Vector3 v(1, 2, 3); v.SetY(5); // v is now (1, 5, 3)
Vector3 v; float y_value; std::cout << "Enter a y-value: "; std::cin >> y_value; v.SetY(y_value); // v's y-component is set to the user input value
Vector3 point(1, 2, 3); float move_distance = 5; point.SetY(point.y + move_distance); // move the point up by 5 unitsThese examples suggest that the Vector3 SetY function is part of a package or library for handling vectors in 3D space. It could be a custom library created by the programmer or a built-in library such as the GLM library.