#includeVector3 position(1, 2, 3); position.SetX(5); // position now has the value (5, 2, 3)
#includeIn this example, we define a Vector3 object called "velocity" which we will use to update the position of an object every frame. We also define a speed variable for the rate at which we want the object to move. We then define a function called UpdatePosition which takes a reference to a Vector3 object (in this case, the position of the object we want to move). Inside the function, we update the position by adding the product of the velocity and speed. We also define two functions which respond to user input. When a specific key is pressed, we use the SetX method to set the X component of the velocity to 1, which begins movement in the X direction. When the key is released, we set the X component of the velocity to 0, which stops the movement in the X direction. Overall, Vector3 SetX is a useful method for working with 3D graphics and game development. It is typically part of a package library that includes other methods and functions for working with vectors and matrices.Vector3 velocity(0, 0, 0); float speed = 10; // update position based on velocity every frame void UpdatePosition(Vector3& position) { position += velocity * speed; } // user input can change the X direction void OnKeyPressed() { velocity.SetX(1); } // user input can stop X direction movement void OnKeyReleased() { velocity.SetX(0); }