void PetMenuComponent::fillObjectMenuResponse(SceneObject* sceneObject, ObjectMenuResponse* menuResponse, CreatureObject* player) { if (!sceneObject->isPet()) return; AiAgent* pet = cast<AiAgent*>(sceneObject); if (pet->getGroup() != NULL) { ManagedReference<GroupObject*> group = player->getGroup(); if (group == pet->getGroup()) { if (group->getLeader() == player) { menuResponse->addRadialMenuItem(40, 3, "@ui_radial:group_kick"); // Kick from Group menuResponse->addRadialMenuItemToRadialID(40, 41, 3, "@ui_radial:group_disband" ); // Disband Group } else { menuResponse->addRadialMenuItem(39, 3, "@ui_radial:group_leave"); // Leave Group } } } if (pet->isIncapacitated() && pet->isAttackableBy(player)) menuResponse->addRadialMenuItem(6, 3, "@ui_radial:combat_death_blow"); // Death Blow if (!player->getPlayerObject()->isPrivileged() && pet->getLinkedCreature() != player) { return; } menuResponse->addRadialMenuItem(59, 3, "@pet/pet_menu:menu_store"); // Store if (pet->getLinkedCreature().get() != player) return; ManagedReference<PetControlDevice*> controlDevice = pet->getControlDevice().get().castTo<PetControlDevice*>(); if( controlDevice == NULL ) return; PetManager* petManager = pet->getZoneServer()->getPetManager(); if (petManager == NULL) return; // DROIDS if( controlDevice->getPetType() == PetManager::DROIDPET ){ ManagedReference<DroidObject*> droidObject = dynamic_cast<DroidObject*>(controlDevice->getControlledObject()); bool conversingDroid = (pet->getOptionsBitmask() & OptionBitmask::CONVERSE); if(conversingDroid) { menuResponse->addRadialMenuItem(132, 3, "@pet/pet_menu:droid_options"); // SERVER_ITEM_OPTIONS menuResponse->addRadialMenuItemToRadialID(132, 234, 3, "@pet/pet_menu:menu_recharge" ); // PET_FEED // convsering droids have less re-programmable commands } else { menuResponse->addRadialMenuItem(132, 3, "@pet/pet_menu:droid_options"); // SERVER_ITEM_OPTIONS menuResponse->addRadialMenuItemToRadialID(132, 234, 3, "@pet/pet_menu:menu_recharge" ); // PET_FEED menuResponse->addRadialMenuItem(141, 3, "@pet/pet_menu:menu_command_droid"); // PET_COMMAND menuResponse->addRadialMenuItemToRadialID(141, 142, 3, "@pet/pet_menu:menu_follow" ); // PET_FOLLOW menuResponse->addRadialMenuItemToRadialID(141, 143, 3, "@pet/pet_menu:menu_stay" ); // PET_STAY if (droidObject != NULL && droidObject->isCombatDroid()) menuResponse->addRadialMenuItemToRadialID(141, 144, 3, "@pet/pet_menu:menu_guard" ); // PET_GUARD menuResponse->addRadialMenuItemToRadialID(141, 145, 3, "@pet/pet_menu:menu_friend" ); // PET_FRIEND if (droidObject != NULL && droidObject->isCombatDroid()) menuResponse->addRadialMenuItemToRadialID(141, 146, 3, "@pet/pet_menu:menu_attack" ); // PET_ATTACK menuResponse->addRadialMenuItemToRadialID(141, 147, 3, "@pet/pet_menu:menu_patrol" ); // PET_PATROL menuResponse->addRadialMenuItemToRadialID(141, 148, 3, "@pet/pet_menu:menu_get_patrol_point" ); // PET_GET_PATROL_POINT menuResponse->addRadialMenuItemToRadialID(141, 149, 3, "@pet/pet_menu:menu_clear_patrol_points" ); // PET_CLEAR_PATROL_POINTS menuResponse->addRadialMenuItemToRadialID(141, 150, 3, "@pet/pet_menu:menu_assume_formation_1" ); // PET_ASSUME_FORMATION_1 menuResponse->addRadialMenuItemToRadialID(141, 151, 3, "@pet/pet_menu:menu_assume_formation_2" ); // PET_ASSUME_FORMATION_2 menuResponse->addRadialMenuItemToRadialID(141, 158, 3, "@pet/pet_menu:menu_group" ); // PET_GROUP if (droidObject != NULL && droidObject->isCombatDroid() && droidObject->hasRangedWeapon()) menuResponse->addRadialMenuItemToRadialID(141, 163, 3, "@pet/pet_menu:menu_ranged_attack" ); menuResponse->addRadialMenuItemToRadialID(141, 164, 3, "@pet/pet_menu:menu_store" ); menuResponse->addRadialMenuItemToRadialID(141, 165, 3, "@pet/pet_menu:menu_follow_other" ); if( droidObject != NULL && droidObject->isPowerDroid() ){ menuResponse->addRadialMenuItemToRadialID(141, 235, 3, "@pet/pet_menu:menu_recharge_other" ); } } if( pet->isIncapacitated() ){ menuResponse->addRadialMenuItem(166, 3, "@pet/pet_menu:awaken" ); } } // FACTION else if( controlDevice->getPetType() == PetManager::FACTIONPET ){ // future, if conversion do as droid objects above and not add this menu at all. //bool conversingPet = (pet->getOptionsBitmask() & OptionBitmask::CONVERSE); menuResponse->addRadialMenuItem(141, 3, "@pet/pet_menu:menu_command"); // PET_COMMAND menuResponse->addRadialMenuItemToRadialID(141, 142, 3, "@pet/pet_menu:menu_follow" ); // PET_FOLLOW menuResponse->addRadialMenuItemToRadialID(141, 143, 3, "@pet/pet_menu:menu_stay" ); // PET_STAY menuResponse->addRadialMenuItemToRadialID(141, 144, 3, "@pet/pet_menu:menu_guard" ); // PET_GUARD menuResponse->addRadialMenuItemToRadialID(141, 145, 3, "@pet/pet_menu:menu_friend" ); // PET_FRIEND menuResponse->addRadialMenuItemToRadialID(141, 146, 3, "@pet/pet_menu:menu_attack" ); // PET_ATTACK menuResponse->addRadialMenuItemToRadialID(141, 147, 3, "@pet/pet_menu:menu_patrol" ); // PET_PATROL menuResponse->addRadialMenuItemToRadialID(141, 148, 3, "@pet/pet_menu:menu_get_patrol_point" ); // PET_GET_PATROL_POINT menuResponse->addRadialMenuItemToRadialID(141, 149, 3, "@pet/pet_menu:menu_clear_patrol_points" ); // PET_CLEAR_PATROL_POINTS menuResponse->addRadialMenuItemToRadialID(141, 150, 3, "@pet/pet_menu:menu_assume_formation_1" ); // PET_ASSUME_FORMATION_1 menuResponse->addRadialMenuItemToRadialID(141, 151, 3, "@pet/pet_menu:menu_assume_formation_2" ); // PET_ASSUME_FORMATION_2 menuResponse->addRadialMenuItemToRadialID(141, 158, 3, "@pet/pet_menu:menu_group" ); // PET_GROUP menuResponse->addRadialMenuItemToRadialID(141, 163, 3, "@pet/pet_menu:menu_ranged_attack" ); menuResponse->addRadialMenuItemToRadialID(141, 164, 3, "@pet/pet_menu:menu_store" ); menuResponse->addRadialMenuItemToRadialID(141, 165, 3, "@pet/pet_menu:menu_follow_other" ); if( pet->isIncapacitated() ){ menuResponse->addRadialMenuItem(166, 3, "@pet/pet_menu:awaken" ); } } // CREATURES else if( controlDevice->getPetType() == PetManager::CREATUREPET ){ menuResponse->addRadialMenuItem(234, 3, "@pet/pet_menu:menu_feed" ); // PET_FEED menuResponse->addRadialMenuItem(141, 3, "@pet/pet_menu:menu_command"); // PET_COMMAND if( player->hasSkill( "outdoors_creaturehandler_novice" ) ){ menuResponse->addRadialMenuItemToRadialID(141, 142, 3, "@pet/pet_menu:menu_follow" ); // PET_FOLLOW menuResponse->addRadialMenuItemToRadialID(141, 146, 3, "@pet/pet_menu:menu_attack" ); // PET_ATTACK menuResponse->addRadialMenuItemToRadialID(141, 164, 3, "@pet/pet_menu:menu_store" ); } if( player->hasSkill( "outdoors_creaturehandler_training_01" ) ){ menuResponse->addRadialMenuItemToRadialID(141, 143, 3, "@pet/pet_menu:menu_stay" ); // PET_STAY } if( player->hasSkill( "outdoors_creaturehandler_training_02" ) ){ menuResponse->addRadialMenuItemToRadialID(141, 144, 3, "@pet/pet_menu:menu_guard" ); // PET_GUARD } if( player->hasSkill( "outdoors_creaturehandler_training_03" ) ){ menuResponse->addRadialMenuItemToRadialID(141, 147, 3, "@pet/pet_menu:menu_patrol" ); // PET_PATROL menuResponse->addRadialMenuItemToRadialID(141, 148, 3, "@pet/pet_menu:menu_get_patrol_point" ); // PET_GET_PATROL_POINT menuResponse->addRadialMenuItemToRadialID(141, 149, 3, "@pet/pet_menu:menu_clear_patrol_points" ); // PET_CLEAR_PATROL_POINTS } if( player->hasSkill( "outdoors_creaturehandler_training_04" ) ){ menuResponse->addRadialMenuItemToRadialID(141, 150, 3, "@pet/pet_menu:menu_assume_formation_1" ); // PET_ASSUME_FORMATION_1 menuResponse->addRadialMenuItemToRadialID(141, 151, 3, "@pet/pet_menu:menu_assume_formation_2" ); // PET_ASSUME_FORMATION_2 } if( player->hasSkill( "outdoors_creaturehandler_healing_01" ) ){ menuResponse->addRadialMenuItemToRadialID(141, 154, 3, "@pet/pet_menu:menu_trick_1" ); // PET_TRICK_1 } if( player->hasSkill( "outdoors_creaturehandler_healing_03" ) ){ menuResponse->addRadialMenuItemToRadialID(141, 155, 3, "@pet/pet_menu:menu_trick_2" ); // PET_TRICK_2 } if( player->hasSkill( "outdoors_creaturehandler_support_01" ) ){ menuResponse->addRadialMenuItemToRadialID(141, 158, 3, "@pet/pet_menu:menu_group" ); // PET_GROUP } if( player->hasSkill( "outdoors_creaturehandler_support_02" ) ){ menuResponse->addRadialMenuItemToRadialID(141, 165, 3, "@pet/pet_menu:menu_follow_other" ); } if( player->hasSkill( "outdoors_creaturehandler_support_03" ) ){ menuResponse->addRadialMenuItemToRadialID(141, 145, 3, "@pet/pet_menu:menu_friend" ); // PET_FRIEND } if( player->hasSkill( "outdoors_creaturehandler_taming_03" ) && pet->hasSpecialAttack(1) ){ menuResponse->addRadialMenuItemToRadialID(141, 161, 3, "@pet/pet_menu:menu_specialattack_one" ); // PET_SPECIAL_ATTACK_ONE } if( player->hasSkill( "outdoors_creaturehandler_taming_04" ) && pet->hasSpecialAttack(2) ){ menuResponse->addRadialMenuItemToRadialID(141, 162, 3, "@pet/pet_menu:menu_specialattack_two" ); // PET_SPECIAL_ATTACK_TWO } if( player->hasSkill( "outdoors_creaturehandler_master" ) ){ if (pet->hasRangedWeapon()) { menuResponse->addRadialMenuItemToRadialID(141, 163, 3, "@pet/pet_menu:menu_ranged_attack" ); } menuResponse->addRadialMenuItemToRadialID(141, 152, 3, "@pet/pet_menu:menu_transfer" ); // PET_TRANSFER } if( player->hasSkill( "outdoors_creaturehandler_support_04") && !controlDevice->isTrainedAsMount() && petManager->checkMountEligibility(controlDevice) == PetManager::CANBEMOUNTTRAINED){ menuResponse->addRadialMenuItemToRadialID(141, 207, 3, "@pet/pet_menu:menu_train_mount" ); // Train Pet As A Mount } if( pet->isIncapacitated() ){ menuResponse->addRadialMenuItem(166, 3, "@pet/pet_menu:awaken" ); } if (controlDevice->isTrainedAsMount() && !pet->isDead() && !pet->isIncapacitated()) { Reference<SceneObject*> rider = pet->getSlottedObject("rider"); if (rider == NULL) { menuResponse->addRadialMenuItem(205, 3, "@pet/pet_menu:menu_mount"); // Climb Aboard Pet } else { menuResponse->addRadialMenuItem(206, 3, "@pet/pet_menu:menu_dismount"); // Climb Off Of Pet } } } }
void ChatManagerImplementation::broadcastMessage(CreatureObject* player, const UnicodeString& message, uint64 target, uint32 moodid, uint32 mood2) { Zone* zone = player->getZone(); PlayerObject* myGhost = NULL; bool godMode = false; if (zone == NULL) return; int language = 0; String firstName; if (player->isPlayerCreature() /*|| !((Player *)player)->isChatMuted() */) { CreatureObject* playerCreature = cast<CreatureObject*>(player); if (playerCreature) { firstName = playerCreature->getFirstName().toLowerCase(); myGhost = playerCreature->getPlayerObject(); } if (myGhost) language = myGhost->getLanguageID(); } if (myGhost) { if (myGhost->hasGodMode()) godMode = true; } StringIdChatParameter* param = NULL; if (message[0] == '@' && message.indexOf(":") != -1) { param = new StringIdChatParameter(message.toString()); } CloseObjectsVector* closeObjects = (CloseObjectsVector*) player->getCloseObjects(); SortedVector<QuadTreeEntry*> closeEntryObjects(200, 50); if (closeObjects != NULL) { closeObjects->safeCopyTo(closeEntryObjects); } else { player->info("Null closeobjects vector in ChatManager::broadcastMessage", true); zone->getInRangeObjects(player->getWorldPositionX(), player->getWorldPositionY(), 128, &closeEntryObjects, true); } float range = defaultSpatialChatDistance; float specialRange = spatialChatDistances.get(mood2); if (specialRange != -1) { range = specialRange; } try { for (int i = 0; i < closeEntryObjects.size(); ++i) { SceneObject* object = cast<SceneObject*>(closeEntryObjects.get(i)); if (player->isInRange(object, range)) { //Notify observers that are expecting spatial chat. if (object->getObserverCount(ObserverEventType::SPATIALCHATRECEIVED)) { ManagedReference<ChatMessage*> chatMessage = new ChatMessage(); chatMessage->setString(message.toString()); EXECUTE_TASK_3(object, chatMessage, player, { if (player_p == NULL || object_p == NULL) return; Locker locker(object_p); SortedVector<ManagedReference<Observer*> > observers = object_p->getObservers(ObserverEventType::SPATIALCHATRECEIVED); for (int oc = 0; oc < observers.size(); oc++) { Observer* observer = observers.get(oc); Locker clocker(observer, object_p); if (observer->notifyObserverEvent(ObserverEventType::SPATIALCHATRECEIVED, object_p, chatMessage_p, player_p->getObjectID()) == 1) object_p->dropObserver(ObserverEventType::SPATIALCHATRECEIVED, observer); } }); } if (object->isPlayerCreature()) { CreatureObject* creature = cast<CreatureObject*>(object); PlayerObject* ghost = creature->getPlayerObject(); if (ghost == NULL) continue; if (!ghost->isIgnoring(firstName) || godMode) { SpatialChat* cmsg = NULL; if (param == NULL) { cmsg = new SpatialChat(player->getObjectID(), creature->getObjectID(), message, target, moodid, mood2, language); } else { cmsg = new SpatialChat(player->getObjectID(), creature->getObjectID(), *param, target, moodid, mood2); } creature->sendMessage(cmsg); } } else if( object->isPet() ){ AiAgent* pet = cast<AiAgent*>(object); if (pet == NULL ) continue; if( pet->isDead() || pet->isIncapacitated() ) continue; PetManager* petManager = server->getPetManager(); Locker clocker(pet, player); petManager->handleChat( player, pet, message.toString() ); } } }