT(cnt < 40); return aglChoosePixelFormat(0, 0, attribs); }