void DebugWindow::draw(gcn::Graphics *g) { Window::draw(g); if (player_node) { Being *target = player_node->getTarget(); if (target) { Graphics *g2 = static_cast<Graphics*>(g); target->draw(g2, -target->getPixelX() + 16 + getWidth() / 2, -target->getPixelY() + 32 + getHeight() / 2); } } }