Exemple #1
0
    void handle_mouse(Event *evt)
    {
        if (!mapEngine->mapLoaded())
            return;

        Point camPos = graphicsEngine->getCamera()->getPosition();
        Point pos;
        pos.x = evt->x + camPos.x;
        pos.y = evt->y + camPos.y + mapEngine->getTileHeight();

        // left mouse button has finished being pressed
        if (evt->button == SDL_BUTTON_LEFT && evt->type == 1)
        {
            // check user clicked on map
            Node *node = graphicsEngine->getNode(pos.x, pos.y);
            if (node)
            {
                // show name if player/NPC is clicked
                Being *being = beingManager->findBeing(node->getName());
                if (being)
                {
                    // toggle being name
                    being->toggleName();
                    if (being->isNPC() && withinReach(being->getPosition(), player->getSelectedCharacter()->getPosition()) && !being->isTalking())
                    {
                        Packet *p = new Packet(PGMSG_NPC_START_TALK);
                        p->setInteger(being->getId());
                        networkManager->sendPacket(p);
                    }
                    return;
                }

                Point pt = mapEngine->convertPixelToTile(pos.x, pos.y);

                if (mapEngine->blocked(pt))
                    return;

                // send move message
                Packet *p = new Packet(PGMSG_PLAYER_MOVE);
                p->setInteger(pt.x);
                p->setInteger(pt.y);
                networkManager->sendPacket(p);
                //logger->logDebug("Sending move request");

                // save destination for later
                player->getSelectedCharacter()->saveDestination(pt);
            }
        }

		if (evt->button == 0)
		{
		    if (!interfaceManager->getMouse()->cursor)
                return;

//            pos.x += mapEngine->getTileWidth() >> 1;

		    int mapWidth = mapEngine->getWidth() * mapEngine->getTileWidth();
		    int mapHeight = mapEngine->getHeight() * mapEngine->getTileHeight();

		    if (pos.x > mapWidth || -pos.x > mapWidth)
		        return;
		    if (pos.y > mapHeight || pos.y < 0)
		        return;

            Point tilePos = mapEngine->convertPixelToTile(pos.x, pos.y);

		    if (tilePos.x < 0 || tilePos.y < 0)
                return;

		    if (tilePos.x == interfaceManager->getMouse()->cursorPos.x && tilePos.y == interfaceManager->getMouse()->cursorPos.y)
                return;

            interfaceManager->getMouse()->cursorPos = tilePos;

		    Point screenPos;
		    screenPos.x = 0.5 * (tilePos.x - tilePos.y) * mapEngine->getTileWidth();
            screenPos.y = 0.5 * (tilePos.x + tilePos.y) * mapEngine->getTileHeight();
			interfaceManager->getMouse()->cursor->moveNode(&screenPos);
		}
    }