void CreatureManagerImplementation::placeCreature(CreatureObject* creature, float x, float z, float y, uint64 parentID) { if (creature == NULL) return; Reference<SceneObject*> cellParent = NULL; if (parentID != 0) { cellParent = zoneServer->getObject(parentID); if (cellParent != NULL && !cellParent->isCellObject()) { error("trying to set a parent that is not a cell to creature"); cellParent = NULL; } } //addCreatureToMap(creature); Locker _locker(creature); if (creature->isAiAgent()) { AiAgent* aio = cast<AiAgent*>(creature); aio->setHomeLocation(x, z, y, cellParent); } creature->initializePosition(x, z, y); //creature->insertToZone(zone); if (cellParent != NULL) { cellParent->transferObject(creature, -1); } else zone->transferObject(creature, -1, true); }
void CreatureManagerImplementation::placeCreature(CreatureObject* creature, float x, float z, float y, uint64 parentID) { if (creature == NULL) return; Reference<CellObject*> cellParent = NULL; if (parentID != 0) { cellParent = zoneServer->getObject(parentID).castTo<CellObject*>(); } Locker _locker(creature); if (creature->isAiAgent()) { AiAgent* aio = cast<AiAgent*>(creature); aio->setHomeLocation(x, z, y, cellParent); } creature->initializePosition(x, z, y); if (cellParent != NULL) { cellParent->transferObject(creature, -1); } else zone->transferObject(creature, -1, true); }
bool LairObserverImplementation::checkForNewSpawns(TangibleObject* lair, TangibleObject* attacker, bool forceSpawn) { if (lair->getZone() == NULL) return false; if (spawnedCreatures.size() >= lairTemplate->getSpawnLimit() && !lairTemplate->hasBossMobs()) return false; if (forceSpawn) { spawnNumber++; } else if (getMobType() == LairTemplate::NPC) { return false; } else { int conditionDamage = lair->getConditionDamage(); int maxCondition = lair->getMaxCondition(); switch (spawnNumber) { case 0: spawnNumber++; break; case 1: if (conditionDamage > (maxCondition / 10)) { spawnNumber++; } else { return false; } break; case 2: if (conditionDamage > (maxCondition / 2)) { spawnNumber++; } else { return false; } break; case 3: if (lairTemplate->hasBossMobs() && conditionDamage > ((maxCondition * 9) / 10)) { spawnNumber++; } else { return false; } break; default: return false; break; } } VectorMap<String, int> objectsToSpawn; // String mobileTemplate, int number to spawn if (spawnNumber == 4) { if (System::random(100) > 9) return false; VectorMap<String, int>* mobs = lairTemplate->getBossMobiles(); for (int i = 0; i < mobs->size(); i++) { objectsToSpawn.put(mobs->elementAt(i).getKey(), mobs->elementAt(i).getValue()); } } else { Vector<String>* mobiles = lairTemplate->getWeightedMobiles(); int amountToSpawn = 0; if (getMobType() == LairTemplate::CREATURE) { amountToSpawn = System::random(3) + ((lairTemplate->getSpawnLimit() / 3) - 2); } else { amountToSpawn = System::random(lairTemplate->getSpawnLimit() / 2) + (lairTemplate->getSpawnLimit() / 2); } if (amountToSpawn < 1) amountToSpawn = 1; for (int i = 0; i < amountToSpawn; i++) { int num = System::random(mobiles->size() - 1); String mob = mobiles->get(num); if (objectsToSpawn.contains(mob)) { int value = objectsToSpawn.get(mob); objectsToSpawn.drop(mob); objectsToSpawn.put(mob, value + 1); } else { objectsToSpawn.put(mob, 1); } } } for(int i = 0; i < objectsToSpawn.size(); ++i) { if (spawnNumber != 4 && spawnedCreatures.size() >= lairTemplate->getSpawnLimit()) return true; String templateToSpawn = objectsToSpawn.elementAt(i).getKey(); int numberToSpawn = objectsToSpawn.get(templateToSpawn); CreatureTemplate* creatureTemplate = CreatureTemplateManager::instance()->getTemplate(templateToSpawn); if (creatureTemplate == NULL) continue; float tamingChance = creatureTemplate->getTame(); CreatureManager* creatureManager = lair->getZone()->getCreatureManager(); for (int j = 0; j < numberToSpawn; j++) { float x = lair->getPositionX() + (size - System::random(size * 20) / 10.0f); float y = lair->getPositionY() + (size - System::random(size * 20) / 10.0f); float z = lair->getZone()->getHeight(x, y); ManagedReference<CreatureObject*> creo = NULL; if (creatureManager->checkSpawnAsBaby(tamingChance, babiesSpawned, 500)) { creo = creatureManager->spawnCreatureAsBaby(templateToSpawn.hashCode(), x, z, y); babiesSpawned++; } if (creo == NULL) creo = creatureManager->spawnCreatureWithAi(templateToSpawn.hashCode(), x, z, y); if (creo == NULL) continue; if (!creo->isAiAgent()) { error("spawned non player creature with template " + templateToSpawn); } else { AiAgent* ai = cast<AiAgent*>( creo.get()); //Locker clocker(npc, lair); ai->setDespawnOnNoPlayerInRange(false); ai->setHomeLocation(x, z, y); ai->setRespawnTimer(0); ai->setHomeObject(lair); spawnedCreatures.add(creo); } } } if (spawnNumber == 4) { Reference<LairAggroTask*> task = new LairAggroTask(lair, attacker, _this.get(), true); task->schedule(1000); } return objectsToSpawn.size() > 0; }
void PetControlDeviceImplementation::spawnObject(CreatureObject* player) { ZoneServer* zoneServer = getZoneServer(); ManagedReference<TangibleObject*> controlledObject = this->controlledObject.get(); if (controlledObject == NULL) return; assert(controlledObject->isLockedByCurrentThread()); if (!isASubChildOf(player)) return; ManagedReference<TradeSession*> tradeContainer = player->getActiveSession(SessionFacadeType::TRADE).castTo<TradeSession*>(); if (tradeContainer != NULL) { server->getZoneServer()->getPlayerManager()->handleAbortTradeMessage(player); } controlledObject->initializePosition(player->getPositionX(), player->getPositionZ(), player->getPositionY()); ManagedReference<CreatureObject*> creature = NULL; if (controlledObject->isCreatureObject()) { creature = cast<CreatureObject*>(controlledObject.get()); creature->setCreatureLink(player); creature->setControlDevice(_this.getReferenceUnsafeStaticCast()); creature->setFaction(player->getFaction()); creature->setObjectMenuComponent("PetMenuComponent"); if (player->getPvpStatusBitmask() & CreatureFlag::PLAYER) creature->setPvpStatusBitmask(player->getPvpStatusBitmask() - CreatureFlag::PLAYER, true); else creature->setPvpStatusBitmask(player->getPvpStatusBitmask(), true); if (trainedAsMount && (creature->getOptionsBitmask() ^ 0x1000)) { creature->setOptionBit(0x1000); } } Zone* zone = player->getZone(); if (zone == NULL) return; ManagedReference<CellObject*> parent = player->getParent().get().castTo<CellObject*>(); if (parent != NULL) parent->transferObject(controlledObject, -1, true); else zone->transferObject(controlledObject, -1, true); updateStatus(1); if (petControlObserver != NULL) player->dropObserver(ObserverEventType::STARTCOMBAT, petControlObserver); AiAgent* pet = cast<AiAgent*>(creature.get()); if (pet == NULL) return; ManagedReference<PlayerObject*> ghost = player->getPlayerObject(); ghost->addToActivePets(pet); bool isDroid = false; if (pet->isDroidObject()) { DroidObject* droid = cast<DroidObject*>(pet); isDroid = true; if( droid == NULL ) return; // Sanity check that there aren't outstanding power/skill mod tasks droid->removePendingTask( "droid_power" ); droid->removePendingTask( "droid_skill_mod" ); droid->initDroidModules(); droid->onCall(); droid->loadSkillMods(player); // Submit new power task Reference<Task*> droidPowerTask = new DroidPowerTask( droid ); droid->addPendingTask("droid_power", droidPowerTask, 120000); // 2 min // Submit new skill mod task Reference<Task*> droidSkillModTask = new DroidSkillModTask( droid, player ); droid->addPendingTask("droid_skill_mod", droidSkillModTask, 3000); // 3 sec } pet->setHomeLocation(player->getPositionX(), player->getPositionZ(), player->getPositionY(), parent); pet->setNextStepPosition(player->getPositionX(), player->getPositionZ(), player->getPositionY(), parent); pet->clearPatrolPoints(); if (petType == PetManager::CREATUREPET) { pet->setCreatureBitmask(CreatureFlag::PET); } if (petType == PetManager::DROIDPET) { pet->setCreatureBitmask(CreatureFlag::DROID_PET); } if (petType == PetManager::FACTIONPET) { pet->setCreatureBitmask(CreatureFlag::FACTION_PET); /** dont know if npc faction pets trained via converse instead of radial if (pet->isNonPlayerCreatureObject() && pet->getDiet() != CreatureFlag::NONE) // show converse to npcs that eat food i.e. not atst pet->setOptionBit(OptionBitmask::CONVERSE,true); **/ } pet->activateLoad(""); pet->activateRecovery(); // Not training any commands trainingCommand = 0; clearPatrolPoints(); }