FPropertyEditor::FPropertyEditor( const TSharedRef<FPropertyNode>& InPropertyNode, const TSharedRef<IPropertyUtilities>& InPropertyUtilities ) : PropertyEditConditions() , PropertyHandle( NULL ) , PropertyNode( InPropertyNode ) , PropertyUtilities( InPropertyUtilities ) , EditConditionProperty( NULL ) { // FPropertyEditor isn't built to handle CategoryNodes check( InPropertyNode->AsCategoryNode() == NULL ); UProperty* Property = InPropertyNode->GetProperty(); if( Property ) { //see if the property supports some kind of edit condition and this isn't the "parent" property of a static array const bool bStaticArray = Property->ArrayDim > 1 && InPropertyNode->GetArrayIndex() == INDEX_NONE; if ( Property->HasMetaData( TEXT( "EditCondition" ) ) && !bStaticArray ) { if ( !GetEditConditionPropertyAddress( /*OUT*/EditConditionProperty, *InPropertyNode, PropertyEditConditions ) ) { EditConditionProperty = NULL; } } } PropertyHandle = PropertyEditorHelpers::GetPropertyHandle( InPropertyNode, PropertyUtilities->GetNotifyHook(), PropertyUtilities ); check( PropertyHandle.IsValid() && PropertyHandle->IsValidHandle() ); }
void UK2Node_SpawnActor::CreatePinsForClass(UClass* InClass) { check(InClass != NULL); const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>(); for (TFieldIterator<UProperty> PropertyIt(InClass, EFieldIteratorFlags::IncludeSuper); PropertyIt; ++PropertyIt) { UProperty* Property = *PropertyIt; UClass* PropertyClass = CastChecked<UClass>(Property->GetOuter()); const bool bIsDelegate = Property->IsA(UMulticastDelegateProperty::StaticClass()); const bool bIsExposedToSpawn = Property->HasMetaData(FBlueprintMetadata::MD_ExposeOnSpawn); const bool bIsSettableExternally = !Property->HasAnyPropertyFlags(CPF_DisableEditOnInstance) || !Property->HasAnyPropertyFlags(CPF_BlueprintReadOnly);//@TODO: Remove this after old content is fixed up if( bIsExposedToSpawn && !Property->HasAnyPropertyFlags(CPF_Parm) && bIsSettableExternally && Property->HasAllPropertyFlags(CPF_BlueprintVisible) && !bIsDelegate ) { UEdGraphPin* Pin = CreatePin(EGPD_Input, TEXT(""), TEXT(""), NULL, false, false, Property->GetName()); const bool bPinGood = (Pin != NULL) && K2Schema->ConvertPropertyToPinType(Property, /*out*/ Pin->PinType); Pin->bDefaultValueIsIgnored = true; } } // Change class of output pin UEdGraphPin* ResultPin = GetResultPin(); ResultPin->PinType.PinSubCategoryObject = InClass; }
static UProperty *get_field_from_name(UScriptStruct *u_struct, char *name) { FString attr = UTF8_TO_TCHAR(name); UProperty *u_property = u_struct->FindPropertyByName(FName(*attr)); if (u_property) return u_property; #if WITH_EDITOR static const FName DisplayNameKey(TEXT("DisplayName")); // if the property is not found, attempt to search for DisplayName for (TFieldIterator<UProperty> prop(u_struct); prop; ++prop) { UProperty *property = *prop; if (property->HasMetaData(DisplayNameKey)) { FString display_name = property->GetMetaData(DisplayNameKey); if (display_name.Len() > 0 && attr.Equals(display_name)) { return property; } } } #endif return nullptr; }
void FStructurePropertyNode::InitChildNodes() { const bool bShouldShowHiddenProperties = !!HasNodeFlags(EPropertyNodeFlags::ShouldShowHiddenProperties); const bool bShouldShowDisableEditOnInstance = !!HasNodeFlags(EPropertyNodeFlags::ShouldShowDisableEditOnInstance); const UStruct* Struct = StructData.IsValid() ? StructData->GetStruct() : NULL; for (TFieldIterator<UProperty> It(Struct); It; ++It) { UProperty* StructMember = *It; if (StructMember) { static const FName Name_InlineEditConditionToggle("InlineEditConditionToggle"); const bool bOnlyShowAsInlineEditCondition = StructMember->HasMetaData(Name_InlineEditConditionToggle); const bool bShowIfEditableProperty = StructMember->HasAnyPropertyFlags(CPF_Edit); const bool bShowIfDisableEditOnInstance = !StructMember->HasAnyPropertyFlags(CPF_DisableEditOnInstance) || bShouldShowDisableEditOnInstance; if (bShouldShowHiddenProperties || (bShowIfEditableProperty && !bOnlyShowAsInlineEditCondition && bShowIfDisableEditOnInstance)) { TSharedPtr<FItemPropertyNode> NewItemNode(new FItemPropertyNode);//;//CreatePropertyItem(StructMember,INDEX_NONE,this); FPropertyNodeInitParams InitParams; InitParams.ParentNode = SharedThis(this); InitParams.Property = StructMember; InitParams.ArrayOffset = 0; InitParams.ArrayIndex = INDEX_NONE; InitParams.bAllowChildren = true; InitParams.bForceHiddenPropertyVisibility = bShouldShowHiddenProperties; InitParams.bCreateDisableEditOnInstanceNodes = bShouldShowDisableEditOnInstance; InitParams.bCreateCategoryNodes = false; NewItemNode->InitNode(InitParams); AddChildNode(NewItemNode); } } } }
void SDetailsViewBase::UpdatePropertyMapRecursive(FPropertyNode& InNode, FDetailLayoutBuilderImpl& InDetailLayout, FName CurCategory, FComplexPropertyNode* CurObjectNode) { UProperty* ParentProperty = InNode.GetProperty(); UStructProperty* ParentStructProp = Cast<UStructProperty>(ParentProperty); for (int32 ChildIndex = 0; ChildIndex < InNode.GetNumChildNodes(); ++ChildIndex) { TSharedPtr<FPropertyNode> ChildNodePtr = InNode.GetChildNode(ChildIndex); FPropertyNode& ChildNode = *ChildNodePtr; UProperty* Property = ChildNode.GetProperty(); { FObjectPropertyNode* ObjNode = ChildNode.AsObjectNode(); FCategoryPropertyNode* CategoryNode = ChildNode.AsCategoryNode(); if (ObjNode) { // Currently object property nodes do not provide any useful information other than being a container for its children. We do not draw anything for them. // When we encounter object property nodes, add their children instead of adding them to the tree. UpdatePropertyMapRecursive(ChildNode, InDetailLayout, CurCategory, ObjNode); } else if (CategoryNode) { // For category nodes, we just set the current category and recurse through the children UpdatePropertyMapRecursive(ChildNode, InDetailLayout, CategoryNode->GetCategoryName(), CurObjectNode); } else { // Whether or not the property can be visible in the default detail layout bool bVisibleByDefault = IsVisibleStandaloneProperty(ChildNode, InNode); // Whether or not the property is a struct UStructProperty* StructProperty = Cast<UStructProperty>(Property); bool bIsStruct = StructProperty != NULL; static FName ShowOnlyInners("ShowOnlyInnerProperties"); bool bIsChildOfCustomizedStruct = false; bool bIsCustomizedStruct = false; const UStruct* Struct = StructProperty ? StructProperty->Struct : NULL; const UStruct* ParentStruct = ParentStructProp ? ParentStructProp->Struct : NULL; if (Struct || ParentStruct) { FPropertyEditorModule& ParentPlugin = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor"); if (Struct) { bIsCustomizedStruct = ParentPlugin.IsCustomizedStruct(Struct, SharedThis( this ) ); } if (ParentStruct) { bIsChildOfCustomizedStruct = ParentPlugin.IsCustomizedStruct(ParentStruct, SharedThis( this ) ); } } // Whether or not to push out struct properties to their own categories or show them inside an expandable struct bool bPushOutStructProps = bIsStruct && !bIsCustomizedStruct && !ParentStructProp && Property->HasMetaData(ShowOnlyInners); // Is the property edit inline new const bool bIsEditInlineNew = SPropertyEditorEditInline::Supports(&ChildNode, ChildNode.GetArrayIndex()); // Is this a property of an array bool bIsChildOfArray = PropertyEditorHelpers::IsChildOfArray(ChildNode); // Edit inline new properties should be visible by default bVisibleByDefault |= bIsEditInlineNew; // Children of arrays are not visible directly, bVisibleByDefault &= !bIsChildOfArray; FPropertyAndParent PropertyAndParent(*Property, ParentProperty); const bool bIsUserVisible = IsPropertyVisible(PropertyAndParent); // Inners of customized in structs should not be taken into consideration for customizing. They are not designed to be individually customized when their parent is already customized if (!bIsChildOfCustomizedStruct) { // Add any object classes with properties so we can ask them for custom property layouts later ClassesWithProperties.Add(Property->GetOwnerStruct()); } // If there is no outer object then the class is the object root and there is only one instance FName InstanceName = NAME_None; if (CurObjectNode && CurObjectNode->GetParentNode()) { InstanceName = CurObjectNode->GetParentNode()->GetProperty()->GetFName(); } else if (ParentStructProp) { InstanceName = ParentStructProp->GetFName(); } // Do not add children of customized in struct properties or arrays if (!bIsChildOfCustomizedStruct && !bIsChildOfArray) { // Get the class property map FClassInstanceToPropertyMap& ClassInstanceMap = ClassToPropertyMap.FindOrAdd(Property->GetOwnerStruct()->GetFName()); FPropertyNodeMap& PropertyNodeMap = ClassInstanceMap.FindOrAdd(InstanceName); if (!PropertyNodeMap.ParentProperty) { PropertyNodeMap.ParentProperty = CurObjectNode; } else { ensure(PropertyNodeMap.ParentProperty == CurObjectNode); } checkSlow(!PropertyNodeMap.Contains(Property->GetFName())); PropertyNodeMap.Add(Property->GetFName(), ChildNodePtr); } if (bVisibleByDefault && bIsUserVisible && !bPushOutStructProps) { FName CategoryName = CurCategory; // For properties inside a struct, add them to their own category unless they just take the name of the parent struct. // In that case push them to the parent category FName PropertyCatagoryName = FObjectEditorUtils::GetCategoryFName(Property); if (!ParentStructProp || (PropertyCatagoryName != ParentStructProp->Struct->GetFName())) { CategoryName = PropertyCatagoryName; } if (IsPropertyReadOnly(PropertyAndParent)) { ChildNode.SetNodeFlags(EPropertyNodeFlags::IsReadOnly, true); } // Add a property to the default category FDetailCategoryImpl& CategoryImpl = InDetailLayout.DefaultCategory(CategoryName); CategoryImpl.AddPropertyNode(ChildNodePtr.ToSharedRef(), InstanceName); } bool bRecurseIntoChildren = !bIsChildOfCustomizedStruct // Don't recurse into built in struct children, we already know what they are and how to display them && !bIsCustomizedStruct // Don't recurse into customized structs && !bIsChildOfArray // Do not recurse into arrays, the children are drawn by the array property parent && !bIsEditInlineNew // Edit inline new children are not supported for customization yet && bIsUserVisible // Properties must be allowed to be visible by a user if they are not then their children are not visible either && (!bIsStruct || bPushOutStructProps); // Only recurse into struct properties if they are going to be displayed as standalone properties in categories instead of inside an expandable area inside a category if (bRecurseIntoChildren) { // Built in struct properties or children of arras UpdatePropertyMapRecursive(ChildNode, InDetailLayout, CurCategory, CurObjectNode); } } } } }
void SDetailsViewBase::UpdateSinglePropertyMapRecursive(FPropertyNode& InNode, FDetailLayoutData& LayoutData, FName CurCategory, FComplexPropertyNode* CurObjectNode, bool bEnableFavoriteSystem, bool bUpdateFavoriteSystemOnly) { FDetailLayoutBuilderImpl& DetailLayout = *LayoutData.DetailLayout; UProperty* ParentProperty = InNode.GetProperty(); UStructProperty* ParentStructProp = Cast<UStructProperty>(ParentProperty); for(int32 ChildIndex = 0; ChildIndex < InNode.GetNumChildNodes(); ++ChildIndex) { //Use the original value for each child bool LocalUpdateFavoriteSystemOnly = bUpdateFavoriteSystemOnly; TSharedPtr<FPropertyNode> ChildNodePtr = InNode.GetChildNode(ChildIndex); FPropertyNode& ChildNode = *ChildNodePtr; UProperty* Property = ChildNode.GetProperty(); { FObjectPropertyNode* ObjNode = ChildNode.AsObjectNode(); FCategoryPropertyNode* CategoryNode = ChildNode.AsCategoryNode(); if(ObjNode) { // Currently object property nodes do not provide any useful information other than being a container for its children. We do not draw anything for them. // When we encounter object property nodes, add their children instead of adding them to the tree. UpdateSinglePropertyMapRecursive(ChildNode, LayoutData, CurCategory, ObjNode, bEnableFavoriteSystem, LocalUpdateFavoriteSystemOnly); } else if(CategoryNode) { if(!LocalUpdateFavoriteSystemOnly) { FName InstanceName = NAME_None; FName CategoryName = CurCategory; FString CategoryDelimiterString; CategoryDelimiterString.AppendChar(FPropertyNodeConstants::CategoryDelimiterChar); if(CurCategory != NAME_None && CategoryNode->GetCategoryName().ToString().Contains(CategoryDelimiterString)) { // This property is child of another property so add it to the parent detail category FDetailCategoryImpl& CategoryImpl = DetailLayout.DefaultCategory(CategoryName); CategoryImpl.AddPropertyNode(ChildNodePtr.ToSharedRef(), InstanceName); } } // For category nodes, we just set the current category and recurse through the children UpdateSinglePropertyMapRecursive(ChildNode, LayoutData, CategoryNode->GetCategoryName(), CurObjectNode, bEnableFavoriteSystem, LocalUpdateFavoriteSystemOnly); } else { // Whether or not the property can be visible in the default detail layout bool bVisibleByDefault = IsVisibleStandaloneProperty(ChildNode, InNode); // Whether or not the property is a struct UStructProperty* StructProperty = Cast<UStructProperty>(Property); bool bIsStruct = StructProperty != NULL; static FName ShowOnlyInners("ShowOnlyInnerProperties"); bool bIsChildOfCustomizedStruct = false; bool bIsCustomizedStruct = false; const UStruct* Struct = StructProperty ? StructProperty->Struct : NULL; const UStruct* ParentStruct = ParentStructProp ? ParentStructProp->Struct : NULL; if(Struct || ParentStruct) { FPropertyEditorModule& ParentPlugin = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor"); if(Struct) { bIsCustomizedStruct = ParentPlugin.IsCustomizedStruct(Struct, SharedThis(this)); } if(ParentStruct) { bIsChildOfCustomizedStruct = ParentPlugin.IsCustomizedStruct(ParentStruct, SharedThis(this)); } } // Whether or not to push out struct properties to their own categories or show them inside an expandable struct bool bPushOutStructProps = bIsStruct && !bIsCustomizedStruct && !ParentStructProp && Property->HasMetaData(ShowOnlyInners); // Is the property edit inline new const bool bIsEditInlineNew = ChildNode.HasNodeFlags(EPropertyNodeFlags::ShowInnerObjectProperties) || SPropertyEditorEditInline::Supports(&ChildNode, ChildNode.GetArrayIndex()); // Is this a property of a container property bool bIsChildOfContainer = PropertyEditorHelpers::IsChildOfArray(ChildNode) || PropertyEditorHelpers::IsChildOfSet(ChildNode) || PropertyEditorHelpers::IsChildOfMap(ChildNode); // Edit inline new properties should be visible by default bVisibleByDefault |= bIsEditInlineNew; // Children of arrays are not visible directly, bVisibleByDefault &= !bIsChildOfContainer; FPropertyAndParent PropertyAndParent(*Property, ParentProperty); const bool bIsUserVisible = IsPropertyVisible(PropertyAndParent); // Inners of customized in structs should not be taken into consideration for customizing. They are not designed to be individually customized when their parent is already customized if(!bIsChildOfCustomizedStruct && !LocalUpdateFavoriteSystemOnly) { // Add any object classes with properties so we can ask them for custom property layouts later LayoutData.ClassesWithProperties.Add(Property->GetOwnerStruct()); } // If there is no outer object then the class is the object root and there is only one instance FName InstanceName = NAME_None; if(CurObjectNode && CurObjectNode->GetParentNode()) { InstanceName = CurObjectNode->GetParentNode()->GetProperty()->GetFName(); } else if(ParentStructProp) { InstanceName = ParentStructProp->GetFName(); } // Do not add children of customized in struct properties or arrays if(!bIsChildOfCustomizedStruct && !bIsChildOfContainer && !LocalUpdateFavoriteSystemOnly) { // Get the class property map FClassInstanceToPropertyMap& ClassInstanceMap = LayoutData.ClassToPropertyMap.FindOrAdd(Property->GetOwnerStruct()->GetFName()); FPropertyNodeMap& PropertyNodeMap = ClassInstanceMap.FindOrAdd(InstanceName); if(!PropertyNodeMap.ParentProperty) { PropertyNodeMap.ParentProperty = CurObjectNode; } else { ensure(PropertyNodeMap.ParentProperty == CurObjectNode); } checkSlow(!PropertyNodeMap.Contains(Property->GetFName())); PropertyNodeMap.Add(Property->GetFName(), ChildNodePtr); } bool bCanDisplayFavorite = false; if(bVisibleByDefault && bIsUserVisible && !bPushOutStructProps) { FName CategoryName = CurCategory; // For properties inside a struct, add them to their own category unless they just take the name of the parent struct. // In that case push them to the parent category FName PropertyCatagoryName = FObjectEditorUtils::GetCategoryFName(Property); if(!ParentStructProp || (PropertyCatagoryName != ParentStructProp->Struct->GetFName())) { CategoryName = PropertyCatagoryName; } if(!LocalUpdateFavoriteSystemOnly) { if(IsPropertyReadOnly(PropertyAndParent)) { ChildNode.SetNodeFlags(EPropertyNodeFlags::IsReadOnly, true); } // Add a property to the default category FDetailCategoryImpl& CategoryImpl = DetailLayout.DefaultCategory(CategoryName); CategoryImpl.AddPropertyNode(ChildNodePtr.ToSharedRef(), InstanceName); } bCanDisplayFavorite = true; if(bEnableFavoriteSystem) { if(bIsCustomizedStruct) { bCanDisplayFavorite = false; //CustomizedStruct child are not categorize since they are under an object but we have to put them in favorite category if the user want to favorite them LocalUpdateFavoriteSystemOnly = true; } else if(ChildNodePtr->IsFavorite()) { //Find or create the favorite category, we have to duplicate favorite property row under this category FString CategoryFavoritesName = TEXT("Favorites"); FName CatFavName = *CategoryFavoritesName; FDetailCategoryImpl& CategoryFavImpl = DetailLayout.DefaultCategory(CatFavName); CategoryFavImpl.SetSortOrder(0); CategoryFavImpl.SetCategoryAsSpecialFavorite(); //Add the property to the favorite FObjectPropertyNode *RootObjectParent = ChildNodePtr->FindRootObjectItemParent(); FName RootInstanceName = NAME_None; if(RootObjectParent != nullptr) { RootInstanceName = RootObjectParent->GetObjectBaseClass()->GetFName(); } if(LocalUpdateFavoriteSystemOnly) { if(IsPropertyReadOnly(PropertyAndParent)) { ChildNode.SetNodeFlags(EPropertyNodeFlags::IsReadOnly, true); } else { //If the parent has a condition that is not met, make the child as readonly FDetailLayoutCustomization ParentTmpCustomization; ParentTmpCustomization.PropertyRow = MakeShareable(new FDetailPropertyRow(InNode.AsShared(), CategoryFavImpl.AsShared())); if(ParentTmpCustomization.PropertyRow->GetPropertyEditor()->IsPropertyEditingEnabled() == false) { ChildNode.SetNodeFlags(EPropertyNodeFlags::IsReadOnly, true); } } } //Duplicate the row CategoryFavImpl.AddPropertyNode(ChildNodePtr.ToSharedRef(), RootInstanceName); } if(bIsStruct) { LocalUpdateFavoriteSystemOnly = true; } } } ChildNodePtr->SetCanDisplayFavorite(bCanDisplayFavorite); bool bRecurseIntoChildren = !bIsChildOfCustomizedStruct // Don't recurse into built in struct children, we already know what they are and how to display them && !bIsCustomizedStruct // Don't recurse into customized structs && !bIsChildOfContainer // Do not recurse into containers, the children are drawn by the container property parent && !bIsEditInlineNew // Edit inline new children are not supported for customization yet && bIsUserVisible // Properties must be allowed to be visible by a user if they are not then their children are not visible either && (!bIsStruct || bPushOutStructProps); // Only recurse into struct properties if they are going to be displayed as standalone properties in categories instead of inside an expandable area inside a category if(bRecurseIntoChildren || LocalUpdateFavoriteSystemOnly) { // Built in struct properties or children of arras UpdateSinglePropertyMapRecursive(ChildNode, LayoutData, CurCategory, CurObjectNode, bEnableFavoriteSystem, LocalUpdateFavoriteSystemOnly); } } } } }