Exemple #1
0
void DebugWindow::draw(gcn::Graphics *g)
{
    Window::draw(g);

    if (player_node)
    {
        Being *target = player_node->getTarget();
        if (target)
        {
            Graphics *g2 = static_cast<Graphics*>(g);
            target->draw(g2, -target->getPixelX() + 16 + getWidth() / 2,
                         -target->getPixelY() + 32 + getHeight() / 2);
        }
    }
}